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authorGravatar Brian Salomon <bsalomon@google.com>2018-06-26 09:12:38 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-26 15:35:12 +0000
commit493489054f85d1b7725412ad7a3cdc70c7ec5466 (patch)
tree45223f5039eefd3aba721d737cb70549baaa8d0d /src/gpu/gl/GrGLGpu.h
parentd5506cb888858bd19fa54be50714a8d661cedf33 (diff)
Refactor GrPipeline dynamic state.
Remove scissor rect from GrPipeline. Draws can specify "fixed dynamic state" which doesn't use the dynamism at all or can specify dynamic state arrays with an entry per GrMesh. When we state other than scissor rects this will allow the caller to use a mix of truly dynamic and fixed dynamic state. So a caller that only has dynamic scissor rects doesn't need to store its remaining unvarying state in an array. Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a Reviewed-on: https://skia-review.googlesource.com/137223 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r--src/gpu/gl/GrGLGpu.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index 782b0b0540..765d5f67ee 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -84,8 +84,9 @@ public:
// on GrGLRTGpuCommandBuffer.
void draw(const GrPrimitiveProcessor&,
const GrPipeline&,
+ const GrPipeline::FixedDynamicState*,
+ const GrPipeline::DynamicStateArrays*,
const GrMesh[],
- const GrPipeline::DynamicState[],
int meshCount);
// GrMesh::SendToGpuImpl methods. These issue the actual GL draw calls.
@@ -253,7 +254,8 @@ private:
// Flushes state from GrPipeline to GL. Returns false if the state couldn't be set.
// willDrawPoints must be true if point primitives will be rendered after setting the GL state.
- bool flushGLState(const GrPrimitiveProcessor&, const GrPipeline&, bool willDrawPoints);
+ bool flushGLState(const GrPrimitiveProcessor&, const GrPipeline&,
+ const GrPipeline::FixedDynamicState*, bool willDrawPoints);
void flushProgram(sk_sp<GrGLProgram>);