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authorGravatar bsalomon <bsalomon@google.com>2014-11-03 12:08:42 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-11-03 12:08:42 -0800
commit89c62980c1eb50b2090f33312086c7e8c66739b4 (patch)
tree846c75103b62a28d6382e96a8a571306c449c8b1 /src/gpu/GrContext.cpp
parente672e9fca93dab58089b4f3b2c8f0f9efbe35034 (diff)
Don't allow renderTarget==NULL to GrContext::clear() and friends.
Diffstat (limited to 'src/gpu/GrContext.cpp')
-rwxr-xr-xsrc/gpu/GrContext.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index c1fee0acb8..8c5abe7835 100755
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -580,6 +580,8 @@ void GrContext::clear(const SkIRect* rect,
bool canIgnoreRect,
GrRenderTarget* renderTarget) {
ASSERT_OWNED_RESOURCE(renderTarget);
+ SkASSERT(renderTarget);
+
AutoRestoreEffects are;
AutoCheckFlush acf(this);
GR_CREATE_TRACE_MARKER_CONTEXT("GrContext::clear", this);
@@ -753,7 +755,7 @@ void GrContext::drawRect(const GrPaint& paint,
// Will it blend?
GrColor clearColor;
if (paint.isOpaqueAndConstantColor(&clearColor)) {
- target->clear(NULL, clearColor, true);
+ target->clear(NULL, clearColor, true, fRenderTarget);
return;
}
}
@@ -1400,13 +1402,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
GrPixelConfig dstConfig, void* buffer, size_t rowBytes,
uint32_t flags) {
ASSERT_OWNED_RESOURCE(target);
-
- if (NULL == target) {
- target = fRenderTarget.get();
- if (NULL == target) {
- return false;
- }
- }
+ SkASSERT(target);
if (!(kDontFlush_PixelOpsFlag & flags) && target->surfacePriv().hasPendingWrite()) {
this->flush();
@@ -1541,10 +1537,12 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
void GrContext::resolveRenderTarget(GrRenderTarget* target) {
SkASSERT(target);
ASSERT_OWNED_RESOURCE(target);
- // In the future we may track whether there are any pending draws to this
- // target. We don't today so we always perform a flush. We don't promise
- // this to our clients, though.
- this->flush();
+ if (!target->needsResolve()) {
+ return;
+ }
+ if (target->surfacePriv().hasPendingIO()) {
+ this->flush();
+ }
if (fGpu) {
fGpu->resolveRenderTarget(target);
}