diff options
author | 2017-11-15 18:27:09 -0700 | |
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committer | 2017-11-16 19:29:56 +0000 | |
commit | 47c8ed3c064f5176750f370b88119735163c0e8a (patch) | |
tree | 576fa3f0d64463f1d5c3b3b5e4872438c70688fc /src/gpu/effects/GrEllipseEffect.cpp | |
parent | 3bc00fe8100948e99deb3dea3f833fd026d39bd5 (diff) |
Reland "Fix precision caps and rrect/ellipse effect precisions"
This is a reland of e42180022720f2fcfd3c634cad855506a7940591
Original change's description:
> Fix precision caps and rrect/ellipse effect precisions
>
> Replaces all the complex precision caps with a single flag that says
> whether "float" == fp32. Updates the ellipse and rrect effects to
> use float coords, and use the scale workaround when float != fp32.
>
> Bug: skia:7190
> Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307
> Reviewed-on: https://skia-review.googlesource.com/70961
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:7190
Change-Id: I7ced37a64164b83d86f6a957c35e10ce9085aba0
Reviewed-on: https://skia-review.googlesource.com/72760
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/effects/GrEllipseEffect.cpp')
-rw-r--r-- | src/gpu/effects/GrEllipseEffect.cpp | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/gpu/effects/GrEllipseEffect.cpp b/src/gpu/effects/GrEllipseEffect.cpp index 4a0f37665c..6b1a8cc59f 100644 --- a/src/gpu/effects/GrEllipseEffect.cpp +++ b/src/gpu/effects/GrEllipseEffect.cpp @@ -28,34 +28,33 @@ public: (void)center; auto radii = _outer.radii(); (void)radii; - prevRadii = half2(-1.0); - useScale = sk_Caps.floatPrecisionVaries; + prevRadii = float2(-1.0); + useScale = !sk_Caps.floatIs32Bits; fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, kDefault_GrSLPrecision, "ellipse"); if (useScale) { - fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, + fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType, kDefault_GrSLPrecision, "scale"); } fragBuilder->codeAppendf( - "half2 prevCenter;\nhalf2 prevRadii = half2(%f, %f);\nbool useScale = %s;\nhalf2 d " - "= half2(sk_FragCoord.xy - %s.xy);\n@if (useScale) {\n d *= %s.y;\n}\nhalf2 Z = " - "d * half2(%s.zw);\nhalf implicit = dot(Z, d) - 1.0;\nhalf grad_dot = 4.0 * dot(Z, " - "Z);\ngrad_dot = half(max(float(grad_dot), 0.0001));\nhalf approx_dist = " - "float(implicit) * inversesqrt(float(grad_dot));\n@if (useScale) {\n " - "approx_dist *= %s.x;\n}\nhalf alpha;\n@switch (%d) {\n case 0:\n alpha " - "= half(float(approx_dist) > 0.0 ? 0.0 : 1.", + "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool useScale = " + "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (useScale) {\n d *= " + "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat " + "grad_dot = 4.0 * dot(Z, Z);\ngrad_dot = max(grad_dot, 0.0001);\nfloat approx_dist " + "= implicit * inversesqrt(grad_dot);\n@if (useScale) {\n approx_dist *= " + "%s.x;\n}\nhalf alpha;\n@switch (%d) {\n case 0:\n alpha = " + "half(approx_dist > 0.0 ? 0.0 : 1.0);\n break;\n case 1:\n ", prevRadii.fX, prevRadii.fY, (useScale ? "true" : "false"), args.fUniformHandler->getUniformCStr(fEllipseVar), - fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)", + fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)", args.fUniformHandler->getUniformCStr(fEllipseVar), - fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)", + fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)", (int)_outer.edgeType()); fragBuilder->codeAppendf( - "0);\n break;\n case 1:\n alpha = half(clamp(0.5 - " - "float(approx_dist), 0.0, 1.0));\n break;\n case 2:\n alpha = " - "half(float(approx_dist) > 0.0 ? 1.0 : 0.0);\n break;\n case 3:\n " - "alpha = half(clamp(0.5 + float(approx_dist), 0.0, 1.0));\n break;\n " - "default:\n discard;\n}\n%s = %s * alpha;\n", + " alpha = half(clamp(0.5 - approx_dist, 0.0, 1.0));\n break;\n case " + "2:\n alpha = half(approx_dist > 0.0 ? 1.0 : 0.0);\n break;\n " + "case 3:\n alpha = half(clamp(0.5 + approx_dist, 0.0, 1.0));\n " + "break;\n default:\n discard;\n}\n%s = %s * alpha;\n", args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)"); } |