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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-11-18 16:03:59 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-11-18 16:03:59 +0000
commite61a86cfa00ea393ecc4a71fca94e1d476a37ecc (patch)
treef6ec6c793f279f8226ea40283e707cf3c716e12b /src/core/SkDraw.cpp
parent8bf4c0ab7b4acd25566459fc464027c5760d0e5e (diff)
Guard against most unintentionally ephemeral SkAutoFoo instantiations.
I think I applied the trick everywhere possible. Limitations: - can't be used with templated classes - all constructors and destructors must be defined inline A couple of the SkAutoFoo were unused in Skia, Chromium, and Android, so I deleted them. This change caught the same bugs Cary found in SkPath, plus one more in SampleApp. BUG= R=reed@google.com, caryclark@google.com Author: mtklein@google.com Review URL: https://codereview.chromium.org/72603005 git-svn-id: http://skia.googlecode.com/svn/trunk@12301 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkDraw.cpp')
-rw-r--r--src/core/SkDraw.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp
index 112451920f..aa91df3df5 100644
--- a/src/core/SkDraw.cpp
+++ b/src/core/SkDraw.cpp
@@ -65,7 +65,13 @@ public:
fStorage, sizeof(fStorage), drawCoverage);
}
- ~SkAutoBlitterChoose();
+ ~SkAutoBlitterChoose() {
+ if ((void*)fBlitter == (void*)fStorage) {
+ fBlitter->~SkBlitter();
+ } else {
+ SkDELETE(fBlitter);
+ }
+ }
SkBlitter* operator->() { return fBlitter; }
SkBlitter* get() const { return fBlitter; }
@@ -81,14 +87,7 @@ private:
SkBlitter* fBlitter;
uint32_t fStorage[kBlitterStorageLongCount];
};
-
-SkAutoBlitterChoose::~SkAutoBlitterChoose() {
- if ((void*)fBlitter == (void*)fStorage) {
- fBlitter->~SkBlitter();
- } else {
- SkDELETE(fBlitter);
- }
-}
+#define SkAutoBlitterChoose(...) SK_REQUIRE_LOCAL_VAR(SkAutoBlitterChoose)
/**
* Since we are providing the storage for the shader (to avoid the perf cost
@@ -128,6 +127,7 @@ private:
SkPaint fPaint; // copy of caller's paint (which we then modify)
uint32_t fStorage[kBlitterStorageLongCount];
};
+#define SkAutoBitmapShaderInstall(...) SK_REQUIRE_LOCAL_VAR(SkAutoBitmapShaderInstall)
///////////////////////////////////////////////////////////////////////////////