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authorGravatar Mike Reed <reed@google.com>2017-04-28 11:12:19 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-04-28 15:36:14 +0000
commit0acd7954a9e654d7e9c11a532eeeeb2f18a76152 (patch)
treef3f7265224b2b0d6e8e057e367851d86234bd5e7 /src/core
parentb6069dfba7b7ab563a3fccb2f38307e47035300c (diff)
add helper makeShader for the common Clamp case
Bug: skia: Change-Id: I22cac56f35fed16daede0cf1b3e34dfa6f5ae3ea Reviewed-on: https://skia-review.googlesource.com/14625 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Mike Reed <reed@google.com>
Diffstat (limited to 'src/core')
-rw-r--r--src/core/SkCanvas.cpp6
-rw-r--r--src/core/SkDevice.cpp4
2 files changed, 3 insertions, 7 deletions
diff --git a/src/core/SkCanvas.cpp b/src/core/SkCanvas.cpp
index 76b4a522b2..dc5f68fb80 100644
--- a/src/core/SkCanvas.cpp
+++ b/src/core/SkCanvas.cpp
@@ -2907,10 +2907,8 @@ void SkCanvas::onDrawShadowedPicture(const SkPicture* picture,
diffuseMap = surf->makeImageSnapshot();
}
- sk_sp<SkShader> povDepthShader = povDepthMap->makeShader(SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode);
- sk_sp<SkShader> diffuseShader = diffuseMap->makeShader(SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode);
+ sk_sp<SkShader> povDepthShader = povDepthMap->makeShader();
+ sk_sp<SkShader> diffuseShader = diffuseMap->makeShader();
// TODO: pass the depth to the shader in vertices, or uniforms
// so we don't have to render depth and color separately
diff --git a/src/core/SkDevice.cpp b/src/core/SkDevice.cpp
index 99a7a0c7ff..9d38e16d04 100644
--- a/src/core/SkDevice.cpp
+++ b/src/core/SkDevice.cpp
@@ -250,9 +250,7 @@ void SkBaseDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
localM.preTranslate(-tex[i].left(), -tex[i].top());
SkPaint pnt(paint);
- sk_sp<SkShader> shader = atlas->makeShader(SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode,
- &localM);
+ sk_sp<SkShader> shader = atlas->makeShader(&localM);
if (!shader) {
break;
}