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-rw-r--r--samplecode/SampleAndroidShadows.cpp4
-rw-r--r--src/gpu/GrRenderTargetContext.cpp7
-rw-r--r--src/gpu/effects/GrShadowGeoProc.cpp2
-rw-r--r--src/gpu/ops/GrShadowRRectOp.cpp75
-rw-r--r--src/gpu/ops/GrShadowRRectOp.h2
-rwxr-xr-xsrc/utils/SkShadowTessellator.cpp2
6 files changed, 40 insertions, 52 deletions
diff --git a/samplecode/SampleAndroidShadows.cpp b/samplecode/SampleAndroidShadows.cpp
index 5d4cd26956..a5fb6fcb9f 100644
--- a/samplecode/SampleAndroidShadows.cpp
+++ b/samplecode/SampleAndroidShadows.cpp
@@ -206,8 +206,8 @@ protected:
void onDrawContent(SkCanvas* canvas) override {
this->drawBG(canvas);
const SkScalar kLightWidth = 800;
- const SkScalar kAmbientAlpha = 0.1f;
- const SkScalar kSpotAlpha = 0.25f;
+ const SkScalar kAmbientAlpha = 0.039f;
+ const SkScalar kSpotAlpha = 0.19f;
SkPaint paint;
paint.setAntiAlias(true);
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index cdb25fb533..6feb345ffa 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -1024,15 +1024,10 @@ bool GrRenderTargetContext::drawFastShadow(const GrClip& clip,
// set a large inset to force a fill
devSpaceInsetWidth = ambientRRect.width();
}
- // the fraction of the blur we want to apply is devSpaceInsetWidth/devSpaceAmbientBlur,
- // which is just 1/umbraRecipAlpha.
- SkScalar blurClamp = SkScalarInvert(umbraRecipAlpha);
-
std::unique_ptr<GrDrawOp> op = GrShadowRRectOp::Make(ambientColor, viewMatrix,
ambientRRect,
devSpaceAmbientBlur,
- devSpaceInsetWidth,
- blurClamp);
+ devSpaceInsetWidth);
SkASSERT(op);
this->addDrawOp(clip, std::move(op));
}
diff --git a/src/gpu/effects/GrShadowGeoProc.cpp b/src/gpu/effects/GrShadowGeoProc.cpp
index 7eddaa41d8..9f84aa2ae7 100644
--- a/src/gpu/effects/GrShadowGeoProc.cpp
+++ b/src/gpu/effects/GrShadowGeoProc.cpp
@@ -45,7 +45,7 @@ public:
fragBuilder->codeAppend("half d = length(shadowParams.xy);");
fragBuilder->codeAppend("half distance = shadowParams.z * (1.0 - d);");
- fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, shadowParams.w);");
+ fragBuilder->codeAppend("half factor = 1.0 - clamp(distance, 0.0, 1.0);");
fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;");
fragBuilder->codeAppendf("%s = half4(factor);",
args.fOutputCoverage);
diff --git a/src/gpu/ops/GrShadowRRectOp.cpp b/src/gpu/ops/GrShadowRRectOp.cpp
index ba96941073..bee4e2d235 100644
--- a/src/gpu/ops/GrShadowRRectOp.cpp
+++ b/src/gpu/ops/GrShadowRRectOp.cpp
@@ -188,8 +188,7 @@ public:
// An insetWidth > 1/2 rect width or height indicates a simple fill.
ShadowCircularRRectOp(GrColor color, const SkRect& devRect,
- float devRadius, bool isCircle, float blurRadius, float insetWidth,
- float blurClamp)
+ float devRadius, bool isCircle, float blurRadius, float insetWidth)
: INHERITED(ClassID()) {
SkRect bounds = devRect;
SkASSERT(insetWidth > 0);
@@ -225,7 +224,7 @@ public:
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
fGeoData.emplace_back(Geometry{color, outerRadius, umbraInset, innerRadius,
- blurRadius, blurClamp, bounds, type, isCircle});
+ blurRadius, bounds, type, isCircle});
if (isCircle) {
fVertCount = circle_type_to_vert_count(kStroke_RRectType == type);
fIndexCount = circle_type_to_index_count(kStroke_RRectType == type);
@@ -266,7 +265,6 @@ private:
SkScalar fUmbraInset;
SkScalar fInnerRadius;
SkScalar fBlurRadius;
- SkScalar fClampValue;
SkRect fDevBounds;
RRectType fType;
bool fIsCircle;
@@ -277,7 +275,7 @@ private:
GrColor fColor;
SkPoint fOffset;
SkScalar fDistanceCorrection;
- SkScalar fClampValue;
+ SkScalar fPad; // to be used later
};
void fillInCircleVerts(const Geometry& args, bool isStroked, CircleVertex** verts) const {
@@ -287,7 +285,6 @@ private:
SkScalar innerRadius = args.fInnerRadius;
SkScalar blurRadius = args.fBlurRadius;
SkScalar distanceCorrection = outerRadius / blurRadius;
- SkScalar clampValue = args.fClampValue;
const SkRect& bounds = args.fDevBounds;
@@ -302,56 +299,56 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-octOffset, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(octOffset * halfWidth, -halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(octOffset, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(halfWidth, -octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(1, -octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(halfWidth, octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(1, octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(octOffset * halfWidth, halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(octOffset, 1);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-octOffset * halfWidth, halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-octOffset, 1);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-halfWidth, octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-1, octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-halfWidth, -octOffset * halfWidth);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-1, -octOffset);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
if (isStroked) {
