diff options
author | Brian Salomon <bsalomon@google.com> | 2018-07-12 14:53:49 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-13 00:45:54 +0000 |
commit | 662ea4baba570d2f21a7b33d268204e9bdfa7fb9 (patch) | |
tree | 71da861d0d9b8f014e7f09f89b122480e067e8c0 /src/gpu/gl/GrGLGpu.h | |
parent | 13ac194dbf9968d356e580b85420f1314f453a10 (diff) |
Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r-- | src/gpu/gl/GrGLGpu.h | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h index 5817b56687..78ae024306 100644 --- a/src/gpu/gl/GrGLGpu.h +++ b/src/gpu/gl/GrGLGpu.h @@ -56,8 +56,6 @@ public: // Used by GrGLProgram to configure OpenGL state. void bindTexture(int unitIdx, const GrSamplerState& samplerState, GrGLTexture* texture); - void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*); - // These functions should be used to bind GL objects. They track the GL state and skip redundant // bindings. Making the equivalent glBind calls directly will confuse the state tracking. void bindVertexArray(GrGLuint id) { @@ -76,9 +74,6 @@ public: // If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly. GrGLenum bindBuffer(GrBufferType type, const GrBuffer*); - // Called by GrGLBuffer after its buffer object has been destroyed. - void notifyBufferReleased(const GrGLBuffer*); - // The GrGLGpuRTCommandBuffer does not buffer up draws before submitting them to the gpu. // Thus this is the implementation of the draw call for the corresponding passthrough function // on GrGLRTGpuCommandBuffer. @@ -573,21 +568,6 @@ private: GrGLuint fBoundDrawFramebuffer = 0; - struct BufferTexture { - BufferTexture() : fTextureID(0), fKnownBound(false), - fAttachedBufferUniqueID(SK_InvalidUniqueID), - fSwizzle(GrSwizzle::RGBA()) {} - - GrGLuint fTextureID; - bool fKnownBound; - GrPixelConfig fTexelConfig; - GrGpuResource::UniqueID fAttachedBufferUniqueID; - GrSwizzle fSwizzle; - }; - - SkTArray<BufferTexture, true> fHWBufferTextures; - int fHWMaxUsedBufferTextureUnit; - // EXT_raster_multisample. TriState fHWRasterMultisampleEnabled; int fHWNumRasterSamples; |