diff options
author | joshualitt <joshualitt@chromium.org> | 2014-10-09 15:04:05 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-10-09 15:04:05 -0700 |
commit | 1598899975ecc85b003a59740b588d1ddbcedb09 (patch) | |
tree | deb4ce50dc0068efb0e6225055d21fe8ec0998e9 /src/effects | |
parent | 1119c870651ccd34c0acb8fb2cdfad2c07d3116c (diff) |
FPs now use the correct builder types(just a rename)
BUG=skia:
Review URL: https://codereview.chromium.org/648463003
Diffstat (limited to 'src/effects')
20 files changed, 89 insertions, 89 deletions
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp index 462cfec55e..7215aa8372 100644 --- a/src/effects/SkAlphaThresholdFilter.cpp +++ b/src/effects/SkAlphaThresholdFilter.cpp @@ -120,7 +120,7 @@ class GrGLAlphaThresholdEffect : public GrGLFragmentProcessor { public: GrGLAlphaThresholdEffect(const GrBackendProcessorFactory&, const GrProcessor&); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -143,7 +143,7 @@ GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendProcessorFacto : INHERITED(factory) { } -void GrGLAlphaThresholdEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLAlphaThresholdEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -157,7 +157,7 @@ void GrGLAlphaThresholdEffect::emitCode(GrGLProgramBuilder* builder, GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType, "outer_threshold"); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); SkString maskCoords2D = fsBuilder->ensureFSCoords2D(coords, 1); diff --git a/src/effects/SkArithmeticMode.cpp b/src/effects/SkArithmeticMode.cpp index b62b33db9a..107c7842da 100644 --- a/src/effects/SkArithmeticMode.cpp +++ b/src/effects/SkArithmeticMode.cpp @@ -253,7 +253,7 @@ public: GrGLArithmeticEffect(const GrBackendProcessorFactory&, const GrProcessor&); virtual ~GrGLArithmeticEffect(); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -361,7 +361,7 @@ GrGLArithmeticEffect::GrGLArithmeticEffect(const GrBackendProcessorFactory& fact GrGLArithmeticEffect::~GrGLArithmeticEffect() { } -void GrGLArithmeticEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLArithmeticEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const GrProcessorKey& key, const char* outputColor, @@ -370,7 +370,7 @@ void GrGLArithmeticEffect::emitCode(GrGLProgramBuilder* builder, const TextureSamplerArray& samplers) { GrTexture* backgroundTex = fp.cast<GrArithmeticEffect>().backgroundTexture(); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); const char* dstColor; if (backgroundTex) { fsBuilder->codeAppend("\t\tvec4 bgColor = "); diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp index 251398ca5b..79cf7e6494 100644 --- a/src/effects/SkBlurMaskFilter.cpp +++ b/src/effects/SkBlurMaskFilter.cpp @@ -610,7 +610,7 @@ class GrGLRectBlurEffect : public GrGLFragmentProcessor { public: GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, const GrProcessor&); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -635,7 +635,7 @@ GrGLRectBlurEffect::GrGLRectBlurEffect(const GrBackendProcessorFactory& factory, : INHERITED(factory) { } -void OutputRectBlurProfileLookup(GrGLFragmentShaderBuilder* fsBuilder, +void OutputRectBlurProfileLookup(GrGLFPFragmentBuilder* fsBuilder, const GrGLShaderBuilder::TextureSampler& sampler, const char *output, const char *profileSize, const char *loc, @@ -651,7 +651,7 @@ void OutputRectBlurProfileLookup(GrGLFragmentShaderBuilder* fsBuilder, fsBuilder->codeAppendf("\t\t}\n"); } -void GrGLRectBlurEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLRectBlurEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -671,7 +671,7 @@ void GrGLRectBlurEffect::emitCode(GrGLProgramBuilder* builder, "profileSize", &profileSizeName); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); const char *fragmentPos = fsBuilder->fragmentPosition(); if (inputColor) { @@ -974,7 +974,7 @@ class GrGLRRectBlurEffect : public GrGLFragmentProcessor { public: GrGLRRectBlurEffect(const GrBackendProcessorFactory&, const GrProcessor&); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -996,7 +996,7 @@ GrGLRRectBlurEffect::GrGLRRectBlurEffect(const