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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-10 20:37:54 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-03-10 20:37:54 +0000
commitb5f3b35645ce5335021ecb8c34b486a3db9554eb (patch)
treeb0f8e50cc8cbdb2467dad7ea296b1795ac774e8d /src/core/SkDistanceFieldGen.cpp
parentb0ba39d1ca80e95f749f06214d144b39d1b921bd (diff)
Revert of Add new module for distance field generation. (https://codereview.chromium.org/178543007/)
Reason for revert: multiple compile errors Original issue's description: > Add new module for distance field generation. > > This improves the speed over the previous method by 10x+, and makes using distance fields practical. > > BUG=skia:2173 > > Committed: http://code.google.com/p/skia/source/detail?r=13729 R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com TBR=bsalomon@google.com, jvanverth@google.com, robertphillips@google.com NOTREECHECKS=true NOTRY=true BUG=skia:2173 Author: halcanary@google.com Review URL: https://codereview.chromium.org/190753015 git-svn-id: http://skia.googlecode.com/svn/trunk@13732 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkDistanceFieldGen.cpp')
-rwxr-xr-xsrc/core/SkDistanceFieldGen.cpp401
1 files changed, 0 insertions, 401 deletions
diff --git a/src/core/SkDistanceFieldGen.cpp b/src/core/SkDistanceFieldGen.cpp
deleted file mode 100755
index fb7131e2b9..0000000000
--- a/src/core/SkDistanceFieldGen.cpp
+++ /dev/null
@@ -1,401 +0,0 @@
-/*
- * Copyright 2014 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkDistanceFieldGen.h"
-#include "SkPoint.h"
-
-struct DFData {
- float fAlpha; // alpha value of source texel
- float fDistSq; // distance squared to nearest (so far) edge texel
- SkPoint fDistVector; // distance vector to nearest (so far) edge texel
-};
-
-// We treat an "edge" as a place where we cross from a texel >= 128 to a texel < 128,
-// or vice versa. This means we just need to check if the MSBs are different.
-static bool found_edge(const unsigned char* imagePtr, int width) {
- const int offsets[8] = {-1, 1, -width-1, -width, -width+1, width-1, width, width+1 };
-
- // search for an edge
- int checkVal = *imagePtr >> 7;
- for (int i = 0; i < 8; ++i) {
- const unsigned char* checkPtr = imagePtr + offsets[i];
- if (checkVal ^ (*checkPtr >> 7)) {
- return true;
- }
- }
-
- return false;
-}
-
-static void init_glyph_data(DFData* data, char* edges, const unsigned char* image,
- int dataWidth, int dataHeight,
- int imageWidth, int imageHeight,
- int pad) {
- data += pad*dataWidth;
- data += pad;
- edges += (pad*dataWidth + pad);
-
- for (int j = 0; j < imageHeight; ++j) {
- for (int i = 0; i < imageWidth; ++i) {
- if (255 == *image) {
- data->fAlpha = 1.0f;
- } else {
- data->fAlpha = (*image)*0.00392156862f; // 1/255
- }
- if (i > 0 && i < imageWidth-1 && j > 0 && j < imageHeight-1 &&
- found_edge(image, imageWidth)) {
- *edges = 255; // using 255 makes for convenient debug rendering
- }
- ++data;
- ++image;
- ++edges;
- }
- data += 2*pad;
- edges += 2*pad;
- }
-}
-
-// from Gustavson (2011)
-// computes the distance to an edge given an edge normal vector and a pixel's alpha value
-// assumes that direction has been pre-normalized
-static float edge_distance(const SkPoint& direction, float alpha) {
- float dx = direction.fX;
- float dy = direction.fY;
- float distance;
- if (SkScalarNearlyZero(dx) || SkScalarNearlyZero(dy)) {
- distance = 0.5f - alpha;
- } else {
- // this is easier if we treat the direction as being in the first octant
- // (other octants are symmetrical)
- dx = SkScalarAbs(dx);
- dy = SkScalarAbs(dy);
- if (dx < dy) {
- SkTSwap(dx, dy);
- }
-
- // a1 = 0.5*dy/dx is the smaller fractional area chopped off by the edge
- // to avoid the divide, we just consider the numerator
- float a1num = 0.5f*dy;
-
- // we now compute the approximate distance, depending where the alpha falls
- // relative to the edge fractional area
-
- // if 0 <= alpha < a1
- if (alpha*dx < a1num) {
- // TODO: find a way to do this without square roots?
- distance = 0.5f*(dx + dy) - SkScalarSqrt(2.0f*dx*dy*alpha);
- // if a1 <= alpha <= 1 - a1
- } else if (alpha*dx < (dx - a1num)) {
- distance = (0.5f - alpha)*dx;
- // if 1 - a1 < alpha <= 1
- } else {
- // TODO: find a way to do this without square roots?
