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authorGravatar reed <reed@google.com>2015-09-15 14:46:27 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-15 14:46:27 -0700
commit013e9e3bb0495ab0b5aff011429a6ac983464d34 (patch)
treee017fb97e23904294b840075bc10a57ec1ff2213 /src/core/SkBitmapProcShader.cpp
parent0d705a487318d41c95be9849e355f7383e67dc96 (diff)
move SkBitmapProvider to its own file
Diffstat (limited to 'src/core/SkBitmapProcShader.cpp')
-rw-r--r--src/core/SkBitmapProcShader.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 36bfb1e7d6..125f480f72 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -7,6 +7,7 @@
#include "SkBitmapProcShader.h"
#include "SkBitmapProcState.h"
+#include "SkBitmapProvider.h"
#include "SkColorPriv.h"
#include "SkErrorInternals.h"
#include "SkPixelRef.h"
@@ -78,7 +79,7 @@ bool SkBitmapProcShader::isOpaque() const {
SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
TileMode tmx, TileMode tmy,
- const SkBitmap& bitmap,
+ const SkBitmapProvider& provider,
const ContextRec& rec, void* storage) {
SkMatrix totalInverse;
// Do this first, so we know the matrix can be inverted.
@@ -87,8 +88,7 @@ SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
}
void* stateStorage = (char*)storage + sizeof(BitmapProcShaderContext);
- SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(SkBitmapProvider(bitmap),
- tmx, tmy);
+ SkBitmapProcState* state = new (stateStorage) SkBitmapProcState(provider, tmx, tmy);
SkASSERT(state);
if (!state->chooseProcs(totalInverse, *rec.fPaint)) {
@@ -100,7 +100,8 @@ SkShader::Context* SkBitmapProcShader::MakeContext(const SkShader& shader,
}
SkShader::Context* SkBitmapProcShader::onCreateContext(const ContextRec& rec, void* storage) const {
- return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY, fRawBitmap, rec, storage);
+ return MakeContext(*this, (TileMode)fTileModeX, (TileMode)fTileModeY,
+ SkBitmapProvider(fRawBitmap), rec, storage);
}
SkBitmapProcShader::BitmapProcShaderContext::BitmapProcShaderContext(const SkShader& shader,