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authorGravatar bsalomon <bsalomon@google.com>2015-10-14 12:54:52 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-10-14 12:54:52 -0700
commit10528f1d5838ae1cac015024c4e8731484f888d1 (patch)
tree798e83363aee8208c90c929d307ca6403928a469 /src/gpu/gl/GrGLGpu.h
parentfd2b067b9e6a8cc93581a61c67bb8ce3c626f60f (diff)
Store texture target on GrGLTexture. This is in preparation for using texture targets other than 2D.
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r--src/gpu/gl/GrGLGpu.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index dee201292e..3fa498cce8 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -273,6 +273,7 @@ private:
GrGLenum* externalType) const;
// helper for onCreateTexture and writeTexturePixels
bool uploadTexData(const GrSurfaceDesc& desc,
+ GrGLenum target,
bool isNewTexture,
int left, int top, int width, int height,
GrPixelConfig dataConfig,
@@ -286,23 +287,29 @@ private:
// the texture is already in GPU memory and that it's going to be updated
// with new data.
bool uploadCompressedTexData(const GrSurfaceDesc& desc,
+ GrGLenum target,
const void* data,
bool isNewTexture = true,
int left = 0, int top = 0,
int width = -1, int height = -1);
bool createRenderTargetObjects(const GrSurfaceDesc&, GrGpuResource::LifeCycle lifeCycle,
- GrGLuint texID, GrGLRenderTarget::IDDesc*);
+ GrGLenum textureTarget, GrGLuint texID,
+ GrGLRenderTarget::IDDesc*);
enum TempFBOTarget {
kSrc_TempFBOTarget,
kDst_TempFBOTarget
};
- GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
+ // Binds a surface as a FBO for a copy operation. If the surface already owns an FBO ID then
+ // that ID is bound. If not the surface is temporarily bound to a FBO and that FBO is bound.
+ // This must be paired with a call to unbindSurfaceFBOForCopy().
+ void bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
TempFBOTarget tempFBOTarget);
- void unbindTextureFromFBO(GrGLenum fboTarget);
+ // Must be called if bindSurfaceFBOForCopy was used to bind a surface for copying.
+ void unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface);
SkAutoTUnref<GrGLContext> fGLContext;