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authorGravatar mtklein <mtklein@google.com>2016-01-08 12:11:39 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-08 12:11:39 -0800
commit3183a4136364cfe18b3584302e71ea528a018401 (patch)
tree00dc9f7509516757e84de9c311a413743af1275f /src/gpu/gl
parentdefa0daa6a0f4e97a3527a522ae602c6771a7c80 (diff)
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ )
Reason for revert: Shader compilation failures when implicitly converting vec4 to float. https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Win8-MSVC-ShuttleA-GPU-GTX960-x86_64-Debug/builds/3266/steps/dm/logs/stdio https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-Nexus6-GPU-Adreno420-Arm7-Debug/builds/3154/steps/dm/logs/stdio Original issue's description: > Add a class representing texture swizzle. > > Store config swizzle GrGLCaps and shader swizzles in GrGLSLCaps. > > Remove GrTextureAccess's swizzle and update users of it to swizzle in their shader code. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1567733005 > > Committed: https://skia.googlesource.com/skia/+/1a1efeacf7cc94a8c2977114dfe230fed3efc105 TBR=egdaniel@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1569393002
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp92
-rw-r--r--src/gpu/gl/GrGLCaps.h19
-rw-r--r--src/gpu/gl/GrGLGpu.cpp10
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp53
4 files changed, 87 insertions, 87 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 99ed042139..923c392d31 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -42,7 +42,6 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fIsCoreProfile = false;
fBindFragDataLocationSupport = false;
fExternalTextureSupport = false;
- fTextureSwizzleSupport = false;
fSRGBWriteControl = false;
fRGBA8888PixelsOpsAreSlow = false;
fPartialFBOReadIsSlow = false;
@@ -219,16 +218,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
}
}
- if (kGL_GrGLStandard == standard) {
- if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) {
- fTextureSwizzleSupport = true;
- }
- } else {
- if (version >= GR_GL_VER(3,0)) {
- fTextureSwizzleSupport = true;
- }
- }
-
#ifdef SK_BUILD_FOR_WIN
// We're assuming that on Windows Chromium we're using ANGLE.
bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() ||
@@ -448,14 +437,11 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
}
this->initShaderPrecisionTable(ctxInfo, gli, glslCaps);
-
- if (contextOptions.fUseShaderSwizzling) {
- fTextureSwizzleSupport = false;
- }
-
- // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have
- // already been detected.
- this->initConfigTable(ctxInfo, gli, glslCaps);
+ // Requires fTexutreSwizzleSupport and fTextureRedSupport to be set before this point.
+ this->initConfigSwizzleTable(ctxInfo, glslCaps);
+ // Requires various members are already correctly initialized (e.g. fTextureRedSupport,
+ // msaa support).
+ this->initConfigTable(ctxInfo, gli);
this->applyOptionsOverrides(contextOptions);
glslCaps->applyOptionsOverrides(contextOptions);
@@ -880,8 +866,6 @@ SkString GrGLCaps::dump() const {
r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO"));
r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO"));
r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO"));
- r.appendf("External texture support: %s\n", (fExternalTextureSupport ? "YES" : "NO"));
- r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO"));
r.append("Configs\n-------\n");
for (int i = 0; i < kGrPixelConfigCnt; ++i) {
@@ -984,12 +968,49 @@ void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
}
}
+void GrGLCaps::initConfigSwizzleTable(const GrGLContextInfo& ctxInfo, GrGLSLCaps* glslCaps) {
+ GrGLStandard standard = ctxInfo.standard();
+ GrGLVersion version = ctxInfo.version();
+
+ glslCaps->fMustSwizzleInShader = true;
+ if (kGL_GrGLStandard == standard) {
+ if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) {
+ glslCaps->fMustSwizzleInShader = false;
+ }
+ } else {
+ if (version >= GR_GL_VER(3,0)) {
+ glslCaps->fMustSwizzleInShader = false;
+ }
+ }
+
+ glslCaps->fConfigSwizzle[kUnknown_GrPixelConfig] = nullptr;
+ if (fTextureRedSupport) {
+ glslCaps->fConfigSwizzle[kAlpha_8_GrPixelConfig] = "rrrr";
+ glslCaps->fConfigSwizzle[kAlpha_half_GrPixelConfig] = "rrrr";
+ } else {
+ glslCaps->fConfigSwizzle[kAlpha_8_GrPixelConfig] = "aaaa";
+ glslCaps->fConfigSwizzle[kAlpha_half_GrPixelConfig] = "aaaa";
+ }
+ glslCaps->fConfigSwizzle[kIndex_8_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kRGB_565_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kRGBA_4444_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kRGBA_8888_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kBGRA_8888_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kSRGBA_8888_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kETC1_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kLATC_GrPixelConfig] = "rrrr";
+ glslCaps->fConfigSwizzle[kR11_EAC_GrPixelConfig] = "rrrr";
+ glslCaps->fConfigSwizzle[kASTC_12x12_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kRGBA_float_GrPixelConfig] = "rgba";
