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authorGravatar Chris Dalton <csmartdalton@google.com>2017-11-15 18:27:09 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-16 19:29:56 +0000
commit47c8ed3c064f5176750f370b88119735163c0e8a (patch)
tree576fa3f0d64463f1d5c3b3b5e4872438c70688fc /src/gpu/effects
parent3bc00fe8100948e99deb3dea3f833fd026d39bd5 (diff)
Reland "Fix precision caps and rrect/ellipse effect precisions"
This is a reland of e42180022720f2fcfd3c634cad855506a7940591 Original change's description: > Fix precision caps and rrect/ellipse effect precisions > > Replaces all the complex precision caps with a single flag that says > whether "float" == fp32. Updates the ellipse and rrect effects to > use float coords, and use the scale workaround when float != fp32. > > Bug: skia:7190 > Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307 > Reviewed-on: https://skia-review.googlesource.com/70961 > Commit-Queue: Chris Dalton <csmartdalton@google.com> > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com Bug: skia:7190 Change-Id: I7ced37a64164b83d86f6a957c35e10ce9085aba0 Reviewed-on: https://skia-review.googlesource.com/72760 Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/effects')
-rw-r--r--src/gpu/effects/GrEllipseEffect.cpp33
-rw-r--r--src/gpu/effects/GrEllipseEffect.fp26
-rw-r--r--src/gpu/effects/GrRRectEffect.cpp68
3 files changed, 63 insertions, 64 deletions
diff --git a/src/gpu/effects/GrEllipseEffect.cpp b/src/gpu/effects/GrEllipseEffect.cpp
index 4a0f37665c..6b1a8cc59f 100644
--- a/src/gpu/effects/GrEllipseEffect.cpp
+++ b/src/gpu/effects/GrEllipseEffect.cpp
@@ -28,34 +28,33 @@ public:
(void)center;
auto radii = _outer.radii();
(void)radii;
- prevRadii = half2(-1.0);
- useScale = sk_Caps.floatPrecisionVaries;
+ prevRadii = float2(-1.0);
+ useScale = !sk_Caps.floatIs32Bits;
fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
kDefault_GrSLPrecision, "ellipse");
if (useScale) {
- fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
+ fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType,
kDefault_GrSLPrecision, "scale");
}
fragBuilder->codeAppendf(
- "half2 prevCenter;\nhalf2 prevRadii = half2(%f, %f);\nbool useScale = %s;\nhalf2 d "
- "= half2(sk_FragCoord.xy - %s.xy);\n@if (useScale) {\n d *= %s.y;\n}\nhalf2 Z = "
- "d * half2(%s.zw);\nhalf implicit = dot(Z, d) - 1.0;\nhalf grad_dot = 4.0 * dot(Z, "
- "Z);\ngrad_dot = half(max(float(grad_dot), 0.0001));\nhalf approx_dist = "
- "float(implicit) * inversesqrt(float(grad_dot));\n@if (useScale) {\n "
- "approx_dist *= %s.x;\n}\nhalf alpha;\n@switch (%d) {\n case 0:\n alpha "
- "= half(float(approx_dist) > 0.0 ? 0.0 : 1.",
+ "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool useScale = "
+ "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (useScale) {\n d *= "
+ "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat "
+ "grad_dot = 4.0 * dot(Z, Z);\ngrad_dot = max(grad_dot, 0.0001);\nfloat approx_dist "
+ "= implicit * inversesqrt(grad_dot);\n@if (useScale) {\n approx_dist *= "
+ "%s.x;\n}\nhalf alpha;\n@switch (%d) {\n case 0:\n alpha = "
+ "half(approx_dist > 0.0 ? 0.0 : 1.0);\n break;\n case 1:\n ",
prevRadii.fX, prevRadii.fY, (useScale ? "true" : "false"),
args.fUniformHandler->getUniformCStr(fEllipseVar),
- fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)",
+ fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)",
args.fUniformHandler->getUniformCStr(fEllipseVar),
- fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "half2(0)",
+ fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)",
(int)_outer.edgeType());
fragBuilder->codeAppendf(
- "0);\n break;\n case 1:\n alpha = half(clamp(0.5 - "
- "float(approx_dist), 0.0, 1.0));\n break;\n case 2:\n alpha = "
- "half(float(approx_dist) > 0.0 ? 1.0 : 0.0);\n break;\n case 3:\n "
- "alpha = half(clamp(0.5 + float(approx_dist), 0.0, 1.0));\n break;\n "
- "default:\n discard;\n}\n%s = %s * alpha;\n",
+ " alpha = half(clamp(0.5 - approx_dist, 0.0, 1.0));\n break;\n case "
+ "2:\n alpha = half(approx_dist > 0.0 ? 1.0 : 0.0);\n break;\n "
+ "case 3:\n alpha = half(clamp(0.5 + approx_dist, 0.0, 1.0));\n "
+ "break;\n default:\n discard;\n}\n%s = %s * alpha;\n",
args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)");
}
diff --git a/src/gpu/effects/GrEllipseEffect.fp b/src/gpu/effects/GrEllipseEffect.fp
index 54641b72c6..27beb85d2f 100644
--- a/src/gpu/effects/GrEllipseEffect.fp
+++ b/src/gpu/effects/GrEllipseEffect.fp
@@ -6,17 +6,17 @@
*/
layout(key) in GrClipEdgeType edgeType;
-in half2 center;
-in half2 radii;
+in float2 center;
+in float2 radii;
-half2 prevCenter;
-half2 prevRadii = half2(-1);
+float2 prevCenter;
+float2 prevRadii = float2(-1);
// The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
-// The last two terms can underflow with halfs, so we use floats.
+// The last two terms can underflow when float != fp32, so we also provide a workaround.
uniform float4 ellipse;
-bool useScale = sk_Caps.floatPrecisionVaries;
-layout(when=useScale) uniform half2 scale;
+bool useScale = !sk_Caps.floatIs32Bits;
+layout(when=useScale) uniform float2 scale;
@optimizationFlags { kCompatibleWithCoverageAsAlpha_OptimizationFlag }
@@ -50,7 +50,7 @@ layout(when=useScale) uniform half2 scale;
void main() {
// d is the offset to the ellipse center
- half2 d = sk_FragCoord.xy - ellipse.xy;
+ float2 d = sk_FragCoord.xy - ellipse.xy;
// If we're on a device with a "real" mediump then we'll do the distance computation in a space
// that is normalized by the larger radius. The scale uniform will be scale, 1/scale. The
// inverse squared radii uniform values are already in this normalized space. The center is
@@ -58,14 +58,14 @@ void main() {
@if (useScale) {
d *= scale.y;
}
- half2 Z = d * ellipse.zw;
+ float2 Z = d * ellipse.zw;
// implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
- half implicit = dot(Z, d) - 1;
+ float implicit = dot(Z, d) - 1;
// grad_dot is the squared length of the gradient of the implicit.
- half grad_dot = 4 * dot(Z, Z);
+ float grad_dot = 4 * dot(Z, Z);
// Avoid calling inversesqrt on zero.
grad_dot = max(grad_dot, 1e-4);
- half approx_dist = implicit * inversesqrt(grad_dot);
+ float approx_dist = implicit * inversesqrt(grad_dot);
@if (useScale) {
approx_dist *= scale.x;
}
@@ -102,4 +102,4 @@ void main() {
et = (GrClipEdgeType) testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt);
} while (GrClipEdgeType::kHairlineAA == et);
return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry));
-} \ No newline at end of file
+}
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index 4b56443b0d..510a26b425 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -165,9 +165,9 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
fRadiusPlusHalfUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType,
"radiusPlusHalf", &radiusPlusHalfName);
- // If we're on a device with a "real" mediump then the length calculation could overflow.
