aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/effects/shadows/SkSpotShadowMaskFilter.cpp
blob: 93c7e9c0fa704584465d5f35320c98b32b3528ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
/*
 * Copyright 2017 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "SkSpotShadowMaskFilter.h"
#include "SkReadBuffer.h"
#include "SkStringUtils.h"
#include "SkWriteBuffer.h"

#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrRenderTargetContext.h"
#include "GrFragmentProcessor.h"
#include "GrStyle.h"
#include "GrTexture.h"
#include "GrTextureProxy.h"
#include "SkStrokeRec.h"
#endif

class SkSpotShadowMaskFilterImpl : public SkMaskFilter {
public:
    SkSpotShadowMaskFilterImpl(SkScalar occluderHeight, const SkPoint3& lightPos,
                               SkScalar lightRadius, SkScalar spotAlpha, uint32_t flags);

    // overrides from SkMaskFilter
    SkMask::Format getFormat() const override;
    bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&,
                    SkIPoint* margin) const override;

#if SK_SUPPORT_GPU
    bool canFilterMaskGPU(const SkRRect& devRRect,
                          const SkIRect& clipBounds,
                          const SkMatrix& ctm,
                          SkRect* maskRect) const override;
    bool directFilterMaskGPU(GrContext*,
                             GrRenderTargetContext* drawContext,
                             GrPaint&&,
                             const GrClip&,
                             const SkMatrix& viewMatrix,
                             const SkStrokeRec& strokeRec,
                             const SkPath& path) const override;
    bool directFilterRRectMaskGPU(GrContext*,
                                  GrRenderTargetContext* drawContext,
                                  GrPaint&&,
                                  const GrClip&,
                                  const SkMatrix& viewMatrix,
                                  const SkStrokeRec& strokeRec,
                                  const SkRRect& rrect,
                                  const SkRRect& devRRect) const override;
    sk_sp<GrTextureProxy> filterMaskGPU(GrContext*,
                                        sk_sp<GrTextureProxy> srcProxy,
                                        const SkMatrix& ctm,
                                        const SkIRect& maskRect) const override;
#endif

    void computeFastBounds(const SkRect&, SkRect*) const override;

    SK_TO_STRING_OVERRIDE()
    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSpotShadowMaskFilterImpl)

private:
    SkScalar fOccluderHeight;
    SkPoint3 fLightPos;
    SkScalar fLightRadius;
    SkScalar fSpotAlpha;
    uint32_t fFlags;

    SkSpotShadowMaskFilterImpl(SkReadBuffer&);
    void flatten(SkWriteBuffer&) const override;

    friend class SkSpotShadowMaskFilter;

    typedef SkMaskFilter INHERITED;
};

sk_sp<SkMaskFilter> SkSpotShadowMaskFilter::Make(SkScalar occluderHeight, const SkPoint3& lightPos,
                                                 SkScalar lightRadius, SkScalar spotAlpha,
                                                 uint32_t flags) {
    // add some param checks here for early exit

    return sk_sp<SkMaskFilter>(new SkSpotShadowMaskFilterImpl(occluderHeight, lightPos,
                                                              lightRadius, spotAlpha, flags));
}

///////////////////////////////////////////////////////////////////////////////////////////////////

SkSpotShadowMaskFilterImpl::SkSpotShadowMaskFilterImpl(SkScalar occluderHeight,
                                                       const SkPoint3& lightPos,
                                                       SkScalar lightRadius,
                                                       SkScalar spotAlpha,
                                                       uint32_t flags)
    : fOccluderHeight(occluderHeight)
    , fLightPos(lightPos)
    , fLightRadius(lightRadius)
    , fSpotAlpha(spotAlpha)
    , fFlags(flags) {
    SkASSERT(fOccluderHeight > 0);
    SkASSERT(fLightPos.z() > 0 && fLightPos.z() > fOccluderHeight);
    SkASSERT(fLightRadius > 0);
    SkASSERT(fSpotAlpha >= 0);
}

SkMask::Format SkSpotShadowMaskFilterImpl::getFormat() const {
    return SkMask::kA8_Format;
}

bool SkSpotShadowMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src,
                                            const SkMatrix& matrix,
                                            SkIPoint* margin) const {
    // TODO something
    return false;
}

void SkSpotShadowMaskFilterImpl::computeFastBounds(const SkRect& src, SkRect* dst) const {
    // TODO compute based on ambient + spot data
    dst->set(src.fLeft, src.fTop, src.fRight, src.fBottom);
}

sk_sp<SkFlattenable> SkSpotShadowMaskFilterImpl::CreateProc(SkReadBuffer& buffer) {
    const SkScalar occluderHeight = buffer.readScalar();
    const SkScalar lightX = buffer.readScalar();
    const SkScalar lightY = buffer.readScalar();
    const SkScalar lightZ = buffer.readScalar();
    const SkPoint3 lightPos = SkPoint3::Make(lightX, lightY, lightZ);
    const SkScalar lightRadius = buffer.readScalar();
    const SkScalar spotAlpha = buffer.readScalar();
    const uint32_t flags = buffer.readUInt();

    return SkSpotShadowMaskFilter::Make(occluderHeight, lightPos, lightRadius,
                                        spotAlpha, flags);
}

void SkSpotShadowMaskFilterImpl::flatten(SkWriteBuffer& buffer) const {
    buffer.writeScalar(fOccluderHeight);
    buffer.writeScalar(fLightPos.fX);
    buffer.writeScalar(fLightPos.fY);
    buffer.writeScalar(fLightPos.fZ);
    buffer.writeScalar(fLightRadius);
    buffer.writeScalar(fSpotAlpha);
    buffer.writeUInt(fFlags);
}

