From 8e0da72ba890de395c9946ec6639c9e1e7b16027 Mon Sep 17 00:00:00 2001 From: jvanverth Date: Wed, 8 Jul 2015 14:21:47 -0700 Subject: Add normal map sample This adds an example of an SkShader that does normal mapping. It has a single directional light and an ambient light. Review URL: https://codereview.chromium.org/1212813009 --- resources/brickwork_normal-map.jpg | Bin 0 -> 180614 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 resources/brickwork_normal-map.jpg (limited to 'resources/brickwork_normal-map.jpg') diff --git a/resources/brickwork_normal-map.jpg b/resources/brickwork_normal-map.jpg new file mode 100644 index 0000000000..4ff3c3a34e Binary files /dev/null and b/resources/brickwork_normal-map.jpg differ -- cgit v1.2.3