@@ -366,56 +363,56 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-s * innerRadius, -c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(s * r, -c * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(s * innerRadius, -c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(c * r, -s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(c * innerRadius, -s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(c * r, s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(c * innerRadius, s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(s * r, c * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(s * innerRadius, c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-s * r, c * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-s * innerRadius, c * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-c * r, s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-c * innerRadius, s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = center + SkPoint::Make(-c * r, -s * r);
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(-c * innerRadius, -s * innerRadius);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
} else {
// filled
@@ -423,7 +420,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
}
}
@@ -466,7 +463,6 @@ private:
outerVec.fX + outerVec.fY);
diagVec *= umbraInset / (2 * umbraInset - outerRadius);
SkScalar distanceCorrection = umbraInset / blurRadius;
- SkScalar clampValue = args.fClampValue;
// build corner by corner
for (int i = 0; i < 4; ++i) {
@@ -475,7 +471,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkVector::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
// outer points
@@ -483,35 +479,35 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkVector::Make(0, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xOuter[i], yMid[i]);
(*verts)->fColor = color;
(*verts)->fOffset = outerVec;
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xOuter[i], yOuter[i]);
(*verts)->fColor = color;
(*verts)->fOffset = diagVec;
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xMid[i], yOuter[i]);
(*verts)->fColor = color;
(*verts)->fOffset = outerVec;
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
(*verts)->fPos = SkPoint::Make(xInner[i], yOuter[i]);
(*verts)->fColor = color;
(*verts)->fOffset = SkVector::Make(0, -1);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
}
@@ -529,7 +525,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
// TR
@@ -537,7 +533,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
// BL
@@ -545,7 +541,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
// BR
@@ -553,7 +549,7 @@ private:
(*verts)->fColor = color;
(*verts)->fOffset = SkPoint::Make(0, 0);
(*verts)->fDistanceCorrection = distanceCorrection;
- (*verts)->fClampValue = clampValue;
+ (*verts)->fPad = 0;
(*verts)++;
}
@@ -648,8 +644,7 @@ std::unique_ptr<GrDrawOp> Make(GrColor color,
const SkMatrix& viewMatrix,
const SkRRect& rrect,
SkScalar blurWidth,
- SkScalar insetWidth,
- SkScalar blurClamp) {
+ SkScalar insetWidth) {
// Shadow rrect ops only handle simple circular rrects.
SkASSERT(viewMatrix.isSimilarity() && SkRRectPriv::EqualRadii(rrect));
@@ -668,8 +663,7 @@ std::unique_ptr<GrDrawOp> Make(GrColor color,
scaledRadius,
rrect.isOval(),
blurWidth,
- scaledInsetWidth,
- blurClamp));
+ scaledInsetWidth));
}
}
@@ -689,21 +683,20 @@ GR_DRAW_OP_TEST_DEFINE(ShadowRRectOp) {
viewMatrix.postScale(scale, scale);
SkScalar insetWidth = random->nextSScalar1() * 72.f;
SkScalar blurWidth = random->nextSScalar1() * 72.f;
- SkScalar blurClamp = random->nextSScalar1();
bool isCircle = random->nextBool();
// This op doesn't use a full GrPaint, just a color.
GrColor color = paint.getColor();
if (isCircle) {
SkRect circle = GrTest::TestSquare(random);
SkRRect rrect = SkRRect::MakeOval(circle);
- return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth, blurClamp);
+ return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth);
} else {
SkRRect rrect;
do {
// This may return a rrect with elliptical corners, which we don't support.
rrect = GrTest::TestRRectSimple(random);
} while (!SkRRectPriv::IsSimpleCircular(rrect));
- return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth, blurClamp);
+ return GrShadowRRectOp::Make(color, viewMatrix, rrect, blurWidth, insetWidth);
}
}
diff --git a/src/gpu/ops/GrShadowRRectOp.h b/src/gpu/ops/GrShadowRRectOp.h
index 3d8e92af00..5ff084e3c8 100644
--- a/src/gpu/ops/GrShadowRRectOp.h
+++ b/src/gpu/ops/GrShadowRRectOp.h
@@ -19,7 +19,7 @@ class SkStrokeRec;
namespace GrShadowRRectOp {
std::unique_ptr<GrDrawOp> Make(GrColor, const SkMatrix& viewMatrix, const SkRRect& rrect,
- SkScalar blurWidth, SkScalar insetWidth, SkScalar blurClamp = 1);
+ SkScalar blurWidth, SkScalar insetWidth);
}
#endif
diff --git a/src/utils/SkShadowTessellator.cpp b/src/utils/SkShadowTessellator.cpp
index 98c47a6f2d..0bf1adaaa4 100755
--- a/src/utils/SkShadowTessellator.cpp
+++ b/src/utils/SkShadowTessellator.cpp
@@ -121,7 +121,7 @@ static void compute_radial_steps(const SkVector& v1, const SkVector& v2, SkScala
SkScalar rSin = v1.cross(v2);
SkScalar theta = SkScalarATan2(rSin, rCos);
- int steps = SkScalarFloorToInt(r*theta*kRecipPixelsPerArcSegment);
+ int steps = SkScalarRoundToInt(SkScalarAbs(r*theta*kRecipPixelsPerArcSegment));
SkScalar dTheta = theta / steps;
*rotSin = SkScalarSinCos(dTheta, rotCos);