+ glslCaps->fConfigSwizzle[kRGBA_half_GrPixelConfig] = "rgba";
+
+}
+
bool GrGLCaps::bgraIsInternalFormat() const {
return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA;
}
-void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
- GrGLSLCaps* glslCaps) {
+void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
/*
Comments on renderability of configs on various GL versions.
OpenGL < 3.0:
@@ -1072,7 +1093,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat = 0;
fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalType = 0;
fConfigTable[kUnknown_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
- fConfigTable[kUnknown_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
@@ -1089,7 +1109,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
}
}
- fConfigTable[kRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat= GR_GL_BGRA;
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
@@ -1125,7 +1144,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
}
}
}
- fConfigTable[kBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
// We only enable srgb support if both textures and FBOs support srgb.
bool srgbSupport = false;
@@ -1159,7 +1177,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
allRenderFlags;
}
- fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB;
if (this->ES2CompatibilitySupport()) {
@@ -1178,7 +1195,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
} else {
fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
}
- fConfigTable[kRGB_565_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4;
@@ -1193,18 +1209,15 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
} else {
fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
}
- fConfigTable[kRGBA_4444_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
if (this->textureRedSupport()) {
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R8;
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RED;
- fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
} else {
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA;
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA8;
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat = GR_GL_ALPHA;
- fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::AAAA();
}
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
fConfigTable[kAlpha_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
@@ -1260,18 +1273,15 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= fpRenderFlags;
}
}
- fConfigTable[kRGBA_float_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
if (this->textureRedSupport()) {
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R16F;
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RED;
- fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
} else {
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA;
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA16F;
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat = GR_GL_ALPHA;
- fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::AAAA();
}
if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) {
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT;
@@ -1307,7 +1317,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags;
}
}
- fConfigTable[kRGBA_half_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
// Compressed texture support
@@ -1341,7 +1350,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
}
}
}
- fConfigTable[kIndex_8_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
// May change the internal format based on extensions.
fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
@@ -1370,7 +1378,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalFormat = 0;
fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalType = 0;
fConfigTable[kLATC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
- fConfigTable[kLATC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
fConfigTable[kETC1_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
fConfigTable[kETC1_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8;
@@ -1390,7 +1397,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
}
}
- fConfigTable[kETC1_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_R11_EAC;
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_R11_EAC;
@@ -1402,7 +1408,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) {
fConfigTable[kR11_EAC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
}
- fConfigTable[kR11_EAC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR();
fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fBaseInternalFormat =
GR_GL_COMPRESSED_RGBA_ASTC_12x12;
@@ -1416,7 +1421,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
ctxInfo.hasExtension("GL_OES_texture_compression_astc")) {
fConfigTable[kASTC_12x12_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
}
- fConfigTable[kASTC_12x12_GrPixelConfig].fSwizzle = GrSwizzle::RGBA();
// Bulk populate the texture internal/external formats here and then deal with exceptions below.
