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authorGravatar jvanverth <jvanverth@google.com>2015-06-24 06:59:57 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-24 06:59:57 -0700
commitcba99b88fd5fb39def7a094dc32c0745c7a1cfea (patch)
treec2574908e1a63570bbd0eef0689efd7b783ff6a9 /src/gpu/gl/GrGLGpu.cpp
parent1b8e1b5c499e31a671232c8ccb10e778e0d8b154 (diff)
Move GLSL-specific routines/classes to separate glsl directory
The purpose is to begin separating our GLSL-specific code from our GL-specific code, so it can be used with the GL45 platform Review URL: https://codereview.chromium.org/1202293002
Diffstat (limited to 'src/gpu/gl/GrGLGpu.cpp')
-rw-r--r--src/gpu/gl/GrGLGpu.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index b3bcdbe79c..20669b8e78 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -7,6 +7,7 @@
#include "GrGLGpu.h"
+#include "GrGLGLSL.h"
#include "GrGLStencilAttachment.h"
#include "GrGLTextureRenderTarget.h"
#include "GrGpuResourcePriv.h"
@@ -18,6 +19,7 @@
#include "GrTypes.h"
#include "GrVertices.h"
#include "builders/GrGLShaderStringBuilder.h"
+#include "glsl/GrGLSLCaps.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
@@ -2737,7 +2739,7 @@ bool GrGLGpu::copySurface(GrSurface* dst,
void GrGLGpu::createCopyProgram() {
- const char* version = GrGetGLSLVersionDecl(this->ctxInfo());
+ const char* version = GrGLGetGLSLVersionDecl(this->ctxInfo());
GrGLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
GrGLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
@@ -2767,8 +2769,8 @@ void GrGLGpu::createCopyProgram() {
);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, this->glStandard(),
- &fshaderTxt);
+ GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, this->glStandard(),
+ &fshaderTxt);
vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
vTexCoord.appendDecl(this->ctxInfo(), &fshaderTxt);
fshaderTxt.append(";");