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authorGravatar Brian Salomon <bsalomon@google.com>2017-05-08 20:46:17 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-08 20:46:26 +0000
commit449d78f5a8e73407b314aa6cb4e60a8273f0d410 (patch)
treee2cf8993a9dc917b69aa0dcfb0bc7904fbdf05e6 /src/gpu/GrBackendTextureImageGenerator.cpp
parent823bdd96ef85c2e8bbea2bbeeff270b29755413d (diff)
Revert "Added SkImage::MakeCrossContextFromEncoded"
This reverts commit 83b1b3db36e8622f4bbc8c391d5c714e258d1e03. Reason for revert: unit test failing and asan leaks Original change's description: > Added SkImage::MakeCrossContextFromEncoded > > Designed for Flutter's threading architecture, with > an eye to being useful to other clients. Under the > hood, uses a new image generator class to lazily wrap > a texture for multiple GrContexts. > > Bug: skia: > Change-Id: I6c37b12c8ab5bce94b91190e5f0beb91d31ae81b > Reviewed-on: https://skia-review.googlesource.com/14180 > Commit-Queue: Brian Osman <brianosman@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I1f0bf580aa0ea2d132e18b64ff610ddac9d073a7 Reviewed-on: https://skia-review.googlesource.com/15892 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/GrBackendTextureImageGenerator.cpp')
-rw-r--r--src/gpu/GrBackendTextureImageGenerator.cpp198
1 files changed, 0 insertions, 198 deletions
diff --git a/src/gpu/GrBackendTextureImageGenerator.cpp b/src/gpu/GrBackendTextureImageGenerator.cpp
deleted file mode 100644
index d92b32f8f6..0000000000
--- a/src/gpu/GrBackendTextureImageGenerator.cpp
+++ /dev/null
@@ -1,198 +0,0 @@
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrBackendTextureImageGenerator.h"
-
-#include "GrContext.h"
-#include "GrContextPriv.h"
-#include "GrResourceCache.h"
-#include "GrResourceProvider.h"
-#include "GrSemaphore.h"
-
-#include "SkGr.h"
-#include "SkMessageBus.h"
-
-GrBackendTextureImageGenerator::RefHelper::~RefHelper() {
- SkASSERT(nullptr == fBorrowedTexture);
- SkASSERT(SK_InvalidGenID == fBorrowingContextID);
-
- // Generator has been freed, and no one is borrowing the texture. Notify the original cache
- // that it can free the last ref, so it happens on the correct thread.
- GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
- SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
-}
-
-// TODO: I copied this from SkImage_Gpu, perhaps we put a version of this somewhere else?
-static GrBackendTexture make_backend_texture_from_handle(GrBackend backend,
- int width, int height,
- GrPixelConfig config,
- GrBackendObject handle) {
- if (kOpenGL_GrBackend == backend) {
- GrGLTextureInfo* glInfo = (GrGLTextureInfo*)(handle);
- return GrBackendTexture(width, height, config, *glInfo);
- } else {
- SkASSERT(kVulkan_GrBackend == backend);
- GrVkImageInfo* vkInfo = (GrVkImageInfo*)(handle);
- return GrBackendTexture(width, height, *vkInfo);
- }
-}
-
-std::unique_ptr<SkImageGenerator>
-GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, sk_sp<GrSemaphore> semaphore,
- SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) {
- if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) {
- return nullptr;
- }
-
- SkColorType colorType = kUnknown_SkColorType;
- if (!GrPixelConfigToColorType(texture->config(), &colorType)) {
- return nullptr;
- }
-
- GrContext* context = texture->getContext();
-
- // Attach our texture to this context's resource cache. This ensures that deletion will happen
- // in the correct thread/context. This adds the only ref to the texture that will persist from
- // this point. That ref will be released when the generator's RefHelper is freed.
