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authorGravatar dvonbeck <dvonbeck@google.com>2016-07-10 18:38:33 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-10 18:38:34 -0700
commit6af677ff8f549751352847ceefda4538236c8a20 (patch)
tree9a95a87e2c9903938117cbf334c5b35695317d50 /samplecode/SampleLitAtlas.cpp
parent3ab14ca950d98a5c4d4c4a5f96ea8b0c984e0116 (diff)
Changed SkLightingShader API to take in a shader as color source
This CL's base is the CL for the same modification, but in the implementation side: https://codereview.chromium.org/2062703003/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2064153002 Review-Url: https://codereview.chromium.org/2064153002
Diffstat (limited to 'samplecode/SampleLitAtlas.cpp')
-rw-r--r--samplecode/SampleLitAtlas.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/samplecode/SampleLitAtlas.cpp b/samplecode/SampleLitAtlas.cpp
index ba42ed8761..f1882b7890 100644
--- a/samplecode/SampleLitAtlas.cpp
+++ b/samplecode/SampleLitAtlas.cpp
@@ -134,8 +134,10 @@ protected:
SkShader::kClamp_TileMode, &normalMat, nullptr);
sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(
std::move(normalMap), m);
- paint.setShader(SkLightingShader::Make(fAtlas, fLights, &diffMat,
- std::move(normalSource)));
+ sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(fAtlas,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &diffMat);
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader),
+ std::move(normalSource), fLights));
canvas->save();
canvas->setMatrix(m);