diff options
author | brianosman <brianosman@google.com> | 2016-09-25 13:15:58 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-09-25 13:15:58 -0700 |
commit | 97bbf8211fa35bbb0811d5835cb0eaaf37cc679e (patch) | |
tree | b5f342be6cd99cd090f793b297496783bee87d70 /src/core/SkColorShader.cpp | |
parent | b82ac17757edfbe27c1bdf5487e6541b30044b3a (diff) |
Add SkColor4f serialization
Adjusted usage in color shader, and will also be using this
in gradients, soon.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2334123003
Review-Url: https://codereview.chromium.org/2334123003
Diffstat (limited to 'src/core/SkColorShader.cpp')
-rw-r--r-- | src/core/SkColorShader.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/core/SkColorShader.cpp b/src/core/SkColorShader.cpp index d8c9f29327..cfa071fed8 100644 --- a/src/core/SkColorShader.cpp +++ b/src/core/SkColorShader.cpp @@ -130,10 +130,7 @@ SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp<SkColorSpace> space sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) { SkColor4f color; - color.fR = buffer.readScalar(); // readFloat() - color.fG = buffer.readScalar(); - color.fB = buffer.readScalar(); - color.fA = buffer.readScalar(); + buffer.readColor4f(&color); if (buffer.readBool()) { // TODO how do we unflatten colorspaces } @@ -141,10 +138,7 @@ sk_sp<SkFlattenable> SkColor4Shader::CreateProc(SkReadBuffer& buffer) { } void SkColor4Shader::flatten(SkWriteBuffer& buffer) const { - buffer.writeScalar(fColor4.fR); // writeFloat() - buffer.writeScalar(fColor4.fG); - buffer.writeScalar(fColor4.fB); - buffer.writeScalar(fColor4.fA); + buffer.writeColor4f(fColor4); buffer.writeBool(false); // TODO how do we flatten colorspaces? } |