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authorGravatar dvonbeck <dvonbeck@google.com>2016-07-10 18:38:33 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-10 18:38:34 -0700
commit6af677ff8f549751352847ceefda4538236c8a20 (patch)
tree9a95a87e2c9903938117cbf334c5b35695317d50 /samplecode
parent3ab14ca950d98a5c4d4c4a5f96ea8b0c984e0116 (diff)
Changed SkLightingShader API to take in a shader as color source
This CL's base is the CL for the same modification, but in the implementation side: https://codereview.chromium.org/2062703003/ BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2064153002 Review-Url: https://codereview.chromium.org/2064153002
Diffstat (limited to 'samplecode')
-rwxr-xr-xsamplecode/SampleLighting.cpp6
-rw-r--r--samplecode/SampleLitAtlas.cpp6
2 files changed, 8 insertions, 4 deletions
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
index 5949f4961b..c191a6c749 100755
--- a/samplecode/SampleLighting.cpp
+++ b/samplecode/SampleLighting.cpp
@@ -70,8 +70,10 @@ protected:
SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr, nullptr);
sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(
std::move(normalMap), SkMatrix::I());
- paint.setShader(SkLightingShader::Make(fDiffuseBitmap, std::move(lights), nullptr,
- std::move(normalSource)));
+ sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(fDiffuseBitmap,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, nullptr);
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource),
+ std::move(lights)));
paint.setColor(SK_ColorBLACK);
SkRect r = SkRect::MakeWH((SkScalar)fDiffuseBitmap.width(),
diff --git a/samplecode/SampleLitAtlas.cpp b/samplecode/SampleLitAtlas.cpp
index ba42ed8761..f1882b7890 100644
--- a/samplecode/SampleLitAtlas.cpp
+++ b/samplecode/SampleLitAtlas.cpp
@@ -134,8 +134,10 @@ protected:
SkShader::kClamp_TileMode, &normalMat, nullptr);
sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(
std::move(normalMap), m);
- paint.setShader(SkLightingShader::Make(fAtlas, fLights, &diffMat,
- std::move(normalSource)));
+ sk_sp<SkShader> diffuseShader = SkBitmapProcShader::MakeBitmapShader(fAtlas,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &diffMat);
+ paint.setShader(SkLightingShader::Make(std::move(diffuseShader),
+ std::move(normalSource), fLights));
canvas->save();
canvas->setMatrix(m);