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authorGravatar Herb Derby <herb@google.com>2018-07-30 10:10:40 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-31 20:51:18 +0000
commit0ab5ce151c4507966c135ab3986cf2b28b36d6c6 (patch)
tree42fac4dd57f2027f027be03f43343059f27b30af /src/core
parenta83bb57bfe2be07a7fb60cd01417e8c69e77e967 (diff)
Move path leaf loop to drawer
This CL makes GPU and Raster use the same path drawing interface. When I get the main body of regenerate over into the glyph run system, I I can refactor a lot of annoyingly similar code away. Change-Id: I6bd2e6119570062695d6943565749d85555b03fa Reviewed-on: https://skia-review.googlesource.com/144350 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/core')
-rw-r--r--src/core/SkDraw.cpp15
-rw-r--r--src/core/SkGlyphRun.cpp48
-rw-r--r--src/core/SkGlyphRun.h10
3 files changed, 36 insertions, 37 deletions
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp
index b35d7f9f4c..177d38f535 100644
--- a/src/core/SkDraw.cpp
+++ b/src/core/SkDraw.cpp
@@ -1628,9 +1628,18 @@ void SkDraw::drawGlyphRunList(
return;
}
- auto perPathBuilder = [this](const SkPaint& paint, SkArenaAlloc*) {
- auto perPath = [this, &paint](const SkPath& path, const SkMatrix& matrix) {
- this->drawPath(path, paint, &matrix, false);
+ SkMatrix renderMatrix{*fMatrix};
+ auto perPathBuilder = [this, &renderMatrix]
+ (const SkPaint& paint, SkScalar scaleMatrix, SkArenaAlloc*) {
+ renderMatrix.setScale(scaleMatrix, scaleMatrix);
+ auto perPath =
+ [this, &renderMatrix, &paint]
+ (const SkPath* path, const SkGlyph&, SkPoint position) {
+ if (path != nullptr) {
+ renderMatrix[SkMatrix::kMTransX] = position.fX;
+ renderMatrix[SkMatrix::kMTransY] = position.fY;
+ this->drawPath(*path, paint, &renderMatrix, false);
+ }
};
return perPath;
};
diff --git a/src/core/SkGlyphRun.cpp b/src/core/SkGlyphRun.cpp
index 1a24c3bdb9..7bb452a449 100644
--- a/src/core/SkGlyphRun.cpp
+++ b/src/core/SkGlyphRun.cpp
@@ -163,38 +163,16 @@ bool SkGlyphRunListDrawer::ensureBitmapBuffers(size_t runSize) {
}
void SkGlyphRunListDrawer::drawUsingPaths(
- const SkGlyphRun& glyphRun, SkPoint origin,
- const SkSurfaceProps& props, PerPath perPath) const {
- // setup our std paint, in hopes of getting hits in the cache
- const SkPaint& origPaint = glyphRun.paint();
- SkPaint paint(glyphRun.paint());
- SkScalar matrixScale = paint.setupForAsPaths();
+ const SkGlyphRun& glyphRun, SkPoint origin, SkGlyphCache* cache, PerPath perPath) const {
- SkMatrix matrix;
- matrix.setScale(matrixScale, matrixScale);
-
- // Temporarily jam in kFill, so we only ever ask for the raw outline from the cache.
- paint.setStyle(SkPaint::kFill_Style);
- paint.setPathEffect(nullptr);
-
- auto cache = SkStrikeCache::FindOrCreateStrikeExclusive(
- paint, &props, fScalerContextFlags, nullptr);
-
- // Now restore the original settings, so we "draw" with whatever style/stroking.
- paint.setStyle(origPaint.getStyle());
- paint.setPathEffect(origPaint.refPathEffect());
-
- auto eachGlyph = [perPath{std::move(perPath)}, origin, &cache, &matrix]
+ auto eachGlyph =
+ [perPath{std::move(perPath)}, origin, &cache]
(SkGlyphID glyphID, SkPoint position) {
const SkGlyph& glyph = cache->getGlyphIDMetrics(glyphID);
if (glyph.fWidth > 0) {
const SkPath* path = cache->findPath(glyph);
- if (path != nullptr) {
- SkPoint loc = position + origin;
- matrix[SkMatrix::kMTransX] = loc.fX;
- matrix[SkMatrix::kMTransY] = loc.fY;
- perPath(*path, matrix);
- }
+ SkPoint loc = position + origin;
+ perPath(path, glyph, loc);
}
};
@@ -319,8 +297,20 @@ void SkGlyphRunListDrawer::drawForBitmapDevice(
: fBitmapFallbackProps;
auto paint = glyphRun.paint();
if (ShouldDrawAsPath(glyphRun.paint(), deviceMatrix)) {
- auto perPath = perPathCreator(paint, &alloc);
- this->drawUsingPaths(glyphRun, origin, props, perPath);
+
+ // setup our std pathPaint, in hopes of getting hits in the cache
+ SkPaint pathPaint(glyphRun.paint());
+ SkScalar matrixScale = pathPaint.setupForAsPaths();
+
+ // Temporarily jam in kFill, so we only ever ask for the raw outline from the cache.
+ pathPaint.setStyle(SkPaint::kFill_Style);
+ pathPaint.setPathEffect(nullptr);
+
+ auto pathCache = SkStrikeCache::FindOrCreateStrikeExclusive(
+ pathPaint, &props, fScalerContextFlags, nullptr);
+
+ auto perPath = perPathCreator(paint, matrixScale, &alloc);
+ this->drawUsingPaths(glyphRun, origin, pathCache.get(), perPath);
} else {
auto cache = SkStrikeCache::FindOrCreateStrikeExclusive(
paint, &props, fScalerContextFlags, &deviceMatrix);
diff --git a/src/core/SkGlyphRun.h b/src/core/SkGlyphRun.h
index 6bdc633091..7f9307292c 100644
--- a/src/core/SkGlyphRun.h
+++ b/src/core/SkGlyphRun.h
@@ -119,21 +119,21 @@ public:
using PerMask = std::function<void(const SkMask&, const SkGlyph&, SkPoint)>;
using PerMaskCreator = std::function<PerMask(const SkPaint&, SkArenaAlloc* alloc)>;
- using PerPath = std::function<void(const SkPath&, const SkMatrix&)>;
- using PerPathCreator = std::function<PerPath(const SkPaint&, SkArenaAlloc* alloc)>;
+ using PerPath = std::function<void(const SkPath*, const SkGlyph&, SkPoint)>;
+ using PerPathCreator = std::function<PerPath(
+ const SkPaint&, SkScalar matrixScale,SkArenaAlloc* alloc)>;
void drawForBitmapDevice(
const SkGlyphRunList& glyphRunList, const SkMatrix& deviceMatrix,
PerMaskCreator perMaskCreator, PerPathCreator perPathCreator);
void drawUsingMasks(
SkGlyphCache* cache, const SkGlyphRun& glyphRun, SkPoint origin,
const SkMatrix& deviceMatrix, PerMask perMask);
+ void drawUsingPaths(
+ const SkGlyphRun& glyphRun, SkPoint origin, SkGlyphCache* cache, PerPath perPath) const;
private:
static bool ShouldDrawAsPath(const SkPaint& paint, const SkMatrix& matrix);
bool ensureBitmapBuffers(size_t runSize);
- void drawUsingPaths(
- const SkGlyphRun& glyphRun, SkPoint origin,
- const SkSurfaceProps& props, PerPath perPath) const;
void drawGlyphRunAsSubpixelMask(
SkGlyphCache* cache, const SkGlyphRun& glyphRun,
SkPoint origin, const SkMatrix& deviceMatrix,