diff options
author | Brian Salomon <bsalomon@google.com> | 2018-06-26 09:12:38 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-06-26 15:35:12 +0000 |
commit | 493489054f85d1b7725412ad7a3cdc70c7ec5466 (patch) | |
tree | 45223f5039eefd3aba721d737cb70549baaa8d0d /src/gpu/gl/GrGLGpu.h | |
parent | d5506cb888858bd19fa54be50714a8d661cedf33 (diff) |
Refactor GrPipeline dynamic state.
Remove scissor rect from GrPipeline.
Draws can specify "fixed dynamic state" which doesn't use the dynamism at
all or can specify dynamic state arrays with an entry per GrMesh.
When we state other than scissor rects this will allow the caller to
use a mix of truly dynamic and fixed dynamic state. So a caller that
only has dynamic scissor rects doesn't need to store its remaining
unvarying state in an array.
Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a
Reviewed-on: https://skia-review.googlesource.com/137223
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r-- | src/gpu/gl/GrGLGpu.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h index 782b0b0540..765d5f67ee 100644 --- a/src/gpu/gl/GrGLGpu.h +++ b/src/gpu/gl/GrGLGpu.h @@ -84,8 +84,9 @@ public: // on GrGLRTGpuCommandBuffer. void draw(const GrPrimitiveProcessor&, const GrPipeline&, + const GrPipeline::FixedDynamicState*, + const GrPipeline::DynamicStateArrays*, const GrMesh[], - const GrPipeline::DynamicState[], int meshCount); // GrMesh::SendToGpuImpl methods. These issue the actual GL draw calls. @@ -253,7 +254,8 @@ private: // Flushes state from GrPipeline to GL. Returns false if the state couldn't be set. // willDrawPoints must be true if point primitives will be rendered after setting the GL state. - bool flushGLState(const GrPrimitiveProcessor&, const GrPipeline&, bool willDrawPoints); + bool flushGLState(const GrPrimitiveProcessor&, const GrPipeline&, + const GrPipeline::FixedDynamicState*, bool willDrawPoints); void flushProgram(sk_sp<GrGLProgram>); |