diff options
author | 2015-08-27 06:30:17 -0700 | |
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committer | 2015-08-27 06:30:17 -0700 | |
commit | ac856c97acc84dcb54d9cdb068ec8a02b8869647 (patch) | |
tree | 6ae028321a4e2f179918390a03788f3e598545e5 /src/gpu/SkGr.cpp | |
parent | a04c650459280363454da3b43ae910b8593434c8 (diff) |
Remove GrStagedProcessor, remove the word Stage as it applies to FPs
Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7
Review URL: https://codereview.chromium.org/1307223004
Diffstat (limited to 'src/gpu/SkGr.cpp')
-rw-r--r-- | src/gpu/SkGr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp index ef8460b5cc..f55aa6a5fd 100644 --- a/src/gpu/SkGr.cpp +++ b/src/gpu/SkGr.cpp @@ -469,7 +469,7 @@ static GrTexture* load_yuv_texture(GrContext* ctx, const GrUniqueKey& optionalKe yuvToRgbProcessor(GrYUVtoRGBEffect::Create(paint.getProcessorDataManager(), yuvTextures[0], yuvTextures[1], yuvTextures[2], yuvInfo.fSize, yuvInfo.fColorSpace)); - paint.addColorProcessor(yuvToRgbProcessor); + paint.addColorFragmentProcessor(yuvToRgbProcessor); SkRect r = SkRect::MakeWH(SkIntToScalar(yuvInfo.fSize[0].fWidth), SkIntToScalar(yuvInfo.fSize[0].fHeight)); @@ -810,7 +810,7 @@ bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai if (colorFilter->asFragmentProcessors(context, grPaint->getProcessorDataManager(), &array)) { for (int i = 0; i < array.count(); ++i) { - grPaint->addColorProcessor(array[i]); + grPaint->addColorFragmentProcessor(array[i]); array[i]->unref(); } } @@ -820,7 +820,7 @@ bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai #ifndef SK_IGNORE_GPU_DITHER // If the dither flag is set, then we need to see if the underlying context // supports it. If not, then install a dither effect. - if (skPaint.isDither() && grPaint->numColorStages() > 0) { + if (skPaint.isDither() && grPaint->numColorFragmentProcessors() > 0) { // What are we rendering into? SkASSERT(rt); @@ -832,7 +832,7 @@ bool SkPaint2GrPaintNoShader(GrContext* context, GrRenderTarget* rt, const SkPai // not going to be dithered by the GPU. SkAutoTUnref<GrFragmentProcessor> fp(GrDitherEffect::Create()); if (fp.get()) { - grPaint->addColorProcessor(fp); + grPaint->addColorFragmentProcessor(fp); grPaint->setDither(false); } } @@ -863,7 +863,7 @@ bool SkPaint2GrPaint(GrContext* context, GrRenderTarget* rt, const SkPaint& skPa return false; } if (fp) { - grPaint->addColorProcessor(fp)->unref(); + grPaint->addColorFragmentProcessor(fp)->unref(); constantColor = false; } } |