- distance = -0.5f*(dx + dy) + SkScalarSqrt(2.0f*dx*dy*(1.0f - alpha));
- }
- }
-
- return distance;
-}
-
-static void init_distances(DFData* data, char* edges, int width, int height) {
- // skip one pixel border
- DFData* currData = data;
- DFData* prevData = data - width;
- DFData* nextData = data + width;
-
- for (int j = 0; j < height; ++j) {
- for (int i = 0; i < width; ++i) {
- if (*edges) {
- // we should not be in the one-pixel outside band
- SkASSERT(i > 0 && i < width-1 && j > 0 && j < height-1);
- // gradient will point from low to high
- // +y is down in this case
- // i.e., if you're outside, gradient points towards edge
- // if you're inside, gradient points away from edge
- SkPoint currGrad;
- currGrad.fX = (prevData+1)->fAlpha - (prevData-1)->fAlpha
- + SK_ScalarSqrt2*(currData+1)->fAlpha
- - SK_ScalarSqrt2*(currData-1)->fAlpha
- + (nextData+1)->fAlpha - (nextData-1)->fAlpha;
- currGrad.fY = (nextData-1)->fAlpha - (prevData-1)->fAlpha
- + SK_ScalarSqrt2*nextData->fAlpha
- - SK_ScalarSqrt2*prevData->fAlpha
- + (nextData+1)->fAlpha - (prevData+1)->fAlpha;
- currGrad.setLengthFast(1.0f);
-
- // init squared distance to edge and distance vector
- float dist = edge_distance(currGrad, currData->fAlpha);
- currGrad.scale(dist, &currData->fDistVector);
- currData->fDistSq = dist*dist;
- } else {
- // init distance to "far away"
- currData->fDistSq = 2000000.f;
- currData->fDistVector.fX = 1000.f;
- currData->fDistVector.fY = 1000.f;
- }
- ++currData;
- ++prevData;
- ++nextData;
- ++edges;
- }
- }
-}
-
-// Danielsson's 8SSEDT
-
-// first stage forward pass
-// (forward in Y, forward in X)
-static void F1(DFData* curr, int width) {
- // upper left
- DFData* check = curr - width-1;
- SkPoint distVec = check->fDistVector;
- float distSq = check->fDistSq - 2.0f*(distVec.fX + distVec.fY - 1.0f);
- if (distSq < curr->fDistSq) {
- distVec.fX -= 1.0f;
- distVec.fY -= 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-
- // up
- check = curr - width;
- distVec = check->fDistVector;
- distSq = check->fDistSq - 2.0f*distVec.fY + 1.0f;
- if (distSq < curr->fDistSq) {
- distVec.fY -= 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-
- // upper right
- check = curr - width+1;
- distVec = check->fDistVector;
- distSq = check->fDistSq + 2.0f*(distVec.fX - distVec.fY + 1.0f);
- if (distSq < curr->fDistSq) {
- distVec.fX += 1.0f;
- distVec.fY -= 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-
- // left
- check = curr - 1;
- distVec = check->fDistVector;
- distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
- if (distSq < curr->fDistSq) {
- distVec.fX -= 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-}
-
-// second stage forward pass
-// (forward in Y, backward in X)
-static void F2(DFData* curr, int width) {
- // right
- DFData* check = curr + 1;
- float distSq = check->fDistSq;
- SkPoint distVec = check->fDistVector;
- distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
- if (distSq < curr->fDistSq) {
- distVec.fX += 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-}
-
-// first stage backward pass
-// (backward in Y, forward in X)
-static void B1(DFData* curr, int width) {
- // left
- DFData* check = curr - 1;
- SkPoint distVec = check->fDistVector;
- float distSq = check->fDistSq - 2.0f*distVec.fX + 1.0f;
- if (distSq < curr->fDistSq) {
- distVec.fX -= 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-}
-
-// second stage backward pass
-// (backward in Y, backwards in X)
-static void B2(DFData* curr, int width) {
- // right
- DFData* check = curr + 1;
- SkPoint distVec = check->fDistVector;
- float distSq = check->fDistSq + 2.0f*distVec.fX + 1.0f;
- if (distSq < curr->fDistSq) {
- distVec.fX += 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-
- // bottom left
- check = curr + width-1;
- distVec = check->fDistVector;
- distSq = check->fDistSq - 2.0f*(distVec.fX - distVec.fY - 1.0f);
- if (distSq < curr->fDistSq) {
- distVec.fX -= 1.0f;
- distVec.fY += 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-
- // bottom