@@ -1454,14 +1458,6 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fInternalFormatTexImage = GR_GL_BGRA;
}
- // If we don't have texture swizzle support then the shader generator must insert the
- // swizzle into shader code.
- if (!this->textureSwizzleSupport()) {
- for (int i = 0; i < kGrPixelConfigCnt; ++i) {
- glslCaps->fConfigTextureSwizzle[i] = fConfigTable[i].fSwizzle;
- }
- }
-
#ifdef SK_DEBUG
// Make sure we initialized everything.
ConfigFormats defaultEntry;
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index db60ad273a..a650348a13 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -9,10 +9,9 @@
#ifndef GrGLCaps_DEFINED
#define GrGLCaps_DEFINED
-#include "glsl/GrGLSL.h"
#include "GrCaps.h"
+#include "glsl/GrGLSL.h"
#include "GrGLStencilAttachment.h"
-#include "GrSwizzle.h"
#include "SkChecksum.h"
#include "SkTHash.h"
#include "SkTArray.h"
@@ -143,11 +142,6 @@ public:
return fConfigTable[config].fFormats;
}
- /** Returns the mapping between GrPixelConfig components and GL internal format components. */
- const GrSwizzle& configSwizzle(GrPixelConfig config) const {
- return fConfigTable[config].fSwizzle;
- }
-
/**
* Gets an array of legal stencil formats. These formats are not guaranteed
* to be supported by the driver but are legal GLenum names given the GL
@@ -313,9 +307,6 @@ public:
/// Are textures with GL_TEXTURE_EXTERNAL_OES type supported.
bool externalTextureSupport() const { return fExternalTextureSupport; }
- /// GL_ARB_texture_swizzle
- bool textureSwizzleSupport() const { return fTextureSwizzleSupport; }
-
/**
* Is there support for enabling/disabling sRGB writes for sRGB-capable color attachments?
* If false this does not mean sRGB is not supported but rather that if it is supported
@@ -344,12 +335,15 @@ private:
void initBlendEqationSupport(const GrGLContextInfo&);
void initStencilFormats(const GrGLContextInfo&);
// This must be called after initFSAASupport().
- void initConfigTable(const GrGLContextInfo&, const GrGLInterface* gli, GrGLSLCaps* glslCaps);
+ void initConfigTable(const GrGLContextInfo&, const GrGLInterface* gli);
void initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
const GrGLInterface* intf,
GrGLSLCaps* glslCaps);
+ void initConfigSwizzleTable(const GrGLContextInfo& ctxInfo, GrGLSLCaps* glslCaps);
+
+
SkTArray<StencilFormat, true> fStencilFormats;
int fMaxFragmentUniformVectors;
@@ -382,7 +376,6 @@ private:
bool fPartialFBOReadIsSlow : 1;
bool fBindUniformLocationSupport : 1;
bool fExternalTextureSupport : 1;
- bool fTextureSwizzleSupport : 1;
/** Number type of the components (with out considering number of bits.) */
enum FormatType {
@@ -425,8 +418,6 @@ private:
kRenderableWithMSAA_Flag = 0x8,
};
uint32_t fFlags;
-
- GrSwizzle fSwizzle;
};
ConfigInfo fConfigTable[kGrPixelConfigCnt];
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index e0b7d4aca5..49b8f3acb8 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -2485,11 +2485,11 @@ static GrGLenum get_component_enum_from_char(char component) {
/** If texture swizzling is available using tex parameters then it is preferred over mangling
the generated shader code. This potentially allows greater reuse of cached shaders. */
static void get_tex_param_swizzle(GrPixelConfig config,
- const GrGLCaps& caps,
+ const GrGLSLCaps& caps,
GrGLenum* glSwizzle) {
- const GrSwizzle& swizzle = caps.configSwizzle(config);
+ const char* swizzle = caps.getSwizzleMap(config);
for (int i = 0; i < 4; ++i) {
- glSwizzle[i] = get_component_enum_from_char(swizzle.c_str()[i]);
+ glSwizzle[i] = get_component_enum_from_char(swizzle[i]);
}
}
@@ -2558,7 +2558,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX());
newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY());
- get_tex_param_swizzle(texture->config(), this->glCaps(), newTexParams.fSwizzleRGBA);
+ get_tex_param_swizzle(texture->config(), *this->glCaps().glslCaps(), newTexParams.fSwizzleRGBA);
if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) {
this->setTextureUnit(unitIdx);
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter));
@@ -2575,7 +2575,7 @@ void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTextur
this->setTextureUnit(unitIdx);
GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT));
}
- if (this->glCaps().textureSwizzleSupport() &&
+ if (!this->glCaps().glslCaps()->mustSwizzleInShader() &&
(setAll || memcmp(newTexParams.fSwizzleRGBA,
oldTexParams.fSwizzleRGBA,
sizeof(newTexParams.fSwizzleRGBA)))) {
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 032562550c..81f92eb243 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -13,23 +13,36 @@
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
+/**
+ * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
+ * present in the texture's config. swizzleComponentMask indicates the channels present in the
+ * shader swizzle.
