diff options
-rw-r--r-- | include/gpu/gl/GrGLFunctions.h | 697 | ||||
-rw-r--r-- | src/gpu/gl/GrGLCaps.cpp | 2 | ||||
-rw-r--r-- | src/gpu/gl/GrGLInterface.cpp | 694 | ||||
-rw-r--r-- | src/gpu/gl/GrGLPathRendering.cpp | 3 | ||||
-rw-r--r-- | src/gpu/gl/GrGLTestInterface.cpp | 10 |
5 files changed, 727 insertions, 679 deletions
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h index c1b3d0dd68..90c3de1caa 100644 --- a/include/gpu/gl/GrGLFunctions.h +++ b/include/gpu/gl/GrGLFunctions.h @@ -9,7 +9,6 @@ #ifndef GrGLFunctions_DEFINED #define GrGLFunctions_DEFINED -#include <functional> #include "GrGLTypes.h" #include "../private/SkTLogic.h" @@ -17,369 +16,419 @@ extern "C" { /////////////////////////////////////////////////////////////////////////////// -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLActiveTextureProc)(GrGLenum texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindImageTextureProc)(GrGLuint unit, GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLenum access, GrGLenum format); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindVertexArrayProc)(GrGLuint array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendBarrierProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendEquationProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearTexImageProc)(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type,const GrGLvoid * data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type,const GrGLvoid * data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteProgramProc)(GrGLuint program); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteShaderProc)(GrGLuint shader); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDepthMaskProc)(GrGLboolean flag); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableProc)(GrGLenum cap); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexAttribArrayProc)(GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid* indirect); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBufferProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawRangeElementsProc)(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFinishProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFrontFaceProc)(GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateMipmapProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLGetErrorProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetMultisamplefvProc)(GrGLenum pname, GrGLuint index, GrGLfloat* val); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision); -typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringProc)(GrGLenum name); -typedef const GrGLubyte* (GR_GL_FUNCTION_TYPE* GrGLGetStringiProc)(GrGLenum name, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); -typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetUniformLocationProc)(GrGLuint program, const char* name); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferDataProc)(GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureProc)(GrGLuint texture); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLineWidthProc)(GrGLfloat width); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLLinkProgramProc)(GrGLuint program); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferProc)(GrGLenum target, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMemoryBarrierProc)(GrGLbitfield barriers); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMemoryBarrierByRegionProc)(GrGLbitfield barriers); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPolygonModeProc)(GrGLenum face, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopGroupMarkerProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadBufferProc)(GrGLenum src); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLResolveMultisampleFramebufferProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLActiveTextureProc)(GrGLenum texture); +typedef GrGLvoid (* GrGLAttachShaderProc)(GrGLuint program, GrGLuint shader); +typedef GrGLvoid (* GrGLBeginQueryProc)(GrGLenum target, GrGLuint id); +typedef GrGLvoid (* GrGLBindAttribLocationProc)(GrGLuint program, GrGLuint index, const char* name); +typedef GrGLvoid (* GrGLBindBufferProc)(GrGLenum target, GrGLuint buffer); +typedef GrGLvoid (* GrGLBindFramebufferProc)(GrGLenum target, GrGLuint framebuffer); +typedef GrGLvoid (* GrGLBindRenderbufferProc)(GrGLenum target, GrGLuint renderbuffer); +typedef GrGLvoid (* GrGLBindImageTextureProc)(GrGLuint unit, GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLenum access, GrGLenum format); +typedef GrGLvoid (* GrGLBindTextureProc)(GrGLenum target, GrGLuint texture); +typedef GrGLvoid (* GrGLBindFragDataLocationProc)(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name); +typedef GrGLvoid (* GrGLBindFragDataLocationIndexedProc)(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name); +typedef GrGLvoid (* GrGLBindVertexArrayProc)(GrGLuint array); +typedef GrGLvoid (* GrGLBlendBarrierProc)(); +typedef GrGLvoid (* GrGLBlendColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); +typedef GrGLvoid (* GrGLBlendEquationProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLBlendFuncProc)(GrGLenum sfactor, GrGLenum dfactor); +typedef GrGLvoid (* GrGLBlitFramebufferProc)(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter); +typedef GrGLvoid (* GrGLBufferDataProc)(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage); +typedef GrGLvoid (* GrGLBufferSubDataProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data); +typedef