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authorGravatar Brian Salomon <bsalomon@google.com>2017-05-23 16:53:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-23 21:38:38 +0000
commitd17b4a678b4b1df49a8eb84fb8c3c954d292a12c (patch)
tree82d59ef35abe6666d01723c62e4f22570b563801 /src/gpu/gl/GrGLCaps.cpp
parent0610a462ad2e17057849784cdab73d634bab5fb9 (diff)
Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared upon creation. ""
This reverts commit a9e795eab5f59a52d96b8fdc39351452835f5eb9. Bug: skia: Change-Id: Ibfc51497ae99f332f8f72a799393a1b2996f7f3f Reviewed-on: https://skia-review.googlesource.com/17767 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLCaps.cpp')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index b9eee088e0..8c4330312d 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -54,6 +54,7 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fSRGBDecodeDisableSupport = false;
fSRGBDecodeDisableAffectsMipmaps = false;
fClearToBoundaryValuesIsBroken = false;
+ fClearTextureSupport = false;
fDrawArraysBaseVertexIsBroken = false;
fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag;
@@ -252,6 +253,22 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
// vis-versa.
fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC;
+ if (kGL_GrGLStandard == standard) {
+ if (version >= GR_GL_VER(4,4) || ctxInfo.hasExtension("GL_ARB_clear_texture")) {
+ // glClearTexImage seems to have a bug in NVIDIA drivers that was fixed sometime between
+ // 340.96 and 367.57.
+ if (ctxInfo.driver() != kNVIDIA_GrGLDriver ||
+ ctxInfo.driverVersion() >= GR_GL_DRIVER_VER(367, 57)) {
+ fClearTextureSupport = true;
+ }
+ }
+ } else if (ctxInfo.hasExtension("GL_EXT_clear_texture")) {
+ // Calling glClearTexImage crashes on the NexusPlayer.
+ if (kPowerVRRogue_GrGLRenderer != ctxInfo.renderer()) {
+ fClearTextureSupport = true;
+ }
+ }
+
/**************************************************************************
* GrShaderCaps fields
**************************************************************************/