diff options
author | 2013-08-30 19:43:59 +0000 | |
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committer | 2013-08-30 19:43:59 +0000 | |
commit | 74a3a2135ca82ab9324b7e499caa3280348a4fda (patch) | |
tree | 8425e08e70f47a8c602a8503fd7fa582e69c95b3 /src/effects/SkDisplacementMapEffect.cpp | |
parent | 3628ad9f1357e1f185f02d0676dda0acd3de5d05 (diff) |
Rename ShaderType enum to ShaderVisibility
Renames ShaderType in GrGLShaderBuilder to ShaderVisibility. It is now
used solely as a bitfield. Methods that previously accepted a single
ShaderType value are split into separate calls:
- getShader -> vsGetShader, gsGetShader, fsGetShader
- emiitFunction -> fsEmitFunction
- appendTextureLookup -> fsAppendTextureLookup
No change in functionality. This is a refactoring to allow us to
separate the vertex/geometry and fragment parts of GrGLShaderBuilder.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://chromiumcodereview.appspot.com/23826002
git-svn-id: http://skia.googlecode.com/svn/trunk@11044 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/effects/SkDisplacementMapEffect.cpp')
-rw-r--r-- | src/effects/SkDisplacementMapEffect.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp index 4dfb754190..a0764ed223 100644 --- a/src/effects/SkDisplacementMapEffect.cpp +++ b/src/effects/SkDisplacementMapEffect.cpp @@ -409,7 +409,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, const TextureSamplerArray& samplers) { sk_ignore_unused_variable(inputColor); - fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, + fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec2f_GrSLType, "Scale"); const char* scaleUni = builder->getUniformCStr(fScaleUni); @@ -428,10 +428,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, // leave room for 32-bit float GPU rounding errors. builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); - builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, - samplers[0], - dCoordsIn.c_str(), - dCoordsType); + builder->fsAppendTextureLookup(samplers[0], dCoordsIn.c_str(), dCoordsType); builder->fsCodeAppend(";\n"); // Unpremultiply the displacement @@ -484,10 +481,7 @@ void GrGLDisplacementMapEffect::emitCode(GrGLShaderBuilder* builder, "bool %s = (%s.x < 0.0) || (%s.y < 0.0) || (%s.x > 1.0) || (%s.y > 1.0);\t\t", outOfBounds, cCoords, cCoords, cCoords, cCoords); builder->fsCodeAppendf("%s = %s ? vec4(0.0) : ", outputColor, outOfBounds); - builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, - samplers[1], - cCoords, - cCoordsType); + builder->fsAppendTextureLookup(samplers[1], cCoords, cCoordsType); builder->fsCodeAppend(";\n"); } |