GrBackendProcessorFactory& factor : INHERITED (factory) { } -void GrGLRRectBlurEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLRRectBlurEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -1023,7 +1023,7 @@ void GrGLRRectBlurEffect::emitCode(GrGLProgramBuilder* builder, "blurRadius", &blurRadiusName); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); const char* fragmentPos = fsBuilder->fragmentPosition(); // warp the fragment position to the appropriate part of the 9patch blur texture diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp index 9f0d36a30d..c94afae748 100644 --- a/src/effects/SkColorCubeFilter.cpp +++ b/src/effects/SkColorCubeFilter.cpp @@ -212,7 +212,7 @@ public: GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&); virtual ~GLProcessor(); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -278,7 +278,7 @@ GrColorProfileEffect::GLProcessor::GLProcessor(const GrBackendProcessorFactory& GrColorProfileEffect::GLProcessor::~GLProcessor() { } -void GrColorProfileEffect::GLProcessor::emitCode(GrGLProgramBuilder* builder, +void GrColorProfileEffect::GLProcessor::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -305,7 +305,7 @@ void GrColorProfileEffect::GLProcessor::emitCode(GrGLProgramBuilder* builder, // Note: if implemented using texture3D in OpenGL ES older than OpenGL ES 3.0, // the shader might need "#extension GL_OES_texture_3D : enable". - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); // Unpremultiply color fsBuilder->codeAppendf("\tfloat %s = max(%s.a, 0.00001);\n", nonZeroAlpha, inputColor); diff --git a/src/effects/SkColorFilters.cpp b/src/effects/SkColorFilters.cpp index 8e10d73a0e..fdce937eaf 100644 --- a/src/effects/SkColorFilters.cpp +++ b/src/effects/SkColorFilters.cpp @@ -220,7 +220,7 @@ public: : INHERITED(factory) { } - virtual void emitCode(GrGLProgramBuilder* builder, + virtual void emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor& fp, const GrProcessorKey&, const char* outputColor, diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp index 8549fd72e1..e4d9f52aab 100644 --- a/src/effects/SkColorMatrixFilter.cpp +++ b/src/effects/SkColorMatrixFilter.cpp @@ -361,7 +361,7 @@ public: : INHERITED(factory) { } - virtual void emitCode(GrGLProgramBuilder* builder, + virtual void emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -379,7 +379,7 @@ public: // could optimize this case, but we aren't for now. inputColor = "vec4(1)"; } - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); // The max() is to guard against 0 / 0 during unpremul when the incoming color is // transparent black. fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor); diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp index ace9e02866..d137fba8c0 100644 --- a/src/effects/SkDisplacementMapEffect.cpp +++ b/src/effects/SkDisplacementMapEffect.cpp @@ -303,7 +303,7 @@ public: const GrProcessor&); virtual ~GrGLDisplacementMapEffect(); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -540,7 +540,7 @@ GrGLDisplacementMapEffect::GrGLDisplacementMapEffect(const GrBackendProcessorFac GrGLDisplacementMapEffect::~GrGLDisplacementMapEffect() { } -void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLDisplacementMapEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -559,7 +559,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLProgramBuilder* builder, // a number smaller than that to approximate 0, but // leave room for 32-bit float GPU rounding errors. - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("\t\tvec4 %s = ", dColor); fsBuilder->appendTextureLookup(samplers[0], coords[0].c_str(), coords[0].getType()); fsBuilder->codeAppend(";\n"); diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp index 4a4665d481..e78fd622a0 100644 --- a/src/effects/SkLightingImageFilter.cpp +++ b/src/effects/SkLightingImageFilter.cpp @@ -450,7 +450,7 @@ public: * This is called by GrGLLightingEffect::emitCode() before either of the two virtual functions * below. It adds a vec3f uniform visible in the FS that represents the constant light color. */ - void emitLightColorUniform(GrGLProgramBuilder*); + void