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authorGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-09-23 15:06:10 +0000
committerGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-09-23 15:06:10 +0000
commitc4cae85752e3e486cf4eac8cd8128f57b6f40563 (patch)
tree88e32782e35ec5cfb18dafe5f84e76752b54d6b6 /src/core/SkCoreBlitters.h
parent9186103dfdb7dfe32803ffad7c3caf1d739a226d (diff)
add BlitRow procs for 32->32, to allow for neon and other optimizations.
call these new procs in (nearly) all the places we had inlined loops before. In once instance (blitter_argb32::blitAntiH) we get different results by a tiny bit. The new code is more accurate, and exactly inline with all of the other like-minded blits, so I think the change is good going forward. git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/core/SkCoreBlitters.h')
-rw-r--r--src/core/SkCoreBlitters.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/core/SkCoreBlitters.h b/src/core/SkCoreBlitters.h
index 5e34685a08..84f8fa6524 100644
--- a/src/core/SkCoreBlitters.h
+++ b/src/core/SkCoreBlitters.h
@@ -141,8 +141,10 @@ public:
virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
private:
- SkXfermode* fXfermode;
- SkPMColor* fBuffer;
+ SkXfermode* fXfermode;
+ SkPMColor* fBuffer;
+ SkBlitRow::Proc32 fProc32;
+ SkBlitRow::Proc32 fProc32Blend;
// illegal
SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);