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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-24 21:15:46 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-24 21:15:57 +0000
commitd93e11ceb427ff433d219081b74d10b8757d0b03 (patch)
treea893280c0cef7dacada35555281ce8951cad4552 /src/core/SkComposeShader.h
parentffce079f4e0ca4ccb7f24aa647eee1de5feb6e02 (diff)
Revert "SkShaderBase"
This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603. Reason for revert: g3, Android borkage. Original change's description: > SkShaderBase > > Introduce a private base class (SkShaderBase), to hide > implementation details from the public interface (SkShader). > > Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176 > Reviewed-on: https://skia-review.googlesource.com/17241 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Mike Reed <reed@google.com> > TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I32b012ee466dd006c074593f211f43ed602f1078 Reviewed-on: https://skia-review.googlesource.com/17845 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/core/SkComposeShader.h')
-rw-r--r--src/core/SkComposeShader.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/core/SkComposeShader.h b/src/core/SkComposeShader.h
index 8592f3a8ae..d3f8c9dc27 100644
--- a/src/core/SkComposeShader.h
+++ b/src/core/SkComposeShader.h
@@ -8,7 +8,7 @@
#ifndef SkComposeShader_DEFINED
#define SkComposeShader_DEFINED
-#include "SkShaderBase.h"
+#include "SkShader.h"
#include "SkBlendMode.h"
class SkColorSpacXformer;
@@ -19,7 +19,7 @@ class SkColorSpacXformer;
This subclass of shader returns the composition of two other shaders, combined by
a xfermode.
*/
-class SK_API SkComposeShader : public SkShaderBase {
+class SK_API SkComposeShader : public SkShader {
public:
/** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
When the xfermode is called, it will be given the result from shader A as its
@@ -40,21 +40,21 @@ public:
sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
#endif
- class ComposeShaderContext : public Context {
+ class ComposeShaderContext : public SkShader::Context {
public:
// When this object gets destroyed, it will call contextA and contextB's destructor
// but it will NOT free the memory.
ComposeShaderContext(const SkComposeShader&, const ContextRec&,
- SkShaderBase::Context* contextA, SkShaderBase::Context* contextB);
+ SkShader::Context* contextA, SkShader::Context* contextB);
void shadeSpan(int x, int y, SkPMColor[], int count) override;
void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
private:
- SkShaderBase::Context* fShaderContextA;
- SkShaderBase::Context* fShaderContextB;
+ SkShader::Context* fShaderContextA;
+ SkShader::Context* fShaderContextB;
- typedef Context INHERITED;
+ typedef SkShader::Context INHERITED;
};
#ifdef SK_DEBUG
@@ -82,7 +82,7 @@ private:
sk_sp<SkShader> fShaderB;
SkBlendMode fMode;
- typedef SkShaderBase INHERITED;
+ typedef SkShader INHERITED;
};
#endif