- context->getResourceCache()->insertCrossContextGpuResource(texture.get());
-
- GrBackend backend = context->contextPriv().getBackend();
- GrBackendTexture backendTexture = make_backend_texture_from_handle(backend,
- texture->width(),
- texture->height(),
- texture->config(),
- texture->getTextureHandle());
-
- SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType,
- std::move(colorSpace));
- return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator(
- info, texture.get(), context->uniqueID(), std::move(semaphore), backendTexture));
-}
-
-GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info,
- GrTexture* texture,
- uint32_t owningContextID,
- sk_sp<GrSemaphore> semaphore,
- const GrBackendTexture& backendTex)
- : INHERITED(info)
- , fRefHelper(new RefHelper(texture, owningContextID))
- , fSemaphore(std::move(semaphore))
- , fLastBorrowingContextID(SK_InvalidGenID)
- , fBackendTexture(backendTex)
- , fSurfaceOrigin(texture->origin()) { }
-
-GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() {
- fRefHelper->unref();
-}
-
-bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
- size_t rowBytes, SkPMColor ctable[],
- int* ctableCount) {
- // TODO: Is there any way to implement this? I don't think so.
- return false;
-}
-
-bool GrBackendTextureImageGenerator::onGetPixels(const SkImageInfo& info, void* pixels,
- size_t rowBytes, const Options& opts) {
-
- // TODO: Is there any way to implement this? I don't think so.
- return false;
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#if SK_SUPPORT_GPU
-void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) {
- RefHelper* refHelper = static_cast<RefHelper*>(ctx);
- SkASSERT(refHelper);
-
- // Release texture so another context can use it
- refHelper->fBorrowedTexture = nullptr;
- refHelper->fBorrowingContextID = SK_InvalidGenID;
- refHelper->unref();
-}
-
-sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(GrContext* context,
- const SkImageInfo& info,
- const SkIPoint& origin) {
- SkASSERT(context);
-
- if (context->contextPriv().getBackend() != fBackendTexture.backend()) {
- return nullptr;
- }
-
- sk_sp<GrTexture> tex;
-
- if (fRefHelper->fBorrowingContextID == context->uniqueID()) {
- // If a client re-draws the same image multiple times, the texture we return will be cached
- // and re-used. If they draw a subset, though, we may be re-called. In that case, we want
- // to re-use the borrowed texture we've previously created.
- tex = sk_ref_sp(fRefHelper->fBorrowedTexture);
- SkASSERT(tex);
- } else {
- // The texture is available or borrwed by another context. Try for exclusive access.
- uint32_t expectedID = SK_InvalidGenID;
- if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) {
- // Some other context is currently borrowing the texture. We aren't allowed to use it.
- return nullptr;
- } else {
- // Wait on a semaphore when a new context has just started borrowing the texture. This
- // is conservative, but shouldn't be too expensive.
- if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) {
- context->getGpu()->waitSemaphore(fSemaphore);
- fLastBorrowingContextID = context->uniqueID();
- }
- }
-
- // We just gained access to the texture. If we're on the original context, we could use the
- // original texture, but we'd have no way of detecting that it's no longer in-use. So we
- // always make a wrapped copy, where the release proc informs us that the context is done
- // with it. This is unfortunate - we'll have two texture objects referencing the same GPU
- // object. However, no client can ever see the original texture, so this should be safe.
- tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, fSurfaceOrigin,
- kNone_GrBackendTextureFlag, 0,
- kBorrow_GrWrapOwnership);
- if (!tex) {
- fRefHelper->fBorrowingContextID = SK_InvalidGenID;
- return nullptr;
- }
- fRefHelper->fBorrowedTexture = tex.get();
-
- tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper);
- fRefHelper->ref();
- }
-
- SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID());
-
- sk_sp<GrTextureProxy> proxy = GrSurfaceProxy::MakeWrapped(std::move(tex));
-
- if (0 == origin.fX && 0 == origin.fY &&
- info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height()) {
- // If the caller wants the entire texture, we're done
- return proxy;
- } else {
- // Otherwise, make a copy of the requested subset. Make sure our temporary is renderable,
- // because Vulkan will want to do the copy as a draw.
- GrSurfaceDesc desc = proxy->desc();
- desc.fWidth = info.width();
- desc.fHeight = info.height();
- desc.fFlags = kRenderTarget_GrSurfaceFlag;
- sk_sp<GrSurfaceContext> sContext(context->contextPriv().makeDeferredSurfaceContext(
- desc, SkBackingFit::kExact, SkBudgeted::kYes));
- if (!sContext) {
- return nullptr;
- }
-
- SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height());
- if (!sContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) {
- return nullptr;
- }
-
- return sContext->asTextureProxyRef();
- }
-}
-#endif