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authorGravatar Jim Van Verth <jvanverth@google.com>2017-04-20 15:48:37 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-21 15:23:53 +0000
commit8f7dc9f6caabe798723d9f17aff371121369b846 (patch)
tree5062e5b6d635476d519ff6e4dd3dfef39de0ae79 /src/effects
parent5e958e9291f53b81045f776a2af3a871381dd5fb (diff)
Circular shadow fixes for Flutter.
* Fix spot shadow placement for SkSpotShadowMaskFilter. * Make sure we don't try to render an oval as a plain RRect due to floating point error. * Use fast path for uncached circles. * Make sure ShadowMaskFilters can handle near-circles. Change-Id: Ia9967a00a6e1c980a1c0a7ba8248f09fde61a3b7 Reviewed-on: https://skia-review.googlesource.com/13969 Reviewed-by: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/shadows/SkAmbientShadowMaskFilter.cpp5
-rw-r--r--src/effects/shadows/SkSpotShadowMaskFilter.cpp42
2 files changed, 25 insertions, 22 deletions
diff --git a/src/effects/shadows/SkAmbientShadowMaskFilter.cpp b/src/effects/shadows/SkAmbientShadowMaskFilter.cpp
index e6a8de4141..84f9836b52 100644
--- a/src/effects/shadows/SkAmbientShadowMaskFilter.cpp
+++ b/src/effects/shadows/SkAmbientShadowMaskFilter.cpp
@@ -163,9 +163,8 @@ bool SkAmbientShadowMaskFilterImpl::directFilterMaskGPU(GrContext* context,
}
// if circle
- // TODO: switch to SkScalarNearlyEqual when either oval renderer is updated or we
- // have our own GeometryProc.
- if (path.isOval(nullptr) && path.getBounds().width() == path.getBounds().height()) {
+ if (path.isOval(nullptr) && SkScalarNearlyEqual(path.getBounds().width(),
+ path.getBounds().height())) {
SkRRect rrect = SkRRect::MakeOval(path.getBounds());
return this->directFilterRRectMaskGPU(context, rtContext, std::move(paint), clip,
SkMatrix::I(), strokeRec, rrect, rrect);
diff --git a/src/effects/shadows/SkSpotShadowMaskFilter.cpp b/src/effects/shadows/SkSpotShadowMaskFilter.cpp
index ee82342ecc..93c7e9c0fa 100644
--- a/src/effects/shadows/SkSpotShadowMaskFilter.cpp
+++ b/src/effects/shadows/SkSpotShadowMaskFilter.cpp
@@ -180,9 +180,8 @@ bool SkSpotShadowMaskFilterImpl::directFilterMaskGPU(GrContext* context,
}
// if circle
- // TODO: switch to SkScalarNearlyEqual when either oval renderer is updated or we
- // have our own GeometryProc.
- if (path.isOval(nullptr) && path.getBounds().width() == path.getBounds().height()) {
+ if (path.isOval(nullptr) && SkScalarNearlyEqual(path.getBounds().width(),
+ path.getBounds().height())) {
SkRRect rrect = SkRRect::MakeOval(path.getBounds());
return this->directFilterRRectMaskGPU(context, rtContext, std::move(paint), clip,
SkMatrix::I(), strokeRec, rrect, rrect);
@@ -211,7 +210,7 @@ bool SkSpotShadowMaskFilterImpl::directFilterRRectMaskGPU(GrContext*,
if (SkStrokeRec::kFill_Style != strokeRec.getStyle()) {
return false;
}
- // Fast path only supports simple rrects with circular corners.
+ // Fast path only supports simple rrects with near-circular corners.
SkASSERT(devRRect.allCornersCircular());
if (!rrect.isRect() && !rrect.isOval() && !rrect.isSimple()) {
return false;
@@ -236,7 +235,9 @@ bool SkSpotShadowMaskFilterImpl::directFilterRRectMaskGPU(GrContext*,
if (fSpotAlpha > 0.0f) {
float zRatio = SkTPin(fOccluderHeight / (fLightPos.fZ - fOccluderHeight), 0.0f, 0.95f);
- SkScalar srcSpaceSpotRadius = 2.0f * fLightRadius * zRatio;
+ SkScalar devSpaceSpotRadius = 2.0f * fLightRadius * zRatio;
+ // handle scale of radius and pad due to CTM
+ const SkScalar srcSpaceSpotRadius = devSpaceSpotRadius / scaleFactor;
SkRRect spotRRect;
if (isRect) {
@@ -250,18 +251,18 @@ bool SkSpotShadowMaskFilterImpl::directFilterRRectMaskGPU(GrContext*,
const SkScalar scale = fLightPos.fZ / (fLightPos.fZ - fOccluderHeight);
spotRRect.transform(SkMatrix::MakeScale(scale, scale), &spotShadowRRect);
- SkPoint center = SkPoint::Make(spotShadowRRect.rect().centerX(),
- spotShadowRRect.rect().centerY());
+ SkPoint spotOffset = SkPoint::Make(zRatio*(-fLightPos.fX), zRatio*(-fLightPos.fY));
+ // Adjust for the effect of the scale.
+ spotOffset.fX += scale*viewMatrix[SkMatrix::kMTransX];
+ spotOffset.fY += scale*viewMatrix[SkMatrix::kMTransY];
+ // This offset is in dev space, need to transform it into source space.
SkMatrix ctmInverse;
if (!viewMatrix.invert(&ctmInverse)) {
SkDebugf("Matrix is degenerate. Will not render spot shadow!\n");
//**** TODO: this is not good
return true;
}
- SkPoint lightPos2D = SkPoint::Make(fLightPos.fX, fLightPos.fY);
- ctmInverse.mapPoints(&lightPos2D, 1);
- const SkPoint spotOffset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
- zRatio*(center.fY - lightPos2D.fY));
+ ctmInverse.mapPoints(&spotOffset, 1);
// We want to extend the stroked area in so that it meets up with the caster
// geometry. The stroked geometry will, by definition already be inset half the
@@ -292,17 +293,20 @@ bool SkSpotShadowMaskFilterImpl::directFilterRRectMaskGPU(GrContext*,
} else {
// Since we can't have unequal strokes, inset the shadow rect so the inner
// and outer edges of the stroke will land where we want.
- SkRect insetRect = spotShadowRRect.rect().makeInset(insetAmount / 2.0f,
- insetAmount / 2.0f);
- SkScalar insetRad = SkTMax(spotShadowRRect.getSimpleRadii().fX - insetAmount / 2.0f,
- minRadius);
- spotShadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad);
+ insetAmount *= 0.5f;
+ SkRect insetRect = spotShadowRRect.rect().makeInset(insetAmount, insetAmount);
+ // If the shadowRRect was an oval then its inset will also be one.
+ // We set it explicitly to avoid errors.
+ if (spotShadowRRect.isOval()) {
+ spotShadowRRect = SkRRect::MakeOval(insetRect);
+ } else {
+ SkScalar insetRad = SkTMax(spotShadowRRect.getSimpleRadii().fX - insetAmount,
+ minRadius);
+ spotShadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad);
+ }
spotStrokeRec.setStrokeStyle(strokeWidth, false);
}
- // handle scale of radius and pad due to CTM
- const SkScalar devSpaceSpotRadius = srcSpaceSpotRadius * scaleFactor;
-
spotShadowRRect.offset(spotOffset.fX, spotOffset.fY);
rtContext->drawShadowRRect(clip, std::move(paint), viewMatrix, spotShadowRRect,