diff options
author | 2018-04-19 14:47:53 -0400 | |
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committer | 2018-04-19 21:21:44 +0000 | |
commit | d75b34394b5c53b0a5e8144dd28f956fbc8b90b2 (patch) | |
tree | 8b13f2d839422ef143b8865ef92c134a81be3b3f /src/gpu/GrRenderTargetContext.cpp | |
parent | fb9f39a98a82f85b046bdd4ab1db68e4fc1f322c (diff) |
Remove ambient clamp hack for analytic shadows.
The hack was added to make analytic ambient shadows match the geometric
ones exactly. Removing it does produce a slight difference, but it's
only visible at full black values (and then, only slightly) and this
makes room to pass a blend parameter for falloff.
Also fixes an issue with filling out arcs in the shadow tesselator.
Bug: skia:7486
Change-Id: If78d0104df7e18f4320c1658af75576f6a4a8c73
Reviewed-on: https://skia-review.googlesource.com/122580
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu/GrRenderTargetContext.cpp')
-rw-r--r-- | src/gpu/GrRenderTargetContext.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp index cdb25fb533..6feb345ffa 100644 --- a/src/gpu/GrRenderTargetContext.cpp +++ b/src/gpu/GrRenderTargetContext.cpp @@ -1024,15 +1024,10 @@ bool GrRenderTargetContext::drawFastShadow(const GrClip& clip, // set a large inset to force a fill devSpaceInsetWidth = ambientRRect.width(); } - // the fraction of the blur we want to apply is devSpaceInsetWidth/devSpaceAmbientBlur, - // which is just 1/umbraRecipAlpha. - SkScalar blurClamp = SkScalarInvert(umbraRecipAlpha); - std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(ambientColor, viewMatrix, ambientRRect, devSpaceAmbientBlur, - devSpaceInsetWidth, - blurClamp); + devSpaceInsetWidth); SkASSERT(op); this->addDrawOp(clip, std::move(op)); } |