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authorGravatar robertphillips <robertphillips@google.com>2016-05-17 09:57:46 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-17 09:57:46 -0700
commitca6eafc0f7e59ed89f03a9891b9fdf7de64f1f35 (patch)
tree06a052b8018ae4fb6ccbac647d2a4f77cc3a99d1 /src/gpu/GrContext.cpp
parentcc49e5950d3a0de03c24da71d23bbdaebead97c6 (diff)
(Mostly) Retract GrRenderTarget from SkGpuDevice
This gets us most of the way to having SkGpuDevice exclusively use a GrDrawContext instead of a GrRenderTarget. There are a few other refactorings (e.g., rm need for fLegacyBitmap and accessRenderTarget) before the GrRenderTarget can be completely removed. Has calved off: https://codereview.chromium.org/1925313002/ (Tighten up SkSpecialSurface factory functions) https://codereview.chromium.org/1925803004/ (Add sk_sp to SkSurface_Gpu and SkGpuDevice) https://codereview.chromium.org/1956473002/ (Retract GrRenderTarget a bit within SkGpuDevice) https://codereview.chromium.org/1979913002/ (Rename GrDrawingMgr::abandon to wasAbandoned & add a matching entry point to GrDrawingContext) https://codereview.chromium.org/1982583002/ (Add isUnifiedMultisampled entry point to GrDrawContext) GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1930013002 Review-Url: https://codereview.chromium.org/1930013002
Diffstat (limited to 'src/gpu/GrContext.cpp')
-rw-r--r--src/gpu/GrContext.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 9f5d7bde0b..04fabaa6b3 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -656,7 +656,8 @@ sk_sp<GrDrawContext> GrContext::newDrawContext(SkBackingFit fit,
GrPixelConfig config,
int sampleCnt,
GrSurfaceOrigin origin,
- const SkSurfaceProps* surfaceProps) {
+ const SkSurfaceProps* surfaceProps,
+ SkBudgeted budgeted) {
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
desc.fOrigin = origin;
@@ -667,7 +668,7 @@ sk_sp<GrDrawContext> GrContext::newDrawContext(SkBackingFit fit,
sk_sp<GrTexture> tex;
if (SkBackingFit::kExact == fit) {
- tex.reset(this->textureProvider()->createTexture(desc, SkBudgeted::kYes));
+ tex.reset(this->textureProvider()->createTexture(desc, budgeted));
} else {
tex.reset(this->textureProvider()->createApproxTexture(desc));
}