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authorGravatar mtklein <mtklein@chromium.org>2015-04-20 10:52:26 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-04-20 10:52:26 -0700
commit61221e7f87a99765b0e034020e06bb018e2a08c2 (patch)
treedeca5e11fdb2ffa348e39ee8eb1f5b60d961c437 /src/core/SkBlitRow_D32.cpp
parent49124378913f3467eb67e653b3b48f80899a3f37 (diff)
Convert Color32 code to perfect blend.
Before we commit to blend_256_round_alt, let's make sure blend_perfect is really slower in practice (i.e. regresses on perf.skia.org). blend_perfect is really the most desirable algorithm if we can afford it. Not only is it correct, but it's easy to think about and break into correct pieces: for instance, its div255() doesn't require any coordination with the multiply. This looks like a 30% hit according to microbenches. That said, microbenches said my previous change would be a 20-25% perf improvement, but it didn't end up showing a significant effect at a high level. As for correctness, I see a bunch of off-by-1 compared to blend_256_round_alt (exactly what we'd expect), and one off-by-3 in a GM that looks like it has a bunch of overdraw. BUG=skia: Review URL: https://codereview.chromium.org/1098913002
Diffstat (limited to 'src/core/SkBlitRow_D32.cpp')
-rw-r--r--src/core/SkBlitRow_D32.cpp27
1 files changed, 12 insertions, 15 deletions
diff --git a/src/core/SkBlitRow_D32.cpp b/src/core/SkBlitRow_D32.cpp
index ac01e427bf..36bfa54095 100644
--- a/src/core/SkBlitRow_D32.cpp
+++ b/src/core/SkBlitRow_D32.cpp
@@ -142,11 +142,8 @@ SkBlitRow::Proc32 SkBlitRow::ColorProcFactory() {
#define SK_SUPPORT_LEGACY_COLOR32_MATHx
-// Color32 and its SIMD specializations use the blend_256_round_alt algorithm
-// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the
-// interesting edge cases, and it's quite a bit faster than blend_perfect.
-//
-// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one.
+// Color32 and its SIMD specializations use the blend_perfect algorithm from tests/BlendTest.cpp.
+// An acceptable alternative is blend_256_round_alt, which is faster but not quite perfect.
void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst,
const SkPMColor* SK_RESTRICT src,
int count, SkPMColor color) {
@@ -156,19 +153,19 @@ void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst,
}
unsigned invA = 255 - SkGetPackedA32(color);
-#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted
- unsigned round = 0;
-#else // blend_256_round_alt, good
- invA += invA >> 7;
- unsigned round = (128 << 16) + (128 << 0);
-#endif
-
while (count --> 0) {
// Our math is 16-bit, so we can do a little bit of SIMD in 32-bit registers.
const uint32_t mask = 0x00FF00FF;
- uint32_t rb = (((*src >> 0) & mask) * invA + round) >> 8, // _r_b
- ag = (((*src >> 8) & mask) * invA + round) >> 0; // a_g_
- *dst = color + ((rb & mask) | (ag & ~mask));
+ uint32_t rb = (((*src >> 0) & mask) * invA), // r_b_
+ ag = (((*src >> 8) & mask) * invA); // a_g_
+ #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH
+ uint32_t round = (128 << 16) + (128 << 0);
+ rb += round;
+ ag += round;
+ rb += (rb & ~mask) >> 8;
+ ag += (ag & ~mask) >> 8;
+ #endif
+ *dst = color + (((rb>>8) & mask) | ((ag>>0) & ~mask));
src++;
dst++;
}