+ // If we're on a device where float != fp32 then the length calculation could overflow.
SkString clampedCircleDistance;
- if (args.fShaderCaps->floatPrecisionVaries()) {
+ if (!args.fShaderCaps->floatIs32Bits()) {
clampedCircleDistance.printf("clamp(%s.x * (1.0 - length(dxy * %s.y)), 0.0, 1.0);",
radiusPlusHalfName, radiusPlusHalfName);
} else {
@@ -192,13 +192,13 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
// alphas together.
switch (crre.getCircularCornerFlags()) {
case CircularRRectEffect::kAll_CornerFlags:
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);");
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
fragBuilder->codeAppendf("half alpha = %s;", clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kTopLeft_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);",
+ fragBuilder->codeAppendf("float2 dxy = max(%s.xy - sk_FragCoord.xy, 0.0);",
rectName);
fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
rectName);
@@ -208,8 +208,8 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kTopRight_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(half2(sk_FragCoord.x - %s.z, "
- "%s.y - sk_FragCoord.y), 0.0);",
+ fragBuilder->codeAppendf("float2 dxy = max(float2(sk_FragCoord.x - %s.z, "
+ "%s.y - sk_FragCoord.y), 0.0);",
rectName, rectName);
fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
rectName);
@@ -219,7 +219,7 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kBottomRight_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);",
+ fragBuilder->codeAppendf("float2 dxy = max(sk_FragCoord.xy - %s.zw, 0.0);",
rectName);
fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
rectName);
@@ -229,8 +229,8 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kBottomLeft_CornerFlag:
- fragBuilder->codeAppendf("half2 dxy = max(half2(%s.x - sk_FragCoord.x, sk_FragCoord.y - "
- "%s.w), 0.0);",
+ fragBuilder->codeAppendf("float2 dxy = max(float2(%s.x - sk_FragCoord.x, "
+ "sk_FragCoord.y - %s.w), 0.0);",
rectName, rectName);
fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
rectName);
@@ -240,36 +240,36 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kLeft_CornerFlags:
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half dy1 = sk_FragCoord.y - %s.w;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(dxy0.x, max(dxy0.y, dy1)), 0.0);");
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float dy1 = sk_FragCoord.y - %s.w;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(dxy0.x, max(dxy0.y, dy1)), 0.0);");
fragBuilder->codeAppendf("half rightAlpha = clamp(%s.z - sk_FragCoord.x, 0.0, 1.0);",
rectName);
fragBuilder->codeAppendf("half alpha = rightAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kTop_CornerFlags:
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half dx1 = sk_FragCoord.x - %s.z;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(max(dxy0.x, dx1), dxy0.y), 0.0);");
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float dx1 = sk_FragCoord.x - %s.z;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(max(dxy0.x, dx1), dxy0.y), 0.0);");
fragBuilder->codeAppendf("half bottomAlpha = clamp(%s.w - sk_FragCoord.y, 0.0, 1.0);",
rectName);
fragBuilder->codeAppendf("half alpha = bottomAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kRight_CornerFlags:
- fragBuilder->codeAppendf("half dy0 = %s.y - sk_FragCoord.y;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(dxy1.x, max(dy0, dxy1.y)), 0.0);");
+ fragBuilder->codeAppendf("float dy0 = %s.y - sk_FragCoord.y;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(dxy1.x, max(dy0, dxy1.y)), 0.0);");
fragBuilder->codeAppendf("half leftAlpha = clamp(sk_FragCoord.x - %s.x, 0.0, 1.0);",
rectName);
fragBuilder->codeAppendf("half alpha = leftAlpha * %s;",
clampedCircleDistance.c_str());
break;
case CircularRRectEffect::kBottom_CornerFlags:
- fragBuilder->codeAppendf("half dx0 = %s.x - sk_FragCoord.x;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
- fragBuilder->codeAppend("half2 dxy = max(half2(max(dx0, dxy1.x), dxy1.y), 0.0);");
+ fragBuilder->codeAppendf("float dx0 = %s.x - sk_FragCoord.x;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppend("float2 dxy = max(float2(max(dx0, dxy1.x), dxy1.y), 0.0);");
fragBuilder->codeAppendf("half topAlpha = clamp(sk_FragCoord.y - %s.y, 0.0, 1.0);",
rectName);
fragBuilder->codeAppendf("half alpha = topAlpha * %s;",
@@ -523,14 +523,14 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
// The code below is a simplified version of the above that performs maxs on the vector
// components before computing distances and alpha values so that only one distance computation
// need be computed to determine the min alpha.
