diff options
author | Herb Derby <herb@google.com> | 2018-07-30 10:10:40 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-31 20:51:18 +0000 |
commit | 0ab5ce151c4507966c135ab3986cf2b28b36d6c6 (patch) | |
tree | 42fac4dd57f2027f027be03f43343059f27b30af /src/core/SkGlyphRun.h | |
parent | a83bb57bfe2be07a7fb60cd01417e8c69e77e967 (diff) |
Move path leaf loop to drawer
This CL makes GPU and Raster use the same path drawing interface. When
I get the main body of regenerate over into the glyph run system, I
I can refactor a lot of annoyingly similar code away.
Change-Id: I6bd2e6119570062695d6943565749d85555b03fa
Reviewed-on: https://skia-review.googlesource.com/144350
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/core/SkGlyphRun.h')
-rw-r--r-- | src/core/SkGlyphRun.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/core/SkGlyphRun.h b/src/core/SkGlyphRun.h index 6bdc633091..7f9307292c 100644 --- a/src/core/SkGlyphRun.h +++ b/src/core/SkGlyphRun.h @@ -119,21 +119,21 @@ public: using PerMask = std::function<void(const SkMask&, const SkGlyph&, SkPoint)>; using PerMaskCreator = std::function<PerMask(const SkPaint&, SkArenaAlloc* alloc)>; - using PerPath = std::function<void(const SkPath&, const SkMatrix&)>; - using PerPathCreator = std::function<PerPath(const SkPaint&, SkArenaAlloc* alloc)>; + using PerPath = std::function<void(const SkPath*, const SkGlyph&, SkPoint)>; + using PerPathCreator = std::function<PerPath( + const SkPaint&, SkScalar matrixScale,SkArenaAlloc* alloc)>; void drawForBitmapDevice( const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix, PerMaskCreator perMaskCreator, PerPathCreator perPathCreator); void drawUsingMasks( SkGlyphCache* cache, const SkGlyphRun& glyphRun, SkPoint origin, const SkMatrix& deviceMatrix, PerMask perMask); + void drawUsingPaths( + const SkGlyphRun& glyphRun, SkPoint origin, SkGlyphCache* cache, PerPath perPath) const; private: static bool ShouldDrawAsPath(const SkPaint& paint, const SkMatrix& matrix); bool ensureBitmapBuffers(size_t runSize); - void drawUsingPaths( - const SkGlyphRun& glyphRun, SkPoint origin, - const SkSurfaceProps& props, PerPath perPath) const; void drawGlyphRunAsSubpixelMask( SkGlyphCache* cache, const SkGlyphRun& glyphRun, SkPoint origin, const SkMatrix& deviceMatrix, |