From 97bbf8211fa35bbb0811d5835cb0eaaf37cc679e Mon Sep 17 00:00:00 2001 From: brianosman Date: Sun, 25 Sep 2016 13:15:58 -0700 Subject: Add SkColor4f serialization Adjusted usage in color shader, and will also be using this in gradients, soon. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2334123003 Review-Url: https://codereview.chromium.org/2334123003 --- src/core/SkColorShader.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/core/SkColorShader.cpp') diff --git a/src/core/SkColorShader.cpp b/src/core/SkColorShader.cpp index d8c9f29327..cfa071fed8 100644 --- a/src/core/SkColorShader.cpp +++ b/src/core/SkColorShader.cpp @@ -130,10 +130,7 @@ SkColor4Shader::SkColor4Shader(const SkColor4f& color, sk_sp space sk_sp SkColor4Shader::CreateProc(SkReadBuffer& buffer) { SkColor4f color; - color.fR = buffer.readScalar(); // readFloat() - color.fG = buffer.readScalar(); - color.fB = buffer.readScalar(); - color.fA = buffer.readScalar(); + buffer.readColor4f(&color); if (buffer.readBool()) { // TODO how do we unflatten colorspaces } @@ -141,10 +138,7 @@ sk_sp SkColor4Shader::CreateProc(SkReadBuffer& buffer) { } void SkColor4Shader::flatten(SkWriteBuffer& buffer) const { - buffer.writeScalar(fColor4.fR); // writeFloat() - buffer.writeScalar(fColor4.fG); - buffer.writeScalar(fColor4.fB); - buffer.writeScalar(fColor4.fA); + buffer.writeColor4f(fColor4); buffer.writeBool(false); // TODO how do we flatten colorspaces? } -- cgit v1.2.3