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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-25 12:47:42 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-25 12:47:42 +0000
commit021fc736f89fddac4f26b3f32f50263ff8fe3279 (patch)
treed284042c593d840c591753bfc849fe675980960b /src/gpu/SkGpuDevice.cpp
parent8b0e2340e11e973d27aea39ec65e6bc9738224a5 (diff)
GrCustomStage Renaming Part 5
Stuff found by searching for "stage". R=robertphillips@google.com Review URL: https://codereview.appspot.com/6772043 git-svn-id: http://skia.googlecode.com/svn/trunk@6089 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/SkGpuDevice.cpp')
-rw-r--r--src/gpu/SkGpuDevice.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 5cdecdb553..b7de9add29 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -512,9 +512,9 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
SkColor filtered = colorFilter->filterColor(skPaint.getColor());
grPaint->setColor(SkColor2GrColor(filtered));
} else {
- SkAutoTUnref<GrEffect> stage(colorFilter->asNewEffect(dev->context()));
- if (NULL != stage.get()) {
- grPaint->colorSampler(kColorFilterTextureIdx)->setEffect(stage);
+ SkAutoTUnref<GrEffect> effect(colorFilter->asNewEffect(dev->context()));
+ if (NULL != effect.get()) {
+ grPaint->colorSampler(kColorFilterTextureIdx)->setEffect(effect);
} else {
// TODO: rewrite this using asNewEffect()
SkColor color;
@@ -1415,7 +1415,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
}
GrRect textureDomain = GrRect::MakeEmpty();
- SkAutoTUnref<GrEffect> stage;
+ SkAutoTUnref<GrEffect> effect;
if (needsTextureDomain) {
// Use a constrained texture domain to avoid color bleeding
GrScalar left, top, right, bottom;
@@ -1434,11 +1434,11 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
top = bottom = GrScalarHalf(paintRect.top() + paintRect.bottom());
}
textureDomain.setLTRB(left, top, right, bottom);
- stage.reset(SkNEW_ARGS(GrTextureDomainEffect, (texture, textureDomain, params)));
+ effect.reset(SkNEW_ARGS(GrTextureDomainEffect, (texture, textureDomain, params)));
} else {
- stage.reset(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)));
+ effect.reset(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)));
}
- grPaint->colorSampler(kBitmapTextureIdx)->setEffect(stage);
+ grPaint->colorSampler(kBitmapTextureIdx)->setEffect(effect);
fContext->drawRectToRect(*grPaint, dstRect, paintRect, &m);
}
@@ -1475,18 +1475,18 @@ static GrTexture* filter_texture(SkDevice* device, GrContext* context,
desc.fWidth = SkScalarCeilToInt(rect.width());
desc.fHeight = SkScalarCeilToInt(rect.height());
desc.fConfig = kRGBA_8888_GrPixelConfig;
- GrEffect* stage;
+ GrEffect* effect;
if (filter->canFilterImageGPU()) {
// Save the render target and set it to NULL, so we don't accidentally draw to it in the
// filter. Also set the clip wide open and the matrix to identity.
GrContext::AutoWideOpenIdentityDraw awo(context, NULL);
texture = filter->onFilterImageGPU(&proxy, texture, rect);
- } else if (filter->asNewEffect(&stage, texture)) {
+ } else if (filter->asNewEffect(&effect, texture)) {
GrAutoScratchTexture dst(context, desc);
- apply_effect(context, texture, dst.texture(), rect, stage);
+ apply_effect(context, texture, dst.texture(), rect, effect);
texture = dst.detach();
- stage->unref();
+ effect->unref();
}
return texture;
}