- check = curr + width;
- distVec = check->fDistVector;
- distSq = check->fDistSq + 2.0f*distVec.fY + 1.0f;
- if (distSq < curr->fDistSq) {
- distVec.fY += 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-
- // bottom right
- check = curr + width+1;
- distVec = check->fDistVector;
- distSq = check->fDistSq + 2.0f*(distVec.fX + distVec.fY + 1.0f);
- if (distSq < curr->fDistSq) {
- distVec.fX += 1.0f;
- distVec.fY += 1.0f;
- curr->fDistSq = distSq;
- curr->fDistVector = distVec;
- }
-}
-
-static unsigned char pack_distance_field_val(float dist, float distanceMagnitude) {
- if (dist <= -distanceMagnitude) {
- return 255;
- } else if (dist > distanceMagnitude) {
- return 0;
- } else {
- return (unsigned char)((distanceMagnitude-dist)*128.0f/distanceMagnitude);
- }
-}
-
-// assumes an 8-bit image and distance field
-bool SkGenerateDistanceFieldFromImage(unsigned char* distanceField,
- const unsigned char* image,
- int width, int height,
- int distanceMagnitude) {
- SkASSERT(NULL != distanceField);
- SkASSERT(NULL != image);
-
- // the final distance field will have additional texels on each side to handle
- // the maximum distance
- // we expand our temp data by one more on each side to simplify
- // the scanning code -- will always be treated as infinitely far away
- int pad = distanceMagnitude+1;
-
- // set params for distance field data
- int dataWidth = width + 2*pad;
- int dataHeight = height + 2*pad;
-
- // create temp data
- size_t dataSize = dataWidth*dataHeight*sizeof(DFData);
- SkAutoSMalloc<1024> dfStorage(dataSize);
- DFData* dataPtr = (DFData*) dfStorage.get();
- sk_bzero(dataPtr, dataSize);
-
- SkAutoSMalloc<1024> edgeStorage(dataWidth*dataHeight*sizeof(char));
- char* edgePtr = (char*) edgeStorage.get();
- sk_bzero(edgePtr, dataWidth*dataHeight*sizeof(char));
-
- // copy glyph into distance field storage
- init_glyph_data(dataPtr, edgePtr, image,
- dataWidth, dataHeight,
- width, height, pad);
-
- // create initial distance data, particularly at edges
- init_distances(dataPtr, edgePtr, dataWidth, dataHeight);
-
- // now perform Euclidean distance transform to propagate distances
-
- // forwards in y
- DFData* currData = dataPtr+dataWidth+1; // skip outer buffer
- char* currEdge = edgePtr+dataWidth+1;
- for (int j = 1; j < dataHeight-1; ++j) {
- // forwards in x
- for (int i = 1; i < dataWidth-1; ++i) {
- // don't need to calculate distance for edge pixels
- if (!*currEdge) {
- F1(currData, dataWidth);
- }
- ++currData;
- ++currEdge;
- }
-
- // backwards in x
- --currData; // reset to end
- --currEdge;
- for (int i = 1; i < dataWidth-1; ++i) {
- // don't need to calculate distance for edge pixels
- if (!*currEdge) {
- F2(currData, dataWidth);
- }
- --currData;
- --currEdge;
- }
-
- currData += dataWidth+1;
- currEdge += dataWidth+1;
- }
-
- // backwards in y
- currData = dataPtr+dataWidth*(dataHeight-2) - 1; // skip outer buffer
- currEdge = edgePtr+dataWidth*(dataHeight-2) - 1;
- for (int j = 1; j < dataHeight-1; ++j) {
- // forwards in x
- for (int i = 1; i < dataWidth-1; ++i) {
- // don't need to calculate distance for edge pixels
- if (!*currEdge) {
- B1(currData, dataWidth);
- }
- ++currData;
- ++currEdge;
- }
-
- // backwards in x
- --currData; // reset to end
- --currEdge;
- for (int i = 1; i < dataWidth-1; ++i) {
- // don't need to calculate distance for edge pixels
- if (!*currEdge) {
- B2(currData, dataWidth);
- }
- --currData;
- --currEdge;
- }
-
- currData -= dataWidth-1;
- currEdge -= dataWidth-1;
- }
-
- // copy results to final distance field data
- currData = dataPtr + dataWidth+1;
- currEdge = edgePtr + dataWidth+1;
- unsigned char *dfPtr = distanceField;
- for (int j = 1; j < dataHeight-1; ++j) {
- for (int i = 1; i < dataWidth-1; ++i) {
- float dist;
- if (currData->fAlpha > 0.5f) {
- dist = -SkScalarSqrt(currData->fDistSq);
- } else {
- dist = SkScalarSqrt(currData->fDistSq);
- }
-
- *dfPtr++ = pack_distance_field_val(dist, (float)distanceMagnitude);
- ++currData;
- ++currEdge;
- }
- currData += 2;
- currEdge += 2;
- }
-
- return true;
-}