emitLightColorUniform(GrGLFPBuilder*); /** * These two functions are called from GrGLLightingEffect's emitCode() function. @@ -460,8 +460,8 @@ public: * the FS. The default of emitLightColor appends the name of the constant light color uniform * and so this function only needs to be overridden if the light color varies spatially. */ - virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) = 0; - virtual void emitLightColor(GrGLProgramBuilder*, const char *surfaceToLight); + virtual void emitSurfaceToLight(GrGLFPBuilder*, const char* z) = 0; + virtual void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight); // This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call // INHERITED::setData(). @@ -488,7 +488,7 @@ public: virtual ~GrGLDistantLight() {} virtual void setData(const GrGLProgramDataManager&, const SkLight* light) const SK_OVERRIDE; - virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) SK_OVERRIDE; + virtual void emitSurfaceToLight(GrGLFPBuilder*, const char* z) SK_OVERRIDE; private: typedef GrGLLight INHERITED; @@ -502,7 +502,7 @@ public: virtual ~GrGLPointLight() {} virtual void setData(const GrGLProgramDataManager&, const SkLight* light) const SK_OVERRIDE; - virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) SK_OVERRIDE; + virtual void emitSurfaceToLight(GrGLFPBuilder*, const char* z) SK_OVERRIDE; private: typedef GrGLLight INHERITED; @@ -516,8 +516,8 @@ public: virtual ~GrGLSpotLight() {} virtual void setData(const GrGLProgramDataManager&, const SkLight* light) const SK_OVERRIDE; - virtual void emitSurfaceToLight(GrGLProgramBuilder*, const char* z) SK_OVERRIDE; - virtual void emitLightColor(GrGLProgramBuilder*, const char *surfaceToLight) SK_OVERRIDE; + virtual void emitSurfaceToLight(GrGLFPBuilder*, const char* z) SK_OVERRIDE; + virtual void emitLightColor(GrGLFPBuilder*, const char *surfaceToLight) SK_OVERRIDE; private: typedef GrGLLight INHERITED; @@ -1228,7 +1228,7 @@ public: GrGLLightingEffect(const GrBackendProcessorFactory&, const GrProcessor&); virtual ~GrGLLightingEffect(); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -1244,7 +1244,7 @@ public: virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; protected: - virtual void emitLightFunc(GrGLProgramBuilder*, SkString* funcName) = 0; + virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) = 0; private: typedef GrGLFragmentProcessor INHERITED; @@ -1259,7 +1259,7 @@ private: class GrGLDiffuseLightingEffect : public GrGLLightingEffect { public: GrGLDiffuseLightingEffect(const GrBackendProcessorFactory&, const GrProcessor&); - virtual void emitLightFunc(GrGLProgramBuilder*, SkString* funcName) SK_OVERRIDE; + virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE; virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; private: @@ -1273,7 +1273,7 @@ private: class GrGLSpecularLightingEffect : public GrGLLightingEffect { public: GrGLSpecularLightingEffect(const GrBackendProcessorFactory&, const GrProcessor&); - virtual void emitLightFunc(GrGLProgramBuilder*, SkString* funcName) SK_OVERRIDE; + virtual void emitLightFunc(GrGLFPBuilder*, SkString* funcName) SK_OVERRIDE; virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE; private: @@ -1361,7 +1361,7 @@ GrGLLightingEffect::~GrGLLightingEffect() { delete fLight; } -void GrGLLightingEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLLightingEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -1387,7 +1387,7 @@ void GrGLLightingEffect::emitCode(GrGLProgramBuilder* builder, GrGLShaderVar("scale", kFloat_GrSLType), }; SkString sobelFuncName; - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); fsBuilder->emitFunction(kFloat_GrSLType, @@ -1483,7 +1483,7 @@ GrGLDiffuseLightingEffect::GrGLDiffuseLightingEffect(const GrBackendProcessorFac : INHERITED(factory, proc) { } -void GrGLDiffuseLightingEffect::emitLightFunc(GrGLProgramBuilder* builder, SkString* funcName) { +void GrGLDiffuseLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString* funcName) { const char* kd; fKDUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kFloat_GrSLType, @@ -1562,7 +1562,7 @@ GrGLSpecularLightingEffect::GrGLSpecularLightingEffect(const GrBackendProcessorF : INHERITED(factory, proc) { } -void GrGLSpecularLightingEffect::emitLightFunc(GrGLProgramBuilder* builder, SkString* funcName) { +void GrGLSpecularLightingEffect::emitLightFunc(GrGLFPBuilder* builder, SkString* funcName) { const char* ks; const char* shininess; @@ -1598,12 +1598,12 @@ void GrGLSpecularLightingEffect::setData(const GrGLProgramDataManager& pdman, } /////////////////////////////////////////////////////////////////////////////// -void GrGLLight::emitLightColorUniform(GrGLProgramBuilder* builder) { +void GrGLLight::emitLightColorUniform(GrGLFPBuilder* builder) { fColorUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, "LightColor"); } -void GrGLLight::emitLightColor(GrGLProgramBuilder* builder, +void GrGLLight::emitLightColor(GrGLFPBuilder* builder, const char *surfaceToLight) { builder->getFragmentShaderBuilder()->codeAppend(builder->getUniformCStr(this->lightColorUni())); } @@ -1623,7 +1623,7 @@ void GrGLDistantLight::setData(const GrGLProgramDataManager& pdman, setUniformNormal3(pdman, fDirectionUni, distantLight->direction()); } -void GrGLDistantLight::emitSurfaceToLight(GrGLProgramBuilder* builder, const char* z) { +void GrGLDistantLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) { const char* dir; fDirectionUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, "LightDirection", &dir); @@ -1640,11 +1640,11 @@ void GrGLPointLight::setData(const GrGLProgramDataManager& pdman, setUniformPoint3(pdman, fLocationUni, pointLight->location()); } -void GrGLPointLight::emitSurfaceToLight(GrGLProgramBuilder* builder, const char* z) { +void GrGLPointLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) { const char* loc; fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, "LightLocation", &loc); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))", loc, fsBuilder->fragmentPosition(), z); } @@ -1664,17 +1664,17 @@ void GrGLSpotLight::setData(const GrGLProgramDataManager& pdman, setUniformNormal3(pdman, fSUni, spotLight->s()); } -void GrGLSpotLight::emitSurfaceToLight(GrGLProgramBuilder* builder, const char* z) { +void GrGLSpotLight::emitSurfaceToLight(GrGLFPBuilder* builder, const char* z) { const char* location; fLocationUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec3f_GrSLType, "LightLocation", &location); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("normalize(%s - vec3(%s.xy, %s))", location, fsBuilder->fragmentPosition(), z); } -void GrGLSpotLight::emitLightColor(GrGLProgramBuilder* builder, +void GrGLSpotLight::emitLightColor(GrGLFPBuilder* builder, const char *surfaceToLight) { const char* color = builder->getUniformCStr(this->lightColorUni()); // created by parent class. @@ -1709,7 +1709,7 @@ void GrGLSpotLight::emitLightColor(GrGLProgramBuilder* builder, color, cosOuter, coneScale); lightColorBody.appendf("\t}\n"); lightColorBody.appendf("\treturn %s;\n", color); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->emitFunction(kVec3f_GrSLType, "lightColor", SK_ARRAY_COUNT(gLightColorArgs), diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp index 616bcde891..1ca3c1623a 100644 --- a/src/effects/SkLumaColorFilter.cpp +++ b/src/effects/SkLumaColorFilter.cpp @@ -82,7 +82,7 @@ public: static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b) {} - virtual void emitCode(GrGLProgramBuilder* builder, + virtual void emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -93,7 +93,7 @@ public: inputColor = "vec4(1)"; } - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n", SK_ITU_BT709_LUM_COEFF_R, SK_ITU_BT709_LUM_COEFF_G, diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp index 54ca97e38d..97e9068323 100644 --- a/src/effects/SkMagnifierImageFilter.cpp +++ b/src/effects/SkMagnifierImageFilter.cpp @@ -95,7 +95,7 @@ class GrGLMagnifierEffect : public GrGLFragmentProcessor { public: GrGLMagnifierEffect(const GrBackendProcessorFactory&, const GrProcessor&); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -118,7 +118,7 @@ GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendProcessorFactory& factor : INHERITED(factory) { } -void GrGLMagnifierEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLMagnifierEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -138,7 +138,7 @@ void GrGLMagnifierEffect::emitCode(GrGLProgramBuilder* builder, GrGLProgramBuilder::kVertex_Visibility, kVec2f_GrSLType, "InvInset"); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); fsBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); fsBuilder->codeAppendf("\t\tvec2 zoom_coord = %s + %s * %s;\n", diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp index 71a70d6459..8b6808de0c 100644 --- a/src/effects/SkMorphologyImageFilter.cpp +++ b/src/effects/SkMorphologyImageFilter.cpp @@ -332,7 +332,7 @@ class GrGLMorphologyEffect : public GrGLFragmentProcessor { public: GrGLMorphologyEffect (const GrBackendProcessorFactory&, const GrProcessor&); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -362,7 +362,7 @@ GrGLMorphologyEffect::GrGLMorphologyEffect(const GrBackendProcessorFactory& fact fType = m.type(); } -void GrGLMorphologyEffect::emitCode(GrGLProgramBuilder* builder, +void GrGLMorphologyEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -372,7 +372,7 @@ void GrGLMorphologyEffect::emitCode(GrGLProgramBuilder* builder, fImageIncrementUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, kVec2f_GrSLType, "ImageIncrement"); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); const char* func; switch (fType) { diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp index 861e829237..e9f6c60da8 100644 --- a/src/effects/SkPerlinNoiseShader.cpp +++ b/src/effects/SkPerlinNoiseShader.cpp @@ -515,7 +515,7 @@ public: const GrProcessor&); virtual ~GrGLPerlinNoise() {} - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -665,7 +665,7 @@ GrGLPerlinNoise::GrGLPerlinNoise(const GrBackendProcessorFactory& factory, , fNumOctaves(processor.cast<GrPerlinNoiseEffect>().numOctaves()) { } -void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder, +void GrGLPerlinNoise::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -674,7 +674,7 @@ void GrGLPerlinNoise::emitCode(GrGLProgramBuilder* builder, const TextureSamplerArray& samplers) { sk_ignore_unused_variable(inputColor); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString vCoords = fsBuilder->ensureFSCoords2D(coords, 0); fBaseFrequencyUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp index 8f385ce1b3..b0e61cad56 100644 --- a/src/effects/SkTableColorFilter.cpp +++ b/src/effects/SkTableColorFilter.cpp @@ -316,7 +316,7 @@ class GLColorTableEffect : public GrGLFragmentProcessor { public: GLColorTableEffect(const GrBackendProcessorFactory&, const GrProcessor&); - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -337,7 +337,7 @@ GLColorTableEffect::GLColorTableEffect(const GrBackendProcessorFactory& factory, : INHERITED(factory) { } -void GLColorTableEffect::emitCode(GrGLProgramBuilder* builder, +void GLColorTableEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -347,7 +347,7 @@ void GLColorTableEffect::emitCode(GrGLProgramBuilder* builder, static const float kColorScaleFactor = 255.0f / 256.0f; static const float kColorOffsetFactor = 1.0f / 512.0f; - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); if (NULL == inputColor) { // the input color is solid white (all ones). static const float kMaxValue = kColorScaleFactor + kColorOffsetFactor; diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp index cb9cfff43f..87cca3bf9c 100644 --- a/src/effects/gradients/SkGradientShader.cpp +++ b/src/effects/gradients/SkGradientShader.cpp @@ -956,7 +956,7 @@ GrGLGradientEffect::GrGLGradientEffect(const GrBackendProcessorFactory& factory) GrGLGradientEffect::~GrGLGradientEffect() { } -void GrGLGradientEffect::emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey) { +void GrGLGradientEffect::emitUniforms(GrGLFPBuilder* builder, uint32_t baseKey) { if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)) { // 2 Color case fColorStartUni = builder->addUniform(GrGLProgramBuilder::kFragment_Visibility, @@ -1056,13 +1056,13 @@ uint32_t GrGLGradientEffect::GenBaseGradientKey(const GrProcessor& processor) { return key; } -void