#if SK_SUPPORT_GPU

///////////////////////////////////////////////////////////////////////////////////////////////////

bool SkSpotShadowMaskFilterImpl::canFilterMaskGPU(const SkRRect& devRRect,
                                                  const SkIRect& clipBounds,
                                                  const SkMatrix& ctm,
                                                  SkRect* maskRect) const {
    // TODO
    *maskRect = devRRect.rect();
    return true;
}

bool SkSpotShadowMaskFilterImpl::directFilterMaskGPU(GrContext* context,
                                                     GrRenderTargetContext* rtContext,
                                                     GrPaint&& paint,
                                                     const GrClip& clip,
                                                     const SkMatrix& viewMatrix,
                                                     const SkStrokeRec& strokeRec,
                                                     const SkPath& path) const {
    SkASSERT(rtContext);
    // TODO: this will not handle local coordinates properly

    if (fSpotAlpha <= 0.0f) {
        return true;
    }

    // only convex paths for now
    if (!path.isConvex()) {
        return false;
    }

    if (strokeRec.getStyle() != SkStrokeRec::kFill_Style) {
        return false;
    }

    // if circle
    if (path.isOval(nullptr) && SkScalarNearlyEqual(path.getBounds().width(),
                                                    path.getBounds().height())) {
        SkRRect rrect = SkRRect::MakeOval(path.getBounds());
        return this->directFilterRRectMaskGPU(context, rtContext, std::move(paint), clip,
                                              SkMatrix::I(), strokeRec, rrect, rrect);
    } else if (path.isRect(nullptr)) {
        SkRRect rrect = SkRRect::MakeRect(path.getBounds());
        return this->directFilterRRectMaskGPU(context, rtContext, std::move(paint), clip,
                                              SkMatrix::I(), strokeRec, rrect, rrect);
    }

    return false;
}

bool SkSpotShadowMaskFilterImpl::directFilterRRectMaskGPU(GrContext*,
                                                          GrRenderTargetContext* rtContext,
                                                          GrPaint&& paint,
                                                          const GrClip& clip,
                                                          const SkMatrix& viewMatrix,
                                                          const SkStrokeRec& strokeRec,
                                                          const SkRRect& rrect,
                                                          const SkRRect& devRRect) const {
    // It's likely the caller has already done these checks, but we have to be sure.
    // TODO: support analytic blurring of general rrect

    // Fast path only supports filled rrects for now.
    // TODO: fill and stroke as well.
    if (SkStrokeRec::kFill_Style != strokeRec.getStyle()) {
        return false;
    }
    // Fast path only supports simple rrects with near-circular corners.
    SkASSERT(devRRect.allCornersCircular());
    if (!rrect.isRect() && !rrect.isOval() && !rrect.isSimple()) {
        return false;
    }
    // Fast path only supports uniform scale.
    SkScalar scaleFactors[2];
    if (!viewMatrix.getMinMaxScales(scaleFactors)) {
        // matrix is degenerate
        return false;
    }
    if (scaleFactors[0] != scaleFactors[1]) {
        return false;
    }
    SkScalar scaleFactor = scaleFactors[0];

    // For all of these, we need to ensure we have a rrect with radius >= 0.5f in device space
    const SkScalar minRadius = 0.5f / scaleFactor;
    bool isRect = rrect.getSimpleRadii().fX <= minRadius;

    // TODO: take flags into account when generating shadow data

    if (fSpotAlpha > 0.0f) {
        float zRatio = SkTPin(fOccluderHeight / (fLightPos.fZ - fOccluderHeight), 0.0f, 0.95f);

        SkScalar devSpaceSpotRadius = 2.0f * fLightRadius * zRatio;
        // handle scale of radius and pad due to CTM
        const SkScalar srcSpaceSpotRadius = devSpaceSpotRadius / scaleFactor;

        SkRRect spotRRect;
        if (isRect) {
            spotRRect = SkRRect::MakeRectXY(rrect.rect(), minRadius, minRadius);
        } else {
            spotRRect = rrect;
        }

        SkRRect spotShadowRRect;
        // Compute the scale and translation for the spot shadow.
        const SkScalar scale = fLightPos.fZ / (fLightPos.fZ - fOccluderHeight);
        spotRRect.transform(SkMatrix::MakeScale(scale, scale), &spotShadowRRect);

        SkPoint spotOffset = SkPoint::Make(zRatio*(-fLightPos.fX), zRatio*(-fLightPos.fY));
        // Adjust for the effect of the scale.
        spotOffset.fX += scale*viewMatrix[SkMatrix::kMTransX];
        spotOffset.fY += scale*viewMatrix[SkMatrix::kMTransY];
        // This offset is in dev space, need to transform it into source space.
        SkMatrix ctmInverse;
        if (!viewMatrix.invert(&ctmInverse)) {
            SkDebugf("Matrix is degenerate. Will not render spot shadow!\n");
            //**** TODO: this is not good
            return true;
        }
        ctmInverse.mapPoints(&spotOffset, 1);

        // We want to extend the stroked area in so that it meets up with the caster
        // geometry. The stroked geometry will, by definition already be inset half the
        // stroke width but we also have to account for the scaling.
        SkScalar scaleOffset = (scale - 1.0f) * SkTMax(SkTMax(SkTAbs(rrect.rect().fLeft),
                                                              SkTAbs(rrect.rect().fRight)),
                                                       SkTMax(SkTAbs(rrect.rect().fTop),
                                                              SkTAbs(rrect.rect().fBottom)));
        SkScalar insetAmount = spotOffset.length() - (0.5f * srcSpaceSpotRadius) + scaleOffset;

        // Compute area
        SkScalar strokeWidth = srcSpaceSpotRadius + insetAmount;
        SkScalar strokedArea = 2.0f*strokeWidth *
                               (spotShadowRRect.width() + spotShadowRRect.height());
        SkScalar filledArea = (spotShadowRRect.height() + srcSpaceSpotRadius) *
                              (spotShadowRRect.width() + srcSpaceSpotRadius);

        GrColor4f color = paint.getColor4f();
        color.fRGBA[3] *= fSpotAlpha;
        paint.setColor4f(color);

        SkStrokeRec spotStrokeRec(SkStrokeRec::kFill_InitStyle);
        // If the area of the stroked geometry is larger than the fill geometry,
        // or if the caster is transparent, just fill it.
        if (strokedArea > filledArea ||
            fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag) {
            spotStrokeRec.setStrokeStyle(srcSpaceSpotRadius, true);
        } else {
            // Since we can't have unequal strokes, inset the shadow rect so the inner
            // and outer edges of the stroke will land where we want.
            insetAmount *= 0.5f;
            SkRect insetRect = spotShadowRRect.rect().makeInset(insetAmount, insetAmount);
            // If the shadowRRect was an oval then its inset will also be one.
            // We set it explicitly to avoid errors.
            if (spotShadowRRect.isOval()) {
                spotShadowRRect = SkRRect::MakeOval(insetRect);
            } else {
                SkScalar insetRad = SkTMax(spotShadowRRect.getSimpleRadii().fX - insetAmount,
                                           minRadius);
                spotShadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad);
            }
            spotStrokeRec.setStrokeStyle(strokeWidth, false);
        }

        spotShadowRRect.offset(spotOffset.fX, spotOffset.fY);

        rtContext->drawShadowRRect(clip, std::move(paint), viewMatrix, spotShadowRRect,
                                   devSpaceSpotRadius, GrStyle(spotStrokeRec, nullptr));
    }

    return true;
}

sk_sp<GrTextureProxy> SkSpotShadowMaskFilterImpl::filterMaskGPU(GrContext*,
                                                                sk_sp<GrTextureProxy> srcProxy,
                                                                const SkMatrix& ctm,
                                                                const SkIRect& maskRect) const {
    // This filter is generative and doesn't operate on pre-existing masks
    return nullptr;
}

#endif

#ifndef SK_IGNORE_TO_STRING
void SkSpotShadowMaskFilterImpl::toString(SkString* str) const {
    str->append("SkSpotShadowMaskFilterImpl: (");

    str->append("occluderHeight: ");
    str->appendScalar(fOccluderHeight);
    str->append(" ");

    str->append("lightPos: (");
    str->appendScalar(fLightPos.fX);
    str->append(", ");
    str->appendScalar(fLightPos.fY);
    str->append(", ");
    str->appendScalar(fLightPos.fZ);
    str->append(") ");

    str->append("lightRadius: ");
    str->appendScalar(fLightRadius);
    str->append(" ");

    str->append("spotAlpha: ");
    str->appendScalar(fSpotAlpha);
    str->append(" ");

    str->append("flags: (");
    if (fFlags) {
        bool needSeparator = false;
        SkAddFlagToString(str,
                          SkToBool(fFlags & SkShadowFlags::kTransparentOccluder_ShadowFlag),
                          "TransparentOccluder", &needSeparator);
        SkAddFlagToString(str,
                          SkToBool(fFlags & SkShadowFlags::kGaussianEdge_ShadowFlag),
                          "GaussianEdge", &needSeparator);
        SkAddFlagToString(str,
                          SkToBool(fFlags & SkShadowFlags::kLargerUmbra_ShadowFlag),
                          "LargerUmbra", &needSeparator);
    } else {
        str->append("None");
    }
    str->append("))");
}
#endif

SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkSpotShadowMaskFilter)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSpotShadowMaskFilterImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END