- fragBuilder->codeAppendf("half2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
- fragBuilder->codeAppendf("half2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
+ fragBuilder->codeAppendf("float2 dxy0 = %s.xy - sk_FragCoord.xy;", rectName);
+ fragBuilder->codeAppendf("float2 dxy1 = sk_FragCoord.xy - %s.zw;", rectName);
- // If we're on a device with a "real" mediump then we'll do the distance computation in a space
+ // If we're on a device where float != fp32 then we'll do the distance computation in a space
// that is normalized by the largest radius. The scale uniform will be scale, 1/scale. The
// radii uniform values are already in this normalized space.
const char* scaleName = nullptr;
- if (args.fShaderCaps->floatPrecisionVaries()) {
+ if (!args.fShaderCaps->floatIs32Bits()) {
fScaleUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "scale",
&scaleName);
}
@@ -543,12 +543,12 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
kHalf2_GrSLType,
"invRadiiXY",
&invRadiiXYSqdName);
- fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);");
+ fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
if (scaleName) {
fragBuilder->codeAppendf("dxy *= %s.y;", scaleName);
}
// Z is the x/y offsets divided by squared radii.
- fragBuilder->codeAppendf("half2 Z = dxy * %s.xy;", invRadiiXYSqdName);
+ fragBuilder->codeAppendf("float2 Z = dxy * %s.xy;", invRadiiXYSqdName);
break;
}
case SkRRect::kNinePatch_Type: {
@@ -561,11 +561,11 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
fragBuilder->codeAppendf("dxy0 *= %s.y;", scaleName);
fragBuilder->codeAppendf("dxy1 *= %s.y;", scaleName);
}
- fragBuilder->codeAppend("half2 dxy = max(max(dxy0, dxy1), 0.0);");
+ fragBuilder->codeAppend("float2 dxy = max(max(dxy0, dxy1), 0.0);");
// Z is the x/y offsets divided by squared radii. We only care about the (at most) one
// corner where both the x and y offsets are positive, hence the maxes. (The inverse
// squared radii will always be positive.)
- fragBuilder->codeAppendf("half2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);",
+ fragBuilder->codeAppendf("float2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);",
invRadiiLTRBSqdName, invRadiiLTRBSqdName);
break;
@@ -574,12 +574,12 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
SK_ABORT("RRect should always be simple or nine-patch.");
}
// implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
- fragBuilder->codeAppend("half implicit = dot(Z, dxy) - 1.0;");
+ fragBuilder->codeAppend("float implicit = dot(Z, dxy) - 1.0;");
// grad_dot is the squared length of the gradient of the implicit.
- fragBuilder->codeAppend("half grad_dot = 4.0 * dot(Z, Z);");
+ fragBuilder->codeAppend("float grad_dot = 4.0 * dot(Z, Z);");
// avoid calling inversesqrt on zero.
fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
- fragBuilder->codeAppend("half approx_dist = implicit * inversesqrt(grad_dot);");
+ fragBuilder->codeAppend("float approx_dist = implicit * inversesqrt(grad_dot);");
if (scaleName) {
fragBuilder->codeAppendf("approx_dist *= %s.x;", scaleName);
}