diff options
author | Mike Klein <mtklein@chromium.org> | 2017-06-22 13:15:13 -0700 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-07-21 16:51:33 +0000 |
commit | 7634330c98356548cacd63e805688d20579fd1f5 (patch) | |
tree | 50683c88b974bb97cc9ea75a54b35f74a0c6e461 /include | |
parent | a7ba6e7fcc9a9774bee6c5613efa662c311d04ef (diff) |
reduce code size in GrGLTestInterface.o and GrGLAssembleInterface.o
All these std::function instantiations fill the object files up with
almost 1MB of boilerplate generated code. I think we can do better by
implementing GrGLFunction as its own std::function-like type with much
less overhead, bringing the total object file size down to about 200K.
This reduces DM from 28780344 to 27726144 on my Mac, a touch above 1MB.
Change-Id: I219a86737d1dfb8b68e4eb47b51a8a98b18ff282
Reviewed-on: https://skia-review.googlesource.com/20551
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Diffstat (limited to 'include')
-rw-r--r-- | include/gpu/gl/GrGLFunctions.h | 697 |
1 files changed, 373 insertions, 324 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h index c1b3d0dd68..90c3de1caa 100644 --- a/include/gpu/gl/GrGLFunctions.h +++ b/include/gpu/gl/GrGLFunctions.h @@ -9,7 +9,6 @@ #ifndef GrGLFunctions_DEFINED #define GrGLFunctions_DEFINED -#include <functional> #include "GrGLTypes.h" #include "../private/SkTLogic.h" @@ -17,369 +16,419 @@ extern "C" { /////////////////////////////////////////////////////////////////////////////// -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindImageTextureProc)(GrGLuint unit, GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLenum access, GrGLenum format); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearTexImageProc)(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type,const GrGLvoid * data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type,const GrGLvoid * data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid* indirect); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawRangeElementsProc)(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetMultisamplefvProc)(GrGLenum pname, GrGLuint index, GrGLfloat* val); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision); -typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name); -typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); -typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureProc)(GrGLuint texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMemoryBarrierProc)(GrGLbitfield barriers); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMemoryBarrierByRegionProc)(GrGLbitfield barriers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPolygonModeProc)(GrGLenum face, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLActiveTextureProc)(GrGLenum texture); +typedef GrGLvoid (* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); +typedef GrGLvoid (* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); +typedef GrGLvoid (* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); +typedef GrGLvoid (* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); +typedef GrGLvoid (* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); +typedef GrGLvoid (* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); +typedef GrGLvoid (* GrGLBindImageTextureProc)(GrGLuint unit, GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLenum access, GrGLenum format); +typedef GrGLvoid (* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); +typedef GrGLvoid (* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); +typedef GrGLvoid (* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); +typedef GrGLvoid (* GrGLBindVertexArrayProc)(GrGLuint array); +typedef GrGLvoid (* GrGLBlendBarrierProc)(); +typedef GrGLvoid (* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); +typedef GrGLvoid (* GrGLBlendEquationProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); +typedef GrGLvoid (* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); +typedef GrGLvoid (* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); +typedef GrGLvoid (* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); +typedef GrGLenum (* GrGLCheckFramebufferStatusProc)(GrGLenum target); +typedef GrGLvoid (* GrGLClearProc)(GrGLbitfield mask); +typedef GrGLvoid (* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); +typedef GrGLvoid (* GrGLClearStencilProc)(GrGLint s); +typedef GrGLvoid (* GrGLClearTexImageProc)(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type,const GrGLvoid * data); +typedef GrGLvoid (* GrGLClearTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type,const GrGLvoid * data); +typedef GrGLvoid (* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); +typedef GrGLvoid (* GrGLCompileShaderProc)(GrGLuint shader); +typedef GrGLvoid (* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); +typedef GrGLvoid (* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); +typedef GrGLvoid (* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLuint (* GrGLCreateProgramProc)(); +typedef GrGLuint (* GrGLCreateShaderProc)(GrGLenum type); +typedef GrGLvoid (* GrGLCullFaceProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); +typedef GrGLvoid (* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); +typedef GrGLvoid (* GrGLDeleteProgramProc)(GrGLuint program); +typedef GrGLvoid (* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); +typedef GrGLvoid (* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); +typedef GrGLvoid (* GrGLDeleteShaderProc)(GrGLuint shader); +typedef GrGLvoid (* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); +typedef GrGLvoid (* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays); +typedef GrGLvoid (* GrGLDepthMaskProc)(GrGLboolean flag); +typedef GrGLvoid (* GrGLDisableProc)(GrGLenum cap); +typedef GrGLvoid (* GrGLDisableVertexAttribArrayProc)(GrGLuint index); +typedef GrGLvoid (* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); +typedef GrGLvoid (* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount); +typedef GrGLvoid (* GrGLDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid* indirect); +typedef GrGLvoid (* GrGLDrawBufferProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); +typedef GrGLvoid (* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); +typedef GrGLvoid (* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount); +typedef GrGLvoid (* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect); +typedef GrGLvoid (* GrGLDrawRangeElementsProc)(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); +typedef GrGLvoid (* GrGLEnableProc)(GrGLenum cap); +typedef GrGLvoid (* GrGLEnableVertexAttribArrayProc)(GrGLuint index); +typedef GrGLvoid (* GrGLEndQueryProc)(GrGLenum target); +typedef GrGLvoid (* GrGLFinishProc)(); +typedef GrGLvoid (* GrGLFlushProc)(); +typedef GrGLvoid (* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length); +typedef GrGLvoid (* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); +typedef GrGLvoid (* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples); +typedef GrGLvoid (* GrGLFrontFaceProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); +typedef GrGLvoid (* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); +typedef GrGLvoid (* GrGLGenerateMipmapProc)(GrGLenum target); +typedef GrGLvoid (* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); +typedef GrGLvoid (* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); +typedef GrGLvoid (* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); +typedef GrGLvoid (* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays); +typedef GrGLvoid (* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); +typedef GrGLenum (* GrGLGetErrorProc)(); +typedef GrGLvoid (* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetMultisamplefvProc)(GrGLenum pname, GrGLuint index, GrGLfloat* val); +typedef GrGLvoid (* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); +typedef GrGLvoid (* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); +typedef GrGLvoid (* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); +typedef GrGLvoid (* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); +typedef GrGLvoid (* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); +typedef GrGLvoid (* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision); +typedef const GrGLubyte* (* GrGLGetStringProc)(GrGLenum name); +typedef const GrGLubyte* (* GrGLGetStringiProc)(GrGLenum name, GrGLuint index); +typedef GrGLvoid (* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); +typedef GrGLint (* GrGLGetUniformLocationProc)(GrGLuint program, const char* name); +typedef GrGLvoid (* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker); +typedef GrGLvoid (* GrGLInvalidateBufferDataProc)(GrGLuint buffer); +typedef GrGLvoid (* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); +typedef GrGLvoid (* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments); +typedef GrGLvoid (* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth); +typedef GrGLboolean (* GrGLIsTextureProc)(GrGLuint texture); +typedef GrGLvoid (* GrGLLineWidthProc)(GrGLfloat width); +typedef GrGLvoid (* GrGLLinkProgramProc)(GrGLuint program); +typedef GrGLvoid* (* GrGLMapBufferProc)(GrGLenum target, GrGLenum access); +typedef GrGLvoid* (* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); +typedef GrGLvoid* (* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access); +typedef GrGLvoid* (* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access); +typedef GrGLvoid* (* GrGLMemoryBarrierProc)(GrGLbitfield barriers); +typedef GrGLvoid* (* GrGLMemoryBarrierByRegionProc)(GrGLbitfield barriers); +typedef GrGLvoid (* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); +typedef GrGLvoid (* GrGLPolygonModeProc)(GrGLenum face, GrGLenum mode); +typedef GrGLvoid (* GrGLPopGroupMarkerProc)(); +typedef GrGLvoid (* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker); +typedef GrGLvoid (* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); +typedef GrGLvoid (* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations); +typedef GrGLvoid (* GrGLReadBufferProc)(GrGLenum src); +typedef GrGLvoid (* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); +typedef GrGLvoid (* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLResolveMultisampleFramebufferProc)(); +typedef GrGLvoid (* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); // GL_CHROMIUM_bind_uniform_location -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocationProc)(GrGLuint program, GrGLint location, const char* name); +typedef GrGLvoid (* GrGLBindUniformLocationProc)(GrGLuint program, GrGLint location, const char* name); #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); +typedef GrGLvoid (* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); #else -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); +typedef GrGLvoid (* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); #endif -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexBufferProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexBufferRangeProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribIPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilMaskProc)(GrGLuint mask); +typedef GrGLvoid (* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); +typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); +typedef GrGLvoid (* GrGLTexBufferProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer); +typedef GrGLvoid (* GrGLTexBufferRangeProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size); +typedef GrGLvoid (* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); +typedef GrGLvoid (* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); +typedef GrGLvoid (* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params); +typedef GrGLvoid (* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments); +typedef GrGLvoid (* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); +typedef GrGLvoid (* GrGLTextureBarrierProc)(); +typedef GrGLvoid (* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); +typedef GrGLvoid (* GrGLUniform1iProc)(GrGLint location, GrGLint v0); +typedef GrGLvoid (* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); +typedef GrGLvoid (* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); +typedef GrGLvoid (* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); +typedef GrGLvoid (* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); +typedef GrGLvoid (* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); +typedef GrGLvoid (* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); +typedef GrGLvoid (* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); +typedef GrGLvoid (* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); +typedef GrGLvoid (* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); +typedef GrGLboolean (* GrGLUnmapBufferProc)(GrGLenum target); +typedef GrGLvoid (* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem); +typedef GrGLvoid (* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem); +typedef GrGLvoid (* GrGLUseProgramProc)(GrGLuint program); +typedef GrGLvoid (* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value); +typedef GrGLvoid (* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values); +typedef GrGLvoid (* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values); +typedef GrGLvoid (* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); +typedef GrGLvoid (* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor); +typedef GrGLvoid (* GrGLVertexAttribIPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr); +typedef GrGLvoid (* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); +typedef GrGLvoid (* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); /* GL_NV_path_rendering */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues); +typedef GrGLvoid (* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m); +typedef GrGLvoid (* GrGLMatrixLoadIdentityProc)(GrGLenum); +typedef GrGLvoid (* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); +typedef GrGLvoid (* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value); +typedef GrGLvoid (* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value); +typedef GrGLuint (* GrGLGenPathsProc)(GrGLsizei range); +typedef GrGLvoid (* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range); +typedef GrGLboolean (* GrGLIsPathProc)(GrGLuint path); +typedef GrGLvoid (* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode); +typedef GrGLvoid (* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode); +typedef GrGLvoid (* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues); // NV_path_rendering v1.2 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode); +typedef GrGLvoid (* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode); +typedef GrGLvoid (* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); // NV_path_rendering v1.3 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs); +typedef GrGLvoid (* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs); // CHROMIUM_path_rendering -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragmentInputLocationProc)(GrGLuint program, GrGLint location, const GrGLchar* name); +typedef GrGLvoid (* GrGLBindFragmentInputLocationProc)(GrGLuint program, GrGLint location, const GrGLchar* name); /* ARB_program_interface_query */ -typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name); +typedef GrGLint (* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name); /* GL_NV_framebuffer_mixed_samples */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components); +typedef GrGLvoid (* GrGLCoverageModulationProc)(GrGLenum components); /* EXT_multi_draw_indirect */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMultiDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMultiDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); +typedef GrGLvoid (* GrGLMultiDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); +typedef GrGLvoid (* GrGLMultiDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); /* NV_bindless_texture */ -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureHandleProc)(GrGLuint texture); -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle); -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsImageHandleResidentProc)(GrGLuint64 handle); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value); +typedef GrGLuint64 (* GrGLGetTextureHandleProc)(GrGLuint texture); +typedef GrGLuint64 (* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler); +typedef GrGLvoid (* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle); +typedef GrGLvoid (* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle); +typedef GrGLuint64 (* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format); +typedef GrGLvoid (* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access); +typedef GrGLvoid (* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle); +typedef GrGLboolean (* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle); +typedef GrGLboolean (* GrGLIsImageHandleResidentProc)(GrGLuint64 handle); +typedef GrGLvoid (* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0); +typedef GrGLvoid (* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value); +typedef GrGLvoid (* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0); +typedef GrGLvoid (* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value); /* ARB_sample_shading */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMinSampleShadingProc)(GrGLfloat value); +typedef GrGLvoid (* GrGLMinSampleShadingProc)(GrGLfloat value); /* EXT_direct_state_access */ // (In the future some of these methods may be omitted) -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param); +typedef GrGLvoid (* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param); +typedef GrGLvoid (* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param); +typedef GrGLvoid (* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param); +typedef GrGLvoid (* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border); +typedef GrGLvoid (* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border); +typedef GrGLvoid (* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width); +typedef GrGLvoid (* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels); +typedef GrGLvoid (* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params); +typedef GrGLvoid (* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params); +typedef GrGLvoid (* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params); // OpenGL 1.2 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img); +typedef GrGLvoid (* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img); // OpenGL 1.5 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapNamedBufferProc)(GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data); +typedef GrGLvoid (* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage); +typedef GrGLvoid (* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data); +typedef GrGLvoid* (* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access); +typedef GrGLboolean (* GrGLUnmapNamedBufferProc)(GrGLuint buffer); +typedef GrGLvoid (* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params); +typedef GrGLvoid (* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data); // OpenGL 2.0 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0); +typedef GrGLvoid (* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1); +typedef GrGLvoid (* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2); +typedef GrGLvoid (* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3); +typedef GrGLvoid (* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0); +typedef GrGLvoid (* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1); +typedef GrGLvoid (* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); +typedef GrGLvoid (* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); +typedef GrGLvoid (* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); // OpenGL 2.1 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); // OpenGL 3.0 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); +typedef GrGLvoid (* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLenum (* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target); +typedef GrGLvoid (* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset); +typedef GrGLvoid (* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); +typedef GrGLvoid (* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target); +typedef GrGLvoid (* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode); +typedef GrGLvoid (* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs); +typedef GrGLvoid (* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode); +typedef GrGLvoid (* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param); +typedef GrGLvoid (* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size); +typedef GrGLvoid (* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); +typedef GrGLvoid (* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); +typedef GrGLvoid (* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); +typedef GrGLvoid (* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); +typedef GrGLvoid (* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param); +typedef GrGLvoid (* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param); +typedef GrGLvoid (* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param); +typedef GrGLvoid (* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param); +typedef GrGLvoid* (* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); +typedef GrGLvoid (* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); // OpenGL 3.1 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBufferProc)(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer); +typedef GrGLvoid (* GrGLTextureBufferProc)(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer); /* ARB_sync */ -typedef GrGLsync (GR_GL_FUNCTION_TYPE* GrGLFenceSyncProc)(GrGLenum condition, GrGLbitfield flags); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsSyncProc)(GrGLsync sync); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLClientWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteSyncProc)(GrGLsync sync); +typedef GrGLsync (* GrGLFenceSyncProc)(GrGLenum condition, GrGLbitfield flags); +typedef GrGLboolean (* GrGLIsSyncProc)(GrGLsync sync); +typedef GrGLenum (* GrGLClientWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); +typedef GrGLvoid (* GrGLWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); +typedef GrGLvoid (* GrGLDeleteSyncProc)(GrGLsync sync); /* ARB_internalformat_query */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetInternalformativProc)(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params); +typedef GrGLvoid (* GrGLGetInternalformativProc)(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params); /* KHR_debug */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopDebugGroupProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label); +typedef GrGLvoid (* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled); +typedef GrGLvoid (* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf); +typedef GrGLvoid (* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam); +typedef GrGLuint (* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog); +typedef GrGLvoid (* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message); +typedef GrGLvoid (* GrGLPopDebugGroupProc)(); +typedef GrGLvoid (* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label); /** EXT_window_rectangles */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWindowRectanglesProc)(GrGLenum mode, GrGLsizei count, const GrGLint box[]); +typedef GrGLvoid (* GrGLWindowRectanglesProc)(GrGLenum mode, GrGLsizei count, const GrGLint box[]); /** EGL functions */ -typedef const char* (GR_GL_FUNCTION_TYPE* GrEGLQueryStringProc)(GrEGLDisplay dpy, GrEGLint name); -typedef GrEGLDisplay (GR_GL_FUNCTION_TYPE* GrEGLGetCurrentDisplayProc)(); -typedef GrEGLImage (GR_GL_FUNCTION_TYPE* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list); -typedef GrEGLBoolean (GR_GL_FUNCTION_TYPE* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImage image); +typedef const char* (* GrEGLQueryStringProc)(GrEGLDisplay dpy, GrEGLint name); +typedef GrEGLDisplay (* GrEGLGetCurrentDisplayProc)(); +typedef GrEGLImage (* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list); +typedef GrEGLBoolean (* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImage image); } // extern "C" -template <typename GLPTR> using GrGLFunction = std::function<skstd::remove_pointer_t<GLPTR>>; +// This is a lighter-weight std::function, trying to reduce code size and compile time +// by only supporting the exact use cases we require. +template <typename T> class GrGLFunction; + +template <typename R, typename... Args> +class GrGLFunction<R(*)(Args...)>{ +public: + // Construct empty. + GrGLFunction() : fCall(nullptr) {} + GrGLFunction(std::nullptr_t) : GrGLFunction() {} + + // Construct from a simple function pointer. + GrGLFunction(R (GR_GL_FUNCTION_TYPE* fn_ptr)(Args...)) : GrGLFunction() { + if (fn_ptr) { + memcpy(fBuf, &fn_ptr, sizeof(fn_ptr)); + fCall = [](const void* buf, Args... args) { + auto fn_ptr = *(R (GR_GL_FUNCTION_TYPE**)(Args...))buf; + return fn_ptr(args...); + }; + } + } + + // Construct from a small closure. + template <typename Closure> + GrGLFunction(Closure closure) : GrGLFunction() { + static_assert(sizeof(Closure) <= sizeof(fBuf), "fBuf is too small"); + #if defined(__APPLE__) // I am having serious trouble getting these to work with all STLs... + static_assert(std::is_trivially_copyable<Closure>::value, ""); + static_assert(std::is_trivially_destructible<Closure>::value, ""); + #endif + + memcpy(fBuf, &closure, sizeof(closure)); + fCall = [](const void* buf, Args... args) { + auto closure = (const Closure*)buf; + return (*closure)(args...); + }; + } + + R operator()(Args... args) const { + SkASSERT(fCall); + return fCall(fBuf, args...); + } + + explicit operator bool() const { + return fCall != nullptr; + } + +private: + R (*fCall)(const void*, Args...); + size_t fBuf[4]; +}; #endif |