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authorGravatar Brian Salomon <bsalomon@google.com>2017-11-30 11:30:48 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-12-01 20:25:39 +0000
commitbbf05759dedafcc924fe2247f2cbdd30688a3bfe (patch)
treeee238fc8b75f0c1f0f67455d4c5c483ca0adfd82 /src/gpu/gl/GrGLCaps.cpp
parent096074af2c6fcbf622f0a42b2f7c56d0c66fbd80 (diff)
Reland "Set multitexturing threshold for NVIDIA"
This is a reland of b4ec10431818200a41a082cfe2e82fe58a9b1ecc Original change's description: > Set multitexturing threshold for NVIDIA > > Change-Id: Ie992b34b8fdd3bf569241cce7c851880258f05df > Reviewed-on: https://skia-review.googlesource.com/78261 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> Change-Id: I13254698530e6f7b13f632a4a7b034ea6aef130f Reviewed-on: https://skia-review.googlesource.com/79262 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/gl/GrGLCaps.cpp')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index a2bb363648..134692d7ac 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -358,6 +358,17 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
GR_GL_GetIntegerv(gli, GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxSamplers);
shaderCaps->fMaxCombinedSamplers = SkTMin<GrGLint>(kMaxSaneSamplers, maxSamplers);
+ // This is all *very* approximate.
+ switch (ctxInfo.vendor()) {
+ case kNVIDIA_GrGLVendor:
+ // We've seen a range from 100 x 100 (TegraK1, GTX660) up to 300 x 300 (GTX 1070)
+ // but it doesn't clearly align with Pascal vs Maxwell vs Kepler.
+ fShaderCaps->fDisableImageMultitexturingDstRectAreaThreshold = 150 * 150;
+ break;
+ default:
+ break;
+ }
+
// SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
// frequently changing VBOs. We've measured a performance increase using non-VBO vertex
// data for dynamic content on these GPUs. Perhaps we should read the renderer string and