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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-09 14:11:33 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-10-09 14:11:33 +0000
commitc4dc0ad8e252a7e30d19b47d3d0d9f2c69faf854 (patch)
tree305c63cae824c4d5ae904a7c19c9785f601a7b72 /src/gpu/GrDrawTargetCaps.h
parent6ec1abf21e752abcca33ce3f95e31bc9ac9bb9eb (diff)
Implement filling a path with nv_path_rendering cover
Implement filling a path with nv_path_rendering cover functionality. The nv_path_rendering cover can be used if the fill is non-inverted and the draw operation does not require use of vertex shaders. Moves code for the inverted fill from GrStencilAndCoverPathRenderer down to GrGpuGL. R=bsalomon@google.com, markkilgard@gmail.com, cdalton@nvidia.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/22686002 git-svn-id: http://skia.googlecode.com/svn/trunk@11667 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/GrDrawTargetCaps.h')
-rw-r--r--src/gpu/GrDrawTargetCaps.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h
index 61c9fede08..111b35bf74 100644
--- a/src/gpu/GrDrawTargetCaps.h
+++ b/src/gpu/GrDrawTargetCaps.h
@@ -34,7 +34,7 @@ public:
bool geometryShaderSupport() const { return fGeometryShaderSupport; }
bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; }
bool bufferLockSupport() const { return fBufferLockSupport; }
- bool pathStencilingSupport() const { return fPathStencilingSupport; }
+ bool pathRenderingSupport() const { return fPathRenderingSupport; }
bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; }
bool reuseScratchTextures() const { return fReuseScratchTextures; }
@@ -53,7 +53,7 @@ protected:
bool fGeometryShaderSupport : 1;
bool fDualSourceBlendingSupport : 1;
bool fBufferLockSupport : 1;
- bool fPathStencilingSupport : 1;
+ bool fPathRenderingSupport : 1;
bool fDstReadInShaderSupport : 1;
bool fReuseScratchTextures : 1;