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author | 2015-07-08 14:21:47 -0700 | |
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committer | 2015-07-08 14:21:47 -0700 | |
commit | 8e0da72ba890de395c9946ec6639c9e1e7b16027 (patch) | |
tree | decdcf51796b2b34d775d9d42cd2cef4b90b7cb7 /resources/brickwork_normal-map.jpg | |
parent | 0007bde42016f879db1ec564c9c64e9f2ffb6709 (diff) |
Add normal map sample
This adds an example of an SkShader that does normal
mapping. It has a single directional light and an
ambient light.
Review URL: https://codereview.chromium.org/1212813009
Diffstat (limited to 'resources/brickwork_normal-map.jpg')
-rw-r--r-- | resources/brickwork_normal-map.jpg | bin | 0 -> 180614 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/resources/brickwork_normal-map.jpg b/resources/brickwork_normal-map.jpg Binary files differnew file mode 100644 index 0000000000..4ff3c3a34e --- /dev/null +++ b/resources/brickwork_normal-map.jpg |