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authorGravatar mtklein <mtklein@google.com>2016-01-08 12:11:39 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-08 12:11:39 -0800
commit3183a4136364cfe18b3584302e71ea528a018401 (patch)
tree00dc9f7509516757e84de9c311a413743af1275f /src/gpu/gl/GrGLCaps.h
parentdefa0daa6a0f4e97a3527a522ae602c6771a7c80 (diff)
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ )
Reason for revert: Shader compilation failures when implicitly converting vec4 to float. https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX960-x86_64-Debug/builds/3266/steps/dm/logs/stdio https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-Nexus6-GPU-Adreno420-Arm7-Debug/builds/3154/steps/dm/logs/stdio Original issue's description: > Add a class representing texture swizzle. > > Store config swizzle GrGLCaps and shader swizzles in GrGLSLCaps. > > Remove GrTextureAccess's swizzle and update users of it to swizzle in their shader code. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1567733005 > > Committed: https://skia.googlesource.com/skia/+/1a1efeacf7cc94a8c2977114dfe230fed3efc105 TBR=egdaniel@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1569393002
Diffstat (limited to 'src/gpu/gl/GrGLCaps.h')
-rw-r--r--src/gpu/gl/GrGLCaps.h19
1 files changed, 5 insertions, 14 deletions
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index db60ad273a..a650348a13 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -9,10 +9,9 @@
#ifndef GrGLCaps_DEFINED
#define GrGLCaps_DEFINED
-#include "glsl/GrGLSL.h"
#include "GrCaps.h"
+#include "glsl/GrGLSL.h"
#include "GrGLStencilAttachment.h"
-#include "GrSwizzle.h"
#include "SkChecksum.h"
#include "SkTHash.h"
#include "SkTArray.h"
@@ -143,11 +142,6 @@ public:
return fConfigTable[config].fFormats;
}
- /** Returns the mapping between GrPixelConfig components and GL internal format components. */
- const GrSwizzle& configSwizzle(GrPixelConfig config) const {
- return fConfigTable[config].fSwizzle;
- }
-
/**
* Gets an array of legal stencil formats. These formats are not guaranteed
* to be supported by the driver but are legal GLenum names given the GL
@@ -313,9 +307,6 @@ public:
/// Are textures with GL_TEXTURE_EXTERNAL_OES type supported.
bool externalTextureSupport() const { return fExternalTextureSupport; }
- /// GL_ARB_texture_swizzle
- bool textureSwizzleSupport() const { return fTextureSwizzleSupport; }
-
/**
* Is there support for enabling/disabling sRGB writes for sRGB-capable color attachments?
* If false this does not mean sRGB is not supported but rather that if it is supported
@@ -344,12 +335,15 @@ private:
void initBlendEqationSupport(const GrGLContextInfo&);
void initStencilFormats(const GrGLContextInfo&);
// This must be called after initFSAASupport().
- void initConfigTable(const GrGLContextInfo&, const GrGLInterface* gli, GrGLSLCaps* glslCaps);
+ void initConfigTable(const GrGLContextInfo&, const GrGLInterface* gli);
void initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
const GrGLInterface* intf,
GrGLSLCaps* glslCaps);
+ void initConfigSwizzleTable(const GrGLContextInfo& ctxInfo, GrGLSLCaps* glslCaps);
+
+
SkTArray<StencilFormat, true> fStencilFormats;
int fMaxFragmentUniformVectors;
@@ -382,7 +376,6 @@ private:
bool fPartialFBOReadIsSlow : 1;
bool fBindUniformLocationSupport : 1;
bool fExternalTextureSupport : 1;
- bool fTextureSwizzleSupport : 1;
/** Number type of the components (with out considering number of bits.) */
enum FormatType {
@@ -425,8 +418,6 @@ private:
kRenderableWithMSAA_Flag = 0x8,
};
uint32_t fFlags;
-
- GrSwizzle fSwizzle;
};
ConfigInfo fConfigTable[kGrPixelConfigCnt];