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authorGravatar Herb Derby <herb@google.com>2018-07-16 11:19:04 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-19 16:25:55 +0000
commitcddab25218c52327ee1c527d726e69aa89540917 (patch)
tree91a8bd583444bed7903bc51953c35e4b6f02c92b /src/gpu/SkGpuDevice.h
parent297c3c8e85bdb7ed79aaa6a596f52874d79e7a25 (diff)
Use SkGlyphRunListIterator in gpu
Instead of using the text blob through the stack start using the glyph run list. This CL is similar to a portion of https://skia-review.googlesource.com/c/skia/+/137224 which was reverted. Change-Id: I1f0619bd2d13523f9af1a68ab27fb26abd086add Reviewed-on: https://skia-review.googlesource.com/141543 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu/SkGpuDevice.h')
-rw-r--r--src/gpu/SkGpuDevice.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index fce3ea58d2..5d0fb708dc 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -89,7 +89,6 @@ public:
const SkPaint& paint) override;
void drawPosText(const void* text, size_t len, const SkScalar pos[],
int scalarsPerPos, const SkPoint& offset, const SkPaint&) override;
- void drawTextBlob(const SkTextBlob*, SkScalar x, SkScalar y, const SkPaint& paint) override;
void drawGlyphRunList(SkGlyphRunList* glyphRunList) override;
void drawVertices(const SkVertices*, const SkMatrix bones[], int boneCount, SkBlendMode,
const SkPaint&) override;