diff options
author | 2015-11-02 06:22:44 -0800 | |
---|---|---|
committer | 2015-11-02 06:22:44 -0800 | |
commit | 574a4c153d8a3f42b2806848f5c23cbf55e18bbb (patch) | |
tree | 0a4861682ed4c483061599e058983372a9c202f2 /src/gpu/gl/GrGLGpu.h | |
parent | 9dbec092512ca2759b46e24850ffde40dee3029f (diff) |
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
An additional positive of this CL is that GrGLShaderBuilder is now GL independent besides GrGLProgramBuilder
BUG=skia:
Review URL: https://codereview.chromium.org/1431433003
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r-- | src/gpu/gl/GrGLGpu.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h index 396d488174..c10d79e744 100644 --- a/src/gpu/gl/GrGLGpu.h +++ b/src/gpu/gl/GrGLGpu.h @@ -128,6 +128,11 @@ public: bool isTestingOnlyBackendTexture(GrBackendObject id) const override; void deleteTestingOnlyBackendTexture(GrBackendObject id) const override; + /** If texture swizzling is available using tex parameters then it is preferred over mangling + the generated shader code. This potentially allows greater reuse of cached shaders. */ + static const GrGLenum* GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps); + + private: GrGLGpu(GrGLContext* ctx, GrContext* context); |