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authorGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-05-22 20:12:50 +0000
committerGravatar reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-05-22 20:12:50 +0000
commit3597b73bc6e3e169f1d360de80d77e6e0ab65e96 (patch)
tree8d5b8e905d7642fa3891bda2b38d2bd49ce521ac /samplecode/SampleLua.cpp
parentbe1d02e52862f8afa5a4056f66d0eacb4f16e6fd (diff)
expand SkLua to handle creation of its own State
add lua sample BUG= R=robertphillips@google.com Review URL: https://codereview.chromium.org/15742009 git-svn-id: http://skia.googlecode.com/svn/trunk@9247 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'samplecode/SampleLua.cpp')
-rw-r--r--samplecode/SampleLua.cpp110
1 files changed, 110 insertions, 0 deletions
diff --git a/samplecode/SampleLua.cpp b/samplecode/SampleLua.cpp
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+++ b/samplecode/SampleLua.cpp
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+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SampleCode.h"
+#include "SkView.h"
+#include "SkLua.h"
+#include "SkCanvas.h"
+
+extern "C" {
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+}
+
+static const char gDrawName[] = "onDrawContent";
+
+static const char gCode[] = ""
+ "local r = { left = 10, top = 10, right = 100, bottom = 80 } "
+ "local x = 0;"
+ ""
+ "local paint = Sk.newPaint();"
+ "paint:setAntiAlias(true);"
+ ""
+ "local color = {a = 1, r = 1, g = 0, b = 0};"
+ ""
+ "function onDrawContent(canvas) "
+ " color.g = x / 100;"
+ " paint:setColor(color) "
+ " canvas:translate(x, 0);"
+ " canvas:drawOval(r, paint) "
+ " x = x + 1;"
+ " if x > 100 then x = 0 end;"
+ "end";
+
+class LuaView : public SampleView {
+public:
+ LuaView() : fLua(NULL) {}
+
+ virtual ~LuaView() {
+ SkDELETE(fLua);
+ }
+
+ lua_State* ensureLua() {
+ if (NULL == fLua) {
+ fLua = SkNEW(SkLua);
+ fLua->runCode(gCode);
+ }
+ return fLua->get();
+ }
+
+protected:
+ virtual bool onQuery(SkEvent* evt) SK_OVERRIDE {
+ if (SampleCode::TitleQ(*evt)) {
+ SampleCode::TitleR(evt, "Lua");
+ return true;
+ }
+ SkUnichar uni;
+ if (SampleCode::CharQ(*evt, &uni)) {
+ switch (uni) {
+ default:
+ break;
+ }
+ }
+ return this->INHERITED::onQuery(evt);
+ }
+
+ virtual void onDrawContent(SkCanvas* canvas) SK_OVERRIDE {
+ lua_State* L = this->ensureLua();
+
+ lua_getglobal(L, gDrawName);
+ if (!lua_isfunction(L, -1)) {
+ int t = lua_type(L, -1);
+ SkDebugf("--- expected %s function %d, ignoring.\n", gDrawName, t);
+ lua_pop(L, 1);
+ } else {
+ // does it make sense to try to "cache" the lua version of this
+ // canvas between draws?
+ fLua->pushCanvas(canvas);
+ if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
+ SkDebugf("lua err: %s\n", lua_tostring(L, -1));
+ }
+ }
+ // need a way for the lua-sample to tell us if they want animations...
+ // hard-code it ON for now.
+ this->inval(NULL);
+ }
+
+ virtual SkView::Click* onFindClickHandler(SkScalar x, SkScalar y,
+ unsigned modi) SK_OVERRIDE {
+ return this->INHERITED::onFindClickHandler(x, y, modi);
+ }
+
+ virtual bool onClick(Click* click) SK_OVERRIDE {
+ return this->INHERITED::onClick(click);
+ }
+
+private:
+ SkLua* fLua;
+
+ typedef SampleView INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+static SkView* MyFactory() { return new LuaView; }
+static SkViewRegister reg(MyFactory);