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authorGravatar bsalomon <bsalomon@google.com>2016-01-12 13:29:26 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-12 13:29:26 -0800
commit7f9b2e4a45775e8cdd3f98260a66c0c6e1840550 (patch)
tree2634c3fe68d98ece6e9a30a4db7a251303c587ca /src/gpu/gl/GrGLCaps.cpp
parent87a721b2465c9ccfa191ce9f5012f92be7731fbc (diff)
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPixelConfig
Diffstat (limited to 'src/gpu/gl/GrGLCaps.cpp')
-rw-r--r--src/gpu/gl/GrGLCaps.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 5605babcec..678c62abb8 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -1548,6 +1548,19 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterfa
}
}
+ // Shader output swizzles will default to RGBA. When we've use GL_RED instead of GL_ALPHA to
+ // implement kAlpha_8_GrPixelConfig we need to swizzle the shader outputs so the alpha channel
+ // gets written to the single component.
+ if (this->textureRedSupport()) {
+ for (int i = 0; i < kGrPixelConfigCnt; ++i) {
+ GrPixelConfig config = static_cast<GrPixelConfig>(i);
+ if (GrPixelConfigIsAlphaOnly(config) &&
+ fConfigTable[i].fFormats.fBaseInternalFormat == GR_GL_RED) {
+ glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
+ }
+ }
+ }
+
#ifdef SK_DEBUG
// Make sure we initialized everything.
ConfigInfo defaultEntry;