+ */
+static bool swizzle_requires_alpha_remapping(const GrGLSLCaps& caps, GrPixelConfig config) {
+ if (!caps.mustSwizzleInShader()) {
+ // Any remapping is handled using texture swizzling not shader modifications.
+ return false;
+ }
+ const char* swizzleMap = caps.getSwizzleMap(config);
+
+ return SkToBool(memcmp(swizzleMap, "rgba", 4));
+}
-static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
- const GrGLSLCaps& caps) {
+static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) {
+ uint32_t key = 0;
int numTextures = proc.numTextures();
- // Need two bytes per key (swizzle and target).
- int word32Count = (proc.numTextures() + 1) / 2;
- if (0 == word32Count) {
- return;
- }
- uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
- for (int i = 0; i < numTextures; ++i) {
- const GrTextureAccess& access = proc.textureAccess(i);
- bool isExternal = (GR_GL_TEXTURE_EXTERNAL ==
- static_cast<GrGLTexture*>(access.getTexture())->target());
- k16[i] = caps.configTextureSwizzle(access.getTexture()->config()).asKey() |
- (isExternal ? 0xFF00 : 0x0000);
+ int shift = 0;
+ for (int t = 0; t < numTextures; ++t) {
+ const GrTextureAccess& access = proc.textureAccess(t);
+ if (swizzle_requires_alpha_remapping(*caps.glslCaps(), access.getTexture()->config())) {
+ key |= 1 << shift;
+ }
+ if (GR_GL_TEXTURE_EXTERNAL == static_cast<GrGLTexture*>(access.getTexture())->target()) {
+ key |= 2 << shift;
+ }
+ shift += 2;
}
+ return key;
}
/**
@@ -38,14 +51,15 @@ static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
* in its key (e.g. the pixel format of textures used). So we create a meta-key for
* every effect using this function. It is also responsible for inserting the effect's class ID
* which must be different for every GrProcessor subclass. It can fail if an effect uses too many
- * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share this
- * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
+ * textures, transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share
+ * this function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
*/
static bool gen_meta_key(const GrProcessor& proc,
const GrGLCaps& caps,
uint32_t transformKey,
GrProcessorKeyBuilder* b) {
size_t processorKeySize = b->size();
+ uint32_t textureKey = gen_texture_key(proc, caps);
uint32_t classID = proc.classID();
// Currently we allow 16 bits for the class id and the overall processor key size.
@@ -54,11 +68,10 @@ static bool gen_meta_key(const GrProcessor& proc,
return false;
}
- add_texture_key(b, proc, *caps.glslCaps());
-
- uint32_t* key = b->add32n(2);
+ uint32_t* key = b->add32n(3);
key[0] = (classID << 16) | SkToU32(processorKeySize);
- key[1] = transformKey;
+ key[1] = textureKey;
+ key[2] = transformKey;
return true;
}