GrGLGradientEffect::emitColor(GrGLProgramBuilder* builder, +void GrGLGradientEffect::emitColor(GrGLFPBuilder* builder, const char* gradientTValue, uint32_t baseKey, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); if (SkGradientShaderBase::kTwo_GpuColorType == ColorTypeFromKey(baseKey)){ fsBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n", builder->getUniformVariable(fColorStartUni).c_str(), diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h index 33d8adde05..d1ac77bc92 100644 --- a/src/effects/gradients/SkGradientShaderPriv.h +++ b/src/effects/gradients/SkGradientShaderPriv.h @@ -415,13 +415,13 @@ protected: // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses // should call this method from their emitCode(). - void emitUniforms(GrGLProgramBuilder* builder, uint32_t baseKey); + void emitUniforms(GrGLFPBuilder* builder, uint32_t baseKey); // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. - void emitColor(GrGLProgramBuilder* builder, + void emitColor(GrGLFPBuilder* builder, const char* gradientTValue, uint32_t baseKey, const char* outputColor, diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp index 058e61cb8a..3f581ff2a1 100644 --- a/src/effects/gradients/SkLinearGradient.cpp +++ b/src/effects/gradients/SkLinearGradient.cpp @@ -473,7 +473,7 @@ public: virtual ~GrGLLinearGradient() { } - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -550,7 +550,7 @@ GrFragmentProcessor* GrLinearGradient::TestCreate(SkRandom* random, ///////////////////////////////////////////////////////////////////// -void GrGLLinearGradient::emitCode(GrGLProgramBuilder* builder, +void GrGLLinearGradient::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp index b4ced5e6a8..2066eb6392 100644 --- a/src/effects/gradients/SkRadialGradient.cpp +++ b/src/effects/gradients/SkRadialGradient.cpp @@ -480,7 +480,7 @@ public: const GrProcessor&) : INHERITED (factory) { } virtual ~GrGLRadialGradient() { } - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -559,7 +559,7 @@ GrFragmentProcessor* GrRadialGradient::TestCreate(SkRandom* random, ///////////////////////////////////////////////////////////////////// -void GrGLRadialGradient::emitCode(GrGLProgramBuilder* builder, +void GrGLRadialGradient::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp index 750e80a6d2..154c0036c4 100644 --- a/src/effects/gradients/SkSweepGradient.cpp +++ b/src/effects/gradients/SkSweepGradient.cpp @@ -195,7 +195,7 @@ public: const GrProcessor&) : INHERITED (factory) { } virtual ~GrGLSweepGradient() { } - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -266,7 +266,7 @@ GrFragmentProcessor* GrSweepGradient::TestCreate(SkRandom* random, ///////////////////////////////////////////////////////////////////// -void GrGLSweepGradient::emitCode(GrGLProgramBuilder* builder, +void GrGLSweepGradient::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, diff --git a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp index 206d2d9687..53e28eacaf 100644 --- a/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp +++ b/src/effects/gradients/SkTwoPointConicalGradient_gpu.cpp @@ -140,7 +140,7 @@ public: GLEdge2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&); virtual ~GLEdge2PtConicalEffect() { } - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -223,7 +223,7 @@ GLEdge2PtConicalEffect::GLEdge2PtConicalEffect(const GrBackendProcessorFactory& , fCachedRadius(-SK_ScalarMax) , fCachedDiffRadius(-SK_ScalarMax) {} -void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, +void GLEdge2PtConicalEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -249,7 +249,7 @@ void GLEdge2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, SkASSERT(coords[0].getType() == coords[1].getType()); const char* coords2D; SkString bVar; - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); if (kVec3f_GrSLType == coords[0].getType()) { fsBuilder->codeAppendf("\tvec3 interpolants = vec3(%s.xy / %s.z, %s.x / %s.z);\n", coords[0].c_str(), coords[0].c_str(), coords[1].c_str(), @@ -421,7 +421,7 @@ public: GLFocalOutside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&); virtual ~GLFocalOutside2PtConicalEffect() { } - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -504,7 +504,7 @@ GLFocalOutside2PtConicalEffect::GLFocalOutside2PtConicalEffect(const GrBackendPr fIsFlipped = data.isFlipped(); } -void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, +void GLFocalOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -523,7 +523,7 @@ void GLFocalOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, builder->getUniformVariable(fParamUni).appendArrayAccess(1, &p1); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -630,7 +630,7 @@ public: GLFocalInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&); virtual ~GLFocalInside2PtConicalEffect() {} - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -710,7 +710,7 @@ GLFocalInside2PtConicalEffect::GLFocalInside2PtConicalEffect(const GrBackendProc , fFSVaryingName(NULL) , fCachedFocal(SK_ScalarMax) {} -void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, +void GLFocalInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -728,7 +728,7 @@ void GLFocalInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, GrGLShaderVar focal = builder->getUniformVariable(fFocalUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -875,7 +875,7 @@ public: GLCircleInside2PtConicalEffect(const GrBackendProcessorFactory& factory, const GrProcessor&); virtual ~GLCircleInside2PtConicalEffect() {} - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -963,7 +963,7 @@ GLCircleInside2PtConicalEffect::GLCircleInside2PtConicalEffect(const GrBackendPr , fCachedB(SK_ScalarMax) , fCachedC(SK_ScalarMax) {} -void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, +void GLCircleInside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -985,7 +985,7 @@ void GLCircleInside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, GrGLShaderVar params = builder->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); @@ -1107,7 +1107,7 @@ public: GLCircleOutside2PtConicalEffect(const GrBackendProcessorFactory&, const GrProcessor&); virtual ~GLCircleOutside2PtConicalEffect() {} - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -1203,7 +1203,7 @@ GLCircleOutside2PtConicalEffect::GLCircleOutside2PtConicalEffect(const GrBackend fIsFlipped = data.isFlipped(); } -void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, +void GLCircleOutside2PtConicalEffect::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -1225,7 +1225,7 @@ void GLCircleOutside2PtConicalEffect::emitCode(GrGLProgramBuilder* builder, GrGLShaderVar params = builder->getUniformVariable(fParamUni); // if we have a vec3 from being in perspective, convert it to a vec2 first - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); SkString coords2DString = fsBuilder->ensureFSCoords2D(coords, 0); const char* coords2D = coords2DString.c_str(); diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp index 3b4be2d331..d83a937a66 100644 --- a/src/effects/gradients/SkTwoPointRadialGradient.cpp +++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp @@ -411,7 +411,7 @@ public: GrGLRadial2Gradient(const GrBackendProcessorFactory& factory, const GrProcessor&); virtual ~GrGLRadial2Gradient() { } - virtual void emitCode(GrGLProgramBuilder*, + virtual void emitCode(GrGLFPBuilder*, const GrFragmentProcessor&, const GrProcessorKey&, const char* outputColor, @@ -567,7 +567,7 @@ GrGLRadial2Gradient::GrGLRadial2Gradient(const GrBackendProcessorFactory& factor fIsDegenerate = data.isDegenerate(); } -void GrGLRadial2Gradient::emitCode(GrGLProgramBuilder* builder, +void GrGLRadial2Gradient::emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const GrProcessorKey& key, const char* outputColor, @@ -596,7 +596,7 @@ void GrGLRadial2Gradient::emitCode(GrGLProgramBuilder* builder, builder->getUniformVariable(fParamUni).appendArrayAccess(4, &p4); builder->getUniformVariable(fParamUni).appendArrayAccess(5, &p5); - GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); + GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); // We interpolate the linear component in coords[1]. SkASSERT(coords[0].getType() == coords[1].getType()); const char* coords2D; |