GrGLenum (* GrGLCheckFramebufferStatusProc)(GrGLenum target); +typedef GrGLvoid (* GrGLClearProc)(GrGLbitfield mask); +typedef GrGLvoid (* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); +typedef GrGLvoid (* GrGLClearStencilProc)(GrGLint s); +typedef GrGLvoid (* GrGLClearTexImageProc)(GrGLuint texture, GrGLint level, GrGLenum format, GrGLenum type,const GrGLvoid * data); +typedef GrGLvoid (* GrGLClearTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type,const GrGLvoid * data); +typedef GrGLvoid (* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); +typedef GrGLvoid (* GrGLCompileShaderProc)(GrGLuint shader); +typedef GrGLvoid (* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); +typedef GrGLvoid (* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); +typedef GrGLvoid (* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLuint (* GrGLCreateProgramProc)(); +typedef GrGLuint (* GrGLCreateShaderProc)(GrGLenum type); +typedef GrGLvoid (* GrGLCullFaceProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); +typedef GrGLvoid (* GrGLDeleteFramebuffersProc)(GrGLsizei n, const GrGLuint *framebuffers); +typedef GrGLvoid (* GrGLDeleteProgramProc)(GrGLuint program); +typedef GrGLvoid (* GrGLDeleteQueriesProc)(GrGLsizei n, const GrGLuint *ids); +typedef GrGLvoid (* GrGLDeleteRenderbuffersProc)(GrGLsizei n, const GrGLuint *renderbuffers); +typedef GrGLvoid (* GrGLDeleteShaderProc)(GrGLuint shader); +typedef GrGLvoid (* GrGLDeleteTexturesProc)(GrGLsizei n, const GrGLuint* textures); +typedef GrGLvoid (* GrGLDeleteVertexArraysProc)(GrGLsizei n, const GrGLuint *arrays); +typedef GrGLvoid (* GrGLDepthMaskProc)(GrGLboolean flag); +typedef GrGLvoid (* GrGLDisableProc)(GrGLenum cap); +typedef GrGLvoid (* GrGLDisableVertexAttribArrayProc)(GrGLuint index); +typedef GrGLvoid (* GrGLDrawArraysProc)(GrGLenum mode, GrGLint first, GrGLsizei count); +typedef GrGLvoid (* GrGLDrawArraysInstancedProc)(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount); +typedef GrGLvoid (* GrGLDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid* indirect); +typedef GrGLvoid (* GrGLDrawBufferProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLDrawBuffersProc)(GrGLsizei n, const GrGLenum* bufs); +typedef GrGLvoid (* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); +typedef GrGLvoid (* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount); +typedef GrGLvoid (* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid* indirect); +typedef GrGLvoid (* GrGLDrawRangeElementsProc)(GrGLenum mode, GrGLuint start, GrGLuint end, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); +typedef GrGLvoid (* GrGLEnableProc)(GrGLenum cap); +typedef GrGLvoid (* GrGLEnableVertexAttribArrayProc)(GrGLuint index); +typedef GrGLvoid (* GrGLEndQueryProc)(GrGLenum target); +typedef GrGLvoid (* GrGLFinishProc)(); +typedef GrGLvoid (* GrGLFlushProc)(); +typedef GrGLvoid (* GrGLFlushMappedBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length); +typedef GrGLvoid (* GrGLFramebufferRenderbufferProc)(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); +typedef GrGLvoid (* GrGLFramebufferTexture2DProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLFramebufferTexture2DMultisampleProc)(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples); +typedef GrGLvoid (* GrGLFrontFaceProc)(GrGLenum mode); +typedef GrGLvoid (* GrGLGenBuffersProc)(GrGLsizei n, GrGLuint* buffers); +typedef GrGLvoid (* GrGLGenFramebuffersProc)(GrGLsizei n, GrGLuint *framebuffers); +typedef GrGLvoid (* GrGLGenerateMipmapProc)(GrGLenum target); +typedef GrGLvoid (* GrGLGenQueriesProc)(GrGLsizei n, GrGLuint *ids); +typedef GrGLvoid (* GrGLGenRenderbuffersProc)(GrGLsizei n, GrGLuint *renderbuffers); +typedef GrGLvoid (* GrGLGenTexturesProc)(GrGLsizei n, GrGLuint* textures); +typedef GrGLvoid (* GrGLGenVertexArraysProc)(GrGLsizei n, GrGLuint *arrays); +typedef GrGLvoid (* GrGLGetBufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); +typedef GrGLenum (* GrGLGetErrorProc)(); +typedef GrGLvoid (* GrGLGetFramebufferAttachmentParameterivProc)(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetIntegervProc)(GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetMultisamplefvProc)(GrGLenum pname, GrGLuint index, GrGLfloat* val); +typedef GrGLvoid (* GrGLGetProgramInfoLogProc)(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog); +typedef GrGLvoid (* GrGLGetProgramivProc)(GrGLuint program, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetQueryivProc)(GrGLenum GLtarget, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetQueryObjecti64vProc)(GrGLuint id, GrGLenum pname, GrGLint64 *params); +typedef GrGLvoid (* GrGLGetQueryObjectivProc)(GrGLuint id, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetQueryObjectui64vProc)(GrGLuint id, GrGLenum pname, GrGLuint64 *params); +typedef GrGLvoid (* GrGLGetQueryObjectuivProc)(GrGLuint id, GrGLenum pname, GrGLuint *params); +typedef GrGLvoid (* GrGLGetRenderbufferParameterivProc)(GrGLenum target, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetShaderInfoLogProc)(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog); +typedef GrGLvoid (* GrGLGetShaderivProc)(GrGLuint shader, GrGLenum pname, GrGLint* params); +typedef GrGLvoid (* GrGLGetShaderPrecisionFormatProc)(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision); +typedef const GrGLubyte* (* GrGLGetStringProc)(GrGLenum name); +typedef const GrGLubyte* (* GrGLGetStringiProc)(GrGLenum name, GrGLuint index); +typedef GrGLvoid (* GrGLGetTexLevelParameterivProc)(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params); +typedef GrGLint (* GrGLGetUniformLocationProc)(GrGLuint program, const char* name); +typedef GrGLvoid (* GrGLInsertEventMarkerProc)(GrGLsizei length, const char* marker); +typedef GrGLvoid (* GrGLInvalidateBufferDataProc)(GrGLuint buffer); +typedef GrGLvoid (* GrGLInvalidateBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); +typedef GrGLvoid (* GrGLInvalidateFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments); +typedef GrGLvoid (* GrGLInvalidateSubFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLInvalidateTexImageProc)(GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLInvalidateTexSubImageProc)(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth); +typedef GrGLboolean (* GrGLIsTextureProc)(GrGLuint texture); +typedef GrGLvoid (* GrGLLineWidthProc)(GrGLfloat width); +typedef GrGLvoid (* GrGLLinkProgramProc)(GrGLuint program); +typedef GrGLvoid* (* GrGLMapBufferProc)(GrGLenum target, GrGLenum access); +typedef GrGLvoid* (* GrGLMapBufferRangeProc)(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); +typedef GrGLvoid* (* GrGLMapBufferSubDataProc)(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access); +typedef GrGLvoid* (* GrGLMapTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access); +typedef GrGLvoid* (* GrGLMemoryBarrierProc)(GrGLbitfield barriers); +typedef GrGLvoid* (* GrGLMemoryBarrierByRegionProc)(GrGLbitfield barriers); +typedef GrGLvoid (* GrGLPixelStoreiProc)(GrGLenum pname, GrGLint param); +typedef GrGLvoid (* GrGLPolygonModeProc)(GrGLenum face, GrGLenum mode); +typedef GrGLvoid (* GrGLPopGroupMarkerProc)(); +typedef GrGLvoid (* GrGLPushGroupMarkerProc)(GrGLsizei length, const char* marker); +typedef GrGLvoid (* GrGLQueryCounterProc)(GrGLuint id, GrGLenum target); +typedef GrGLvoid (* GrGLRasterSamplesProc)(GrGLuint samples, GrGLboolean fixedsamplelocations); +typedef GrGLvoid (* GrGLReadBufferProc)(GrGLenum src); +typedef GrGLvoid (* GrGLReadPixelsProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels); +typedef GrGLvoid (* GrGLRenderbufferStorageProc)(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLRenderbufferStorageMultisampleProc)(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLResolveMultisampleFramebufferProc)(); +typedef GrGLvoid (* GrGLScissorProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); // GL_CHROMIUM_bind_uniform_location -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindUniformLocationProc)(GrGLuint program, GrGLint location, const char* name); +typedef GrGLvoid (* GrGLBindUniformLocationProc)(GrGLuint program, GrGLint location, const char* name); #if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); +typedef GrGLvoid (* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length); #else -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); +typedef GrGLvoid (* GrGLShaderSourceProc)(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length); #endif -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskProc)(GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexBufferProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexBufferRangeProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBarrierProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1iProc)(GrGLint location, GrGLint v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferProc)(GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUseProgramProc)(GrGLuint program); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribIPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilFuncSeparateProc)(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilMaskProc)(GrGLuint mask); +typedef GrGLvoid (* GrGLStencilMaskSeparateProc)(GrGLenum face, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilOpProc)(GrGLenum fail, GrGLenum zfail, GrGLenum zpass); +typedef GrGLvoid (* GrGLStencilOpSeparateProc)(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass); +typedef GrGLvoid (* GrGLTexBufferProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer); +typedef GrGLvoid (* GrGLTexBufferRangeProc)(GrGLenum target, GrGLenum internalformat, GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size); +typedef GrGLvoid (* GrGLTexImage2DProc)(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); +typedef GrGLvoid (* GrGLTexParameteriProc)(GrGLenum target, GrGLenum pname, GrGLint param); +typedef GrGLvoid (* GrGLTexParameterivProc)(GrGLenum target, GrGLenum pname, const GrGLint* params); +typedef GrGLvoid (* GrGLTexStorage2DProc)(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLDiscardFramebufferProc)(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments); +typedef GrGLvoid (* GrGLTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels); +typedef GrGLvoid (* GrGLTextureBarrierProc)(); +typedef GrGLvoid (* GrGLUniform1fProc)(GrGLint location, GrGLfloat v0); +typedef GrGLvoid (* GrGLUniform1iProc)(GrGLint location, GrGLint v0); +typedef GrGLvoid (* GrGLUniform1fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform1ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniform2fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1); +typedef GrGLvoid (* GrGLUniform2iProc)(GrGLint location, GrGLint v0, GrGLint v1); +typedef GrGLvoid (* GrGLUniform2fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform2ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniform3fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2); +typedef GrGLvoid (* GrGLUniform3iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); +typedef GrGLvoid (* GrGLUniform3fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform3ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniform4fProc)(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3); +typedef GrGLvoid (* GrGLUniform4iProc)(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); +typedef GrGLvoid (* GrGLUniform4fvProc)(GrGLint location, GrGLsizei count, const GrGLfloat* v); +typedef GrGLvoid (* GrGLUniform4ivProc)(GrGLint location, GrGLsizei count, const GrGLint* v); +typedef GrGLvoid (* GrGLUniformMatrix2fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); +typedef GrGLvoid (* GrGLUniformMatrix3fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); +typedef GrGLvoid (* GrGLUniformMatrix4fvProc)(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value); +typedef GrGLboolean (* GrGLUnmapBufferProc)(GrGLenum target); +typedef GrGLvoid (* GrGLUnmapBufferSubDataProc)(const GrGLvoid* mem); +typedef GrGLvoid (* GrGLUnmapTexSubImage2DProc)(const GrGLvoid* mem); +typedef GrGLvoid (* GrGLUseProgramProc)(GrGLuint program); +typedef GrGLvoid (* GrGLVertexAttrib1fProc)(GrGLuint indx, const GrGLfloat value); +typedef GrGLvoid (* GrGLVertexAttrib2fvProc)(GrGLuint indx, const GrGLfloat* values); +typedef GrGLvoid (* GrGLVertexAttrib3fvProc)(GrGLuint indx, const GrGLfloat* values); +typedef GrGLvoid (* GrGLVertexAttrib4fvProc)(GrGLuint indx, const GrGLfloat* values); +typedef GrGLvoid (* GrGLVertexAttribDivisorProc)(GrGLuint index, GrGLuint divisor); +typedef GrGLvoid (* GrGLVertexAttribIPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr); +typedef GrGLvoid (* GrGLVertexAttribPointerProc)(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr); +typedef GrGLvoid (* GrGLViewportProc)(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); /* GL_NV_path_rendering */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMatrixLoadIdentityProc)(GrGLenum); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGenPathsProc)(GrGLsizei range); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsPathProc)(GrGLuint path); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues); +typedef GrGLvoid (* GrGLMatrixLoadfProc)(GrGLenum matrixMode, const GrGLfloat* m); +typedef GrGLvoid (* GrGLMatrixLoadIdentityProc)(GrGLenum); +typedef GrGLvoid (* GrGLPathCommandsProc)(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords); +typedef GrGLvoid (* GrGLPathParameteriProc)(GrGLuint path, GrGLenum pname, GrGLint value); +typedef GrGLvoid (* GrGLPathParameterfProc)(GrGLuint path, GrGLenum pname, GrGLfloat value); +typedef GrGLuint (* GrGLGenPathsProc)(GrGLsizei range); +typedef GrGLvoid (* GrGLDeletePathsProc)(GrGLuint path, GrGLsizei range); +typedef GrGLboolean (* GrGLIsPathProc)(GrGLuint path); +typedef GrGLvoid (* GrGLPathStencilFuncProc)(GrGLenum func, GrGLint ref, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask); +typedef GrGLvoid (* GrGLStencilFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLStencilStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLCoverFillPathProc)(GrGLuint path, GrGLenum coverMode); +typedef GrGLvoid (* GrGLCoverStrokePathProc)(GrGLuint name, GrGLenum coverMode); +typedef GrGLvoid (* GrGLCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues); // NV_path_rendering v1.2 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLStencilThenCoverFillPathProc)(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode); +typedef GrGLvoid (* GrGLStencilThenCoverStrokePathProc)(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode); +typedef GrGLvoid (* GrGLStencilThenCoverFillPathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); +typedef GrGLvoid (* GrGLStencilThenCoverStrokePathInstancedProc)(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues); // NV_path_rendering v1.3 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs); +typedef GrGLvoid (* GrGLProgramPathFragmentInputGenProc)(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs); // CHROMIUM_path_rendering -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLBindFragmentInputLocationProc)(GrGLuint program, GrGLint location, const GrGLchar* name); +typedef GrGLvoid (* GrGLBindFragmentInputLocationProc)(GrGLuint program, GrGLint location, const GrGLchar* name); /* ARB_program_interface_query */ -typedef GrGLint (GR_GL_FUNCTION_TYPE* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name); +typedef GrGLint (* GrGLGetProgramResourceLocationProc)(GrGLuint program, GrGLenum programInterface, const GrGLchar *name); /* GL_NV_framebuffer_mixed_samples */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCoverageModulationProc)(GrGLenum components); +typedef GrGLvoid (* GrGLCoverageModulationProc)(GrGLenum components); /* EXT_multi_draw_indirect */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMultiDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMultiDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); +typedef GrGLvoid (* GrGLMultiDrawArraysIndirectProc)(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); +typedef GrGLvoid (* GrGLMultiDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride); /* NV_bindless_texture */ -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureHandleProc)(GrGLuint texture); -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle); -typedef GrGLuint64 (GR_GL_FUNCTION_TYPE* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsImageHandleResidentProc)(GrGLuint64 handle); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value); +typedef GrGLuint64 (* GrGLGetTextureHandleProc)(GrGLuint texture); +typedef GrGLuint64 (* GrGLGetTextureSamplerHandleProc)(GrGLuint texture, GrGLuint sampler); +typedef GrGLvoid (* GrGLMakeTextureHandleResidentProc)(GrGLuint64 handle); +typedef GrGLvoid (* GrGLMakeTextureHandleNonResidentProc)(GrGLuint64 handle); +typedef GrGLuint64 (* GrGLGetImageHandleProc)(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format); +typedef GrGLvoid (* GrGLMakeImageHandleResidentProc)(GrGLuint64 handle, GrGLenum access); +typedef GrGLvoid (* GrGLMakeImageHandleNonResidentProc)(GrGLuint64 handle); +typedef GrGLboolean (* GrGLIsTextureHandleResidentProc)(GrGLuint64 handle); +typedef GrGLboolean (* GrGLIsImageHandleResidentProc)(GrGLuint64 handle); +typedef GrGLvoid (* GrGLUniformHandleui64Proc)(GrGLint location, GrGLuint64 v0); +typedef GrGLvoid (* GrGLUniformHandleui64vProc)(GrGLint location, GrGLsizei count, const GrGLuint64 *value); +typedef GrGLvoid (* GrGLProgramUniformHandleui64Proc)(GrGLuint program, GrGLint location, GrGLuint64 v0); +typedef GrGLvoid (* GrGLProgramUniformHandleui64vProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value); /* ARB_sample_shading */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLMinSampleShadingProc)(GrGLfloat value); +typedef GrGLvoid (* GrGLMinSampleShadingProc)(GrGLfloat value); /* EXT_direct_state_access */ // (In the future some of these methods may be omitted) -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLTextureParameteriProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param); +typedef GrGLvoid (* GrGLTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param); +typedef GrGLvoid (* GrGLTextureParameterfProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float param); +typedef GrGLvoid (* GrGLTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param); +typedef GrGLvoid (* GrGLTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLCopyTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border); +typedef GrGLvoid (* GrGLCopyTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border); +typedef GrGLvoid (* GrGLCopyTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width); +typedef GrGLvoid (* GrGLCopyTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLGetTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels); +typedef GrGLvoid (* GrGLGetTextureParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params); +typedef GrGLvoid (* GrGLGetTextureParameterivProc)(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetTextureLevelParameterfvProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params); +typedef GrGLvoid (* GrGLGetTextureLevelParameterivProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params); // OpenGL 1.2 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img); +typedef GrGLvoid (* GrGLTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels); +typedef GrGLvoid (* GrGLCopyTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLCompressedTextureImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureSubImage3DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureSubImage2DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLCompressedTextureSubImage1DProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data); +typedef GrGLvoid (* GrGLGetCompressedTextureImageProc)(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img); // OpenGL 1.5 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLUnmapNamedBufferProc)(GrGLuint buffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data); +typedef GrGLvoid (* GrGLNamedBufferDataProc)(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage); +typedef GrGLvoid (* GrGLNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data); +typedef GrGLvoid* (* GrGLMapNamedBufferProc)(GrGLuint buffer, GrGLenum access); +typedef GrGLboolean (* GrGLUnmapNamedBufferProc)(GrGLuint buffer); +typedef GrGLvoid (* GrGLGetNamedBufferParameterivProc)(GrGLuint buffer, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGetNamedBufferPointervProc)(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params); +typedef GrGLvoid (* GrGLGetNamedBufferSubDataProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data); // OpenGL 2.0 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniform1fProc)(GrGLuint program, GrGLint location, float v0); +typedef GrGLvoid (* GrGLProgramUniform2fProc)(GrGLuint program, GrGLint location, float v0, float v1); +typedef GrGLvoid (* GrGLProgramUniform3fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2); +typedef GrGLvoid (* GrGLProgramUniform4fProc)(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3); +typedef GrGLvoid (* GrGLProgramUniform1iProc)(GrGLuint program, GrGLint location, GrGLint v0); +typedef GrGLvoid (* GrGLProgramUniform2iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1); +typedef GrGLvoid (* GrGLProgramUniform3iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2); +typedef GrGLvoid (* GrGLProgramUniform4iProc)(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3); +typedef GrGLvoid (* GrGLProgramUniform1fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, const float *value); +typedef GrGLvoid (* GrGLProgramUniform1ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniform2ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniform3ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniform4ivProc)(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); // OpenGL 2.1 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix2x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix3x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix2x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix4x2fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix3x4fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); +typedef GrGLvoid (* GrGLProgramUniformMatrix4x3fvProc)(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value); // OpenGL 3.0 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param); -typedef GrGLvoid* (GR_GL_FUNCTION_TYPE* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); +typedef GrGLvoid (* GrGLNamedRenderbufferStorageProc)(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLvoid (* GrGLGetNamedRenderbufferParameterivProc)(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLNamedRenderbufferStorageMultisampleProc)(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height); +typedef GrGLenum (* GrGLCheckNamedFramebufferStatusProc)(GrGLuint framebuffer, GrGLenum target); +typedef GrGLvoid (* GrGLNamedFramebufferTexture1DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLNamedFramebufferTexture2DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level); +typedef GrGLvoid (* GrGLNamedFramebufferTexture3DProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset); +typedef GrGLvoid (* GrGLNamedFramebufferRenderbufferProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer); +typedef GrGLvoid (* GrGLGetNamedFramebufferAttachmentParameterivProc)(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params); +typedef GrGLvoid (* GrGLGenerateTextureMipmapProc)(GrGLuint texture, GrGLenum target); +typedef GrGLvoid (* GrGLFramebufferDrawBufferProc)(GrGLuint framebuffer, GrGLenum mode); +typedef GrGLvoid (* GrGLFramebufferDrawBuffersProc)(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs); +typedef GrGLvoid (* GrGLFramebufferReadBufferProc)(GrGLuint framebuffer, GrGLenum mode); +typedef GrGLvoid (* GrGLGetFramebufferParameterivProc)(GrGLuint framebuffer, GrGLenum pname, GrGLint *param); +typedef GrGLvoid (* GrGLNamedCopyBufferSubDataProc)(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size); +typedef GrGLvoid (* GrGLVertexArrayVertexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayEdgeFlagOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayIndexOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayNormalOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayMultiTexCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayFogCoordOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArraySecondaryColorOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayVertexAttribOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLVertexArrayVertexAttribIOffsetProc)(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset); +typedef GrGLvoid (* GrGLEnableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); +typedef GrGLvoid (* GrGLDisableVertexArrayProc)(GrGLuint vaobj, GrGLenum array); +typedef GrGLvoid (* GrGLEnableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); +typedef GrGLvoid (* GrGLDisableVertexArrayAttribProc)(GrGLuint vaobj, GrGLuint index); +typedef GrGLvoid (* GrGLGetVertexArrayIntegervProc)(GrGLuint vaobj, GrGLenum pname, GrGLint *param); +typedef GrGLvoid (* GrGLGetVertexArrayPointervProc)(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param); +typedef GrGLvoid (* GrGLGetVertexArrayIntegeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param); +typedef GrGLvoid (* GrGLGetVertexArrayPointeri_vProc)(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param); +typedef GrGLvoid* (* GrGLMapNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access); +typedef GrGLvoid (* GrGLFlushMappedNamedBufferRangeProc)(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length); // OpenGL 3.1 -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLTextureBufferProc)(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer); +typedef GrGLvoid (* GrGLTextureBufferProc)(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer); /* ARB_sync */ -typedef GrGLsync (GR_GL_FUNCTION_TYPE* GrGLFenceSyncProc)(GrGLenum condition, GrGLbitfield flags); -typedef GrGLboolean (GR_GL_FUNCTION_TYPE* GrGLIsSyncProc)(GrGLsync sync); -typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLClientWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteSyncProc)(GrGLsync sync); +typedef GrGLsync (* GrGLFenceSyncProc)(GrGLenum condition, GrGLbitfield flags); +typedef GrGLboolean (* GrGLIsSyncProc)(GrGLsync sync); +typedef GrGLenum (* GrGLClientWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); +typedef GrGLvoid (* GrGLWaitSyncProc)(GrGLsync sync, GrGLbitfield flags, GrGLuint64 timeout); +typedef GrGLvoid (* GrGLDeleteSyncProc)(GrGLsync sync); /* ARB_internalformat_query */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLGetInternalformativProc)(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params); +typedef GrGLvoid (* GrGLGetInternalformativProc)(GrGLenum target, GrGLenum internalformat, GrGLenum pname, GrGLsizei bufSize, GrGLint *params); /* KHR_debug */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLPopDebugGroupProc)(); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label); +typedef GrGLvoid (* GrGLDebugMessageControlProc)(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled); +typedef GrGLvoid (* GrGLDebugMessageInsertProc)(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf); +typedef GrGLvoid (* GrGLDebugMessageCallbackProc)(GRGLDEBUGPROC callback, const GrGLvoid* userParam); +typedef GrGLuint (* GrGLGetDebugMessageLogProc)(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog); +typedef GrGLvoid (* GrGLPushDebugGroupProc)(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message); +typedef GrGLvoid (* GrGLPopDebugGroupProc)(); +typedef GrGLvoid (* GrGLObjectLabelProc)(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label); /** EXT_window_rectangles */ -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLWindowRectanglesProc)(GrGLenum mode, GrGLsizei count, const GrGLint box[]); +typedef GrGLvoid (* GrGLWindowRectanglesProc)(GrGLenum mode, GrGLsizei count, const GrGLint box[]); /** EGL functions */ -typedef const char* (GR_GL_FUNCTION_TYPE* GrEGLQueryStringProc)(GrEGLDisplay dpy, GrEGLint name); -typedef GrEGLDisplay (GR_GL_FUNCTION_TYPE* GrEGLGetCurrentDisplayProc)(); -typedef GrEGLImage (GR_GL_FUNCTION_TYPE* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list); -typedef GrEGLBoolean (GR_GL_FUNCTION_TYPE* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImage image); +typedef const char* (* GrEGLQueryStringProc)(GrEGLDisplay dpy, GrEGLint name); +typedef GrEGLDisplay (* GrEGLGetCurrentDisplayProc)(); +typedef GrEGLImage (* GrEGLCreateImageProc)(GrEGLDisplay dpy, GrEGLContext ctx, GrEGLenum target, GrEGLClientBuffer buffer, const GrEGLint *attrib_list); +typedef GrEGLBoolean (* GrEGLDestroyImageProc)(GrEGLDisplay dpy, GrEGLImage image); } // extern "C" -template <typename GLPTR> using GrGLFunction = std::function<skstd::remove_pointer_t<GLPTR>>; +// This is a lighter-weight std::function, trying to reduce code size and compile time +// by only supporting the exact use cases we require. +template <typename T> class GrGLFunction; + +template <typename R, typename... Args> +class GrGLFunction<R(*)(Args...)>{ +public: + // Construct empty. + GrGLFunction() : fCall(nullptr) {} + GrGLFunction(std::nullptr_t) : GrGLFunction() {} + + // Construct from a simple function pointer. + GrGLFunction(R (GR_GL_FUNCTION_TYPE* fn_ptr)(Args...)) : GrGLFunction() { + if (fn_ptr) { + memcpy(fBuf, &fn_ptr, sizeof(fn_ptr)); + fCall = [](const void* buf, Args... args) { + auto fn_ptr = *(R (GR_GL_FUNCTION_TYPE**)(Args...))buf; + return fn_ptr(args...); + }; + } + } + + // Construct from a small closure. + template <typename Closure> + GrGLFunction(Closure closure) : GrGLFunction() { + static_assert(sizeof(Closure) <= sizeof(fBuf), "fBuf is too small"); + #if defined(__APPLE__) // I am having serious trouble getting these to work with all STLs... + static_assert(std::is_trivially_copyable<Closure>::value, ""); + static_assert(std::is_trivially_destructible<Closure>::value, ""); + #endif + + memcpy(fBuf, &closure, sizeof(closure)); + fCall = [](const void* buf, Args... args) { + auto closure = (const Closure*)buf; + return (*closure)(args...); + }; + } + + R operator()(Args... args) const { + SkASSERT(fCall); + return fCall(fBuf, args...); + } + + explicit operator bool() const { + return fCall != nullptr; + } + +private: + R (*fCall)(const void*, Args...); + size_t fBuf[4]; +}; #endif diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp index 81311a4fba..1caa427756 100644 --- a/src/gpu/gl/GrGLCaps.cpp +++ b/src/gpu/gl/GrGLCaps.cpp @@ -2109,7 +2109,7 @@ void GrGLCaps::initConfigTable(const GrContextOptions& contextOptions, } } - bool hasInternalformatFunction = gli->fFunctions.fGetInternalformativ != nullptr; + bool hasInternalformatFunction = (bool)gli->fFunctions.fGetInternalformativ; for (int i = 0; i < kGrPixelConfigCnt; ++i) { if (ConfigInfo::kRenderableWithMSAA_Flag & fConfigTable[i].fFlags) { if (hasInternalformatFunction && // This check is temporary until chrome is updated diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp index dcad07e1f2..5d03b2b720 100644 --- a/src/gpu/gl/GrGLInterface.cpp +++ b/src/gpu/gl/GrGLInterface.cpp @@ -64,108 +64,108 @@ bool GrGLInterface::validate() const { } // functions that are always required - if (nullptr == fFunctions.fActiveTexture || - nullptr == fFunctions.fAttachShader || - nullptr == fFunctions.fBindAttribLocation || - nullptr == fFunctions.fBindBuffer || - nullptr == fFunctions.fBindTexture || - nullptr == fFunctions.fBlendColor || // -> GL >= 1.4 or extension, ES >= 2.0 - nullptr == fFunctions.fBlendEquation || // -> GL >= 1.4 or extension, ES >= 2.0 - nullptr == fFunctions.fBlendFunc || - nullptr == fFunctions.fBufferData || - nullptr == fFunctions.fBufferSubData || - nullptr == fFunctions.fClear || - nullptr == fFunctions.fClearColor || - nullptr == fFunctions.fClearStencil || - nullptr == fFunctions.fColorMask || - nullptr == fFunctions.fCompileShader || - nullptr == fFunctions.fCompressedTexImage2D || - nullptr == fFunctions.fCompressedTexSubImage2D || - nullptr == fFunctions.fCopyTexSubImage2D || - nullptr == fFunctions.fCreateProgram || - nullptr == fFunctions.fCreateShader || - nullptr == fFunctions.fCullFace || - nullptr == fFunctions.fDeleteBuffers || - nullptr == fFunctions.fDeleteProgram || - nullptr == fFunctions.fDeleteShader || - nullptr == fFunctions.fDeleteTextures || - nullptr == fFunctions.fDepthMask || - nullptr == fFunctions.fDisable || - nullptr == fFunctions.fDisableVertexAttribArray || - nullptr == fFunctions.fDrawArrays || - nullptr == fFunctions.fDrawElements || - nullptr == fFunctions.fEnable || - nullptr == fFunctions.fEnableVertexAttribArray || - nullptr == fFunctions.fFrontFace || - nullptr == fFunctions.fGenBuffers || - nullptr == fFunctions.fGenTextures || - nullptr == fFunctions.fGetBufferParameteriv || - nullptr == fFunctions.fGenerateMipmap || - nullptr == fFunctions.fGetError || - nullptr == fFunctions.fGetIntegerv || - nullptr == fFunctions.fGetProgramInfoLog || - nullptr == fFunctions.fGetProgramiv || - nullptr == fFunctions.fGetShaderInfoLog || - nullptr == fFunctions.fGetShaderiv || - nullptr == fFunctions.fGetString || - nullptr == fFunctions.fGetUniformLocation || - nullptr == fFunctions.fIsTexture || - nullptr == fFunctions.fLinkProgram || - nullptr == fFunctions.fLineWidth || - nullptr == fFunctions.fPixelStorei || - nullptr == fFunctions.fReadPixels || - nullptr == fFunctions.fScissor || - nullptr == fFunctions.fShaderSource || - nullptr == fFunctions.fStencilFunc || - nullptr == fFunctions.fStencilFuncSeparate || - nullptr == fFunctions.fStencilMask || - nullptr == fFunctions.fStencilMaskSeparate || - nullptr == fFunctions.fStencilOp || - nullptr == fFunctions.fStencilOpSeparate || - nullptr == fFunctions.fTexImage2D || - nullptr == fFunctions.fTexParameteri || - nullptr == fFunctions.fTexParameteriv || - nullptr == fFunctions.fTexSubImage2D || - nullptr == fFunctions.fUniform1f || - nullptr == fFunctions.fUniform1i || - nullptr == fFunctions.fUniform1fv || - nullptr == fFunctions.fUniform1iv || - nullptr == fFunctions.fUniform2f || - nullptr == fFunctions.fUniform2i || - nullptr == fFunctions.fUniform2fv || - nullptr == fFunctions.fUniform2iv || - nullptr == fFunctions.fUniform3f || - nullptr == fFunctions.fUniform3i || - nullptr == fFunctions.fUniform3fv || - nullptr == fFunctions.fUniform3iv || - nullptr == fFunctions.fUniform4f || - nullptr == fFunctions.fUniform4i || - nullptr == fFunctions.fUniform4fv || - nullptr == fFunctions.fUniform4iv || - nullptr == fFunctions.fUniformMatrix2fv || - nullptr == fFunctions.fUniformMatrix3fv || - nullptr == fFunctions.fUniformMatrix4fv || - nullptr == fFunctions.fUseProgram || - nullptr == fFunctions.fVertexAttrib1f || - nullptr == fFunctions.fVertexAttrib2fv || - nullptr == fFunctions.fVertexAttrib3fv || - nullptr == fFunctions.fVertexAttrib4fv || - nullptr == fFunctions.fVertexAttribPointer || - nullptr == fFunctions.fViewport || - nullptr == fFunctions.fBindFramebuffer || - nullptr == fFunctions.fBindRenderbuffer || - nullptr == fFunctions.fCheckFramebufferStatus || - nullptr == fFunctions.fDeleteFramebuffers || - nullptr == fFunctions.fDeleteRenderbuffers || - nullptr == fFunctions.fFinish || - nullptr == fFunctions.fFlush || - nullptr == fFunctions.fFramebufferRenderbuffer || - nullptr == fFunctions.fFramebufferTexture2D || - nullptr == fFunctions.fGetFramebufferAttachmentParameteriv || - nullptr == fFunctions.fGetRenderbufferParameteriv || - nullptr == fFunctions.fGenFramebuffers || - nullptr == fFunctions.fGenRenderbuffers || - nullptr == fFunctions.fRenderbufferStorage) { + if (!fFunctions.fActiveTexture || + !fFunctions.fAttachShader || + !fFunctions.fBindAttribLocation || + !fFunctions.fBindBuffer || + !fFunctions.fBindTexture || + !fFunctions.fBlendColor || // -> GL >= 1.4 or extension, ES >= 2.0 + !fFunctions.fBlendEquation || // -> GL >= 1.4 or extension, ES >= 2.0 + !fFunctions.fBlendFunc || + !fFunctions.fBufferData || + !fFunctions.fBufferSubData || + !fFunctions.fClear || + !fFunctions.fClearColor || + !fFunctions.fClearStencil || + !fFunctions.fColorMask || + !fFunctions.fCompileShader || + !fFunctions.fCompressedTexImage2D || + !fFunctions.fCompressedTexSubImage2D || + !fFunctions.fCopyTexSubImage2D || + !fFunctions.fCreateProgram || + !fFunctions.fCreateShader || + !fFunctions.fCullFace || + !fFunctions.fDeleteBuffers || + !fFunctions.fDeleteProgram || + !fFunctions.fDeleteShader || + !fFunctions.fDeleteTextures || + !fFunctions.fDepthMask || + !fFunctions.fDisable || + !fFunctions.fDisableVertexAttribArray || + !fFunctions.fDrawArrays || + !fFunctions.fDrawElements || + !fFunctions.fEnable || + !fFunctions.fEnableVertexAttribArray || + !fFunctions.fFrontFace || + !fFunctions.fGenBuffers || + !fFunctions.fGenTextures || + !fFunctions.fGetBufferParameteriv || + !fFunctions.fGenerateMipmap || + !fFunctions.fGetError || + !fFunctions.fGetIntegerv || + !fFunctions.fGetProgramInfoLog || + !fFunctions.fGetProgramiv || + !fFunctions.fGetShaderInfoLog || + !fFunctions.fGetShaderiv || + !fFunctions.fGetString || + !fFunctions.fGetUniformLocation || + !fFunctions.fIsTexture || + !fFunctions.fLinkProgram || + !fFunctions.fLineWidth || + !fFunctions.fPixelStorei || + !fFunctions.fReadPixels || + !fFunctions.fScissor || + !fFunctions.fShaderSource || + !fFunctions.fStencilFunc || + !fFunctions.fStencilFuncSeparate || + !fFunctions.fStencilMask || + !fFunctions.fStencilMaskSeparate || + !fFunctions.fStencilOp || + !fFunctions.fStencilOpSeparate || + !fFunctions.fTexImage2D || + !fFunctions.fTexParameteri || + !fFunctions.fTexParameteriv || + !fFunctions.fTexSubImage2D || + !fFunctions.fUniform1f || + !fFunctions.fUniform1i || + !fFunctions.fUniform1fv || + !fFunctions.fUniform1iv || + !fFunctions.fUniform2f || + !fFunctