diff options
author | 2017-05-24 21:15:46 +0000 | |
---|---|---|
committer | 2017-05-24 21:15:57 +0000 | |
commit | d93e11ceb427ff433d219081b74d10b8757d0b03 (patch) | |
tree | a893280c0cef7dacada35555281ce8951cad4552 /src/core/SkComposeShader.h | |
parent | ffce079f4e0ca4ccb7f24aa647eee1de5feb6e02 (diff) |
Revert "SkShaderBase"
This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/core/SkComposeShader.h')
-rw-r--r-- | src/core/SkComposeShader.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/core/SkComposeShader.h b/src/core/SkComposeShader.h index 8592f3a8ae..d3f8c9dc27 100644 --- a/src/core/SkComposeShader.h +++ b/src/core/SkComposeShader.h @@ -8,7 +8,7 @@ #ifndef SkComposeShader_DEFINED #define SkComposeShader_DEFINED -#include "SkShaderBase.h" +#include "SkShader.h" #include "SkBlendMode.h" class SkColorSpacXformer; @@ -19,7 +19,7 @@ class SkColorSpacXformer; This subclass of shader returns the composition of two other shaders, combined by a xfermode. */ -class SK_API SkComposeShader : public SkShaderBase { +class SK_API SkComposeShader : public SkShader { public: /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. When the xfermode is called, it will be given the result from shader A as its @@ -40,21 +40,21 @@ public: sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override; #endif - class ComposeShaderContext : public Context { + class ComposeShaderContext : public SkShader::Context { public: // When this object gets destroyed, it will call contextA and contextB's destructor // but it will NOT free the memory. ComposeShaderContext(const SkComposeShader&, const ContextRec&, - SkShaderBase::Context* contextA, SkShaderBase::Context* contextB); + SkShader::Context* contextA, SkShader::Context* contextB); void shadeSpan(int x, int y, SkPMColor[], int count) override; void shadeSpan4f(int x, int y, SkPM4f[], int count) override; private: - SkShaderBase::Context* fShaderContextA; - SkShaderBase::Context* fShaderContextB; + SkShader::Context* fShaderContextA; + SkShader::Context* fShaderContextB; - typedef Context INHERITED; + typedef SkShader::Context INHERITED; }; #ifdef SK_DEBUG @@ -82,7 +82,7 @@ private: sk_sp<SkShader> fShaderB; SkBlendMode fMode; - typedef SkShaderBase INHERITED; + typedef SkShader INHERITED; }; #endif |