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authorGravatar joshualitt <joshualitt@chromium.org>2014-10-09 15:04:05 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-09 15:04:05 -0700
commit1598899975ecc85b003a59740b588d1ddbcedb09 (patch)
treedeb4ce50dc0068efb0e6225055d21fe8ec0998e9 /src/effects/gradients
parent1119c870651ccd34c0acb8fb2cdfad2c07d3116c (diff)
FPs now use the correct builder types(just a rename)
Diffstat (limited to 'src/effects/gradients')
-rw-r--r--src/effects/gradients/SkGradientShader.cpp6
-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h4
-rw-r--r--src/effects/gradients/SkLinearGradient.cpp4
-rw-r--r--src/effects/gradients/SkRadialGradient.cpp4
-rw-r--r--src/effects/gradients/SkSweepGradient.cpp4
-rw-r--r--src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp30
-rw-r--r--src/effects/gradients/SkTwoPointRadialGradient.cpp6
7 files changed, 29 insertions, 29 deletions
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index cb9cfff43f..87cca3bf9c 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -956,7 +956,7 @@ GrGLGradientEffect::GrGLGradientEffect(const GrBackendProcessorFactory& factory)
GrGLGradientEffect::~GrGLGradientEffect() { }
-void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey) {
+void GrGLGradientEffect::emitUniforms(GrGLFPBuilder* builder, uint32_t baseKey) {
if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case
fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
@@ -1056,13 +1056,13 @@ uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrProcessor& processor) {
return key;
}
-void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder,
+void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder,
const char* gradientTValue,
uint32_t baseKey,
const char* outputColor,
const char* inputColor,
const TextureSamplerArray& samplers) {
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){
fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n",
builder->getUniformVariable(fColorStartUni).c_str(),
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 33d8adde05..d1ac77bc92 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -415,13 +415,13 @@ protected:
// Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses
// should call this method from their emitCode().
- void emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey);
+ void emitUniforms(GrGLFPBuilder* builder, uint32_t baseKey);
// emit code that gets a fragment's color from an expression for t; Has branches for 3 separate
// control flows inside -- 2 color gradients, 3 color symmetric gradients (both using
// native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
- void emitColor(GrGLProgramBuilder* builder,
+ void emitColor(GrGLFPBuilder* builder,
const char* gradientTValue,
uint32_t baseKey,
const char* outputColor,
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index 058e61cb8a..3f581ff2a1 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -473,7 +473,7 @@ public:
virtual ~GrGLLinearGradient() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -550,7 +550,7 @@ GrFragmentProcessor* GrLinearGradient::TestCreate(SkRandom* random,
/////////////////////////////////////////////////////////////////////
-void GrGLLinearGradient::emitCode(GrGLProgramBuilder* builder,
+void GrGLLinearGradient::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index b4ced5e6a8..2066eb6392 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -480,7 +480,7 @@ public:
const GrProcessor&) : INHERITED (factory) { }
virtual ~GrGLRadialGradient() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -559,7 +559,7 @@ GrFragmentProcessor* GrRadialGradient::TestCreate(SkRandom* random,
/////////////////////////////////////////////////////////////////////
-void GrGLRadialGradient::emitCode(GrGLProgramBuilder* builder,
+void GrGLRadialGradient::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index 750e80a6d2..154c0036c4 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -195,7 +195,7 @@ public:
const GrProcessor&) : INHERITED (factory) { }
virtual ~GrGLSweepGradient() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -266,7 +266,7 @@ GrFragmentProcessor* GrSweepGradient::TestCreate(SkRandom* random,
/////////////////////////////////////////////////////////////////////
-void GrGLSweepGradient::emitCode(GrGLProgramBuilder* builder,
+void GrGLSweepGradient::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
index 206d2d9687..53e28eacaf 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp
@@ -140,7 +140,7 @@ public:
GLEdge2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLEdge2PtConicalEffect() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -223,7 +223,7 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendProcessorFactory&
, fCachedRadius(-SK_ScalarMax)
, fCachedDiffRadius(-SK_ScalarMax) {}
-void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLEdge2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -249,7 +249,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
SkASSERT(coords[0].getType() == coords[1].getType());
const char* coords2D;
SkString bVar;
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
if (kVec3f_GrSLType == coords[0].getType()) {
fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n",
coords[0].c_str(), coords[0].c_str(), coords[1].c_str(),
@@ -421,7 +421,7 @@ public:
GLFocalOutside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLFocalOutside2PtConicalEffect() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -504,7 +504,7 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendPr
fIsFlipped = data.isFlipped();
}
-void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLFocalOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -523,7 +523,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -630,7 +630,7 @@ public:
GLFocalInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLFocalInside2PtConicalEffect() {}
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -710,7 +710,7 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendProc
, fFSVaryingName(NULL)
, fCachedFocal(SK_ScalarMax) {}
-void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLFocalInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -728,7 +728,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
GrGLShaderVar focal = builder->getUniformVariable(fFocalUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -875,7 +875,7 @@ public:
GLCircleInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GLCircleInside2PtConicalEffect() {}
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -963,7 +963,7 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendPr
, fCachedB(SK_ScalarMax)
, fCachedC(SK_ScalarMax) {}
-void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLCircleInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -985,7 +985,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
@@ -1107,7 +1107,7 @@ public:
GLCircleOutside2PtConicalEffect(const GrBackendProcessorFactory&, const GrProcessor&);
virtual ~GLCircleOutside2PtConicalEffect() {}
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -1203,7 +1203,7 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackend
fIsFlipped = data.isFlipped();
}
-void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
+void GLCircleOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -1225,7 +1225,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder,
GrGLShaderVar params = builder->getUniformVariable(fParamUni);
// if we have a vec3 from being in perspective, convert it to a vec2 first
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0);
const char* coords2D = coords2DString.c_str();
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 3b4be2d331..d83a937a66 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -411,7 +411,7 @@ public:
GrGLRadial2Gradient(const GrBackendProcessorFactory& factory, const GrProcessor&);
virtual ~GrGLRadial2Gradient() { }
- virtual void emitCode(GrGLProgramBuilder*,
+ virtual void emitCode(GrGLFPBuilder*,
const GrFragmentProcessor&,
const GrProcessorKey&,
const char* outputColor,
@@ -567,7 +567,7 @@ GrGLRadial2Gradient::GrGLRadial2Gradient(const GrBackendProcessorFactory& factor
fIsDegenerate = data.isDegenerate();
}
-void GrGLRadial2Gradient::emitCode(GrGLProgramBuilder* builder,
+void GrGLRadial2Gradient::emitCode(GrGLFPBuilder* builder,
const GrFragmentProcessor&,
const GrProcessorKey& key,
const char* outputColor,
@@ -596,7 +596,7 @@ void GrGLRadial2Gradient::emitCode(GrGLProgramBuilder* builder,
builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4);
builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5);
- GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
// We interpolate the linear component in coords[1].
SkASSERT(coords[0].getType() == coords[1].getType());
const char* coords2D;