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authorGravatar egdaniel <egdaniel@google.com>2015-11-04 04:23:53 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-04 04:23:53 -0800
commitb7e7d5748d74c7482436b33733d7770484bb62e3 (patch)
tree29849ef2c2004f4215882b1f1987a4e4445b2d80 /src/gpu/gl/GrGLGpu.h
parentdf85a7254798f44e1d5b532fd4cbe58826b8d160 (diff)
Create swizzle table inside of glsl caps
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r--src/gpu/gl/GrGLGpu.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index c10d79e744..396d488174 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -128,11 +128,6 @@ public:
bool isTestingOnlyBackendTexture(GrBackendObject id) const override;
void deleteTestingOnlyBackendTexture(GrBackendObject id) const override;
- /** If texture swizzling is available using tex parameters then it is preferred over mangling
- the generated shader code. This potentially allows greater reuse of cached shaders. */
- static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps);
-
-
private:
GrGLGpu(GrGLContext* ctx, GrContext* context);