diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-12-05 15:43:19 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-12-05 15:43:19 +0000 |
commit | 91246b9fc7740547d4b1b3f144684483c8e968cd (patch) | |
tree | f057bc2cfc19e1dad3d5ec3b095a1f11f8398fe2 /include | |
parent | dcfebfa823fe09886f996b66f223c1deb37c16d1 (diff) |
Update documentation around drawBitmap and shaders
R=reed@google.com
Author: djsollen@google.com
Review URL: https://codereview.chromium.org/105823004
git-svn-id: http://skia.googlecode.com/svn/trunk@12507 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include')
-rw-r--r-- | include/core/SkCanvas.h | 5 | ||||
-rw-r--r-- | include/core/SkShader.h | 3 |
2 files changed, 8 insertions, 0 deletions
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h index 7bcc09a729..6c41680e3e 100644 --- a/include/core/SkCanvas.h +++ b/include/core/SkCanvas.h @@ -672,6 +672,11 @@ public: bitmap's original width/height, then the bitmap will be drawn as if it were in a Shader with CLAMP mode. Thus the color outside of the original width/height will be the edge color replicated. + + If a shader is present on the paint it will be ignored, except in the + case where the bitmap is kA8_Config. In that case, the color is + generated by the shader. + @param bitmap The bitmap to be drawn @param left The position of the left side of the bitmap being drawn @param top The position of the top side of the bitmap being drawn diff --git a/include/core/SkShader.h b/include/core/SkShader.h index 11956ce0d2..cdb7a2fdbf 100644 --- a/include/core/SkShader.h +++ b/include/core/SkShader.h @@ -334,6 +334,9 @@ public: * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader * may be returned. * + * If the src is kA8_Config then that mask will be colorized using the color on + * the paint. + * * @param src The bitmap to use inside the shader * @param tmx The tiling mode to use when sampling the bitmap in the x-direction. * @param tmy The tiling mode to use when sampling the bitmap in the y-direction. |