From c4dc0ad8e252a7e30d19b47d3d0d9f2c69faf854 Mon Sep 17 00:00:00 2001 From: "commit-bot@chromium.org" Date: Wed, 9 Oct 2013 14:11:33 +0000 Subject: Implement filling a path with nv_path_rendering cover Implement filling a path with nv_path_rendering cover functionality. The nv_path_rendering cover can be used if the fill is non-inverted and the draw operation does not require use of vertex shaders. Moves code for the inverted fill from GrStencilAndCoverPathRenderer down to GrGpuGL. R=bsalomon@google.com, markkilgard@gmail.com, cdalton@nvidia.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/22686002 git-svn-id: http://skia.googlecode.com/svn/trunk@11667 2bbb7eff-a529-9590-31e7-b0007b416f81 --- src/gpu/GrDrawTargetCaps.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gpu/GrDrawTargetCaps.h') diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h index 61c9fede08..111b35bf74 100644 --- a/src/gpu/GrDrawTargetCaps.h +++ b/src/gpu/GrDrawTargetCaps.h @@ -34,7 +34,7 @@ public: bool geometryShaderSupport() const { return fGeometryShaderSupport; } bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } bool bufferLockSupport() const { return fBufferLockSupport; } - bool pathStencilingSupport() const { return fPathStencilingSupport; } + bool pathRenderingSupport() const { return fPathRenderingSupport; } bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } bool reuseScratchTextures() const { return fReuseScratchTextures; } @@ -53,7 +53,7 @@ protected: bool fGeometryShaderSupport : 1; bool fDualSourceBlendingSupport : 1; bool fBufferLockSupport : 1; - bool fPathStencilingSupport : 1; + bool fPathRenderingSupport : 1; bool fDstReadInShaderSupport : 1; bool fReuseScratchTextures : 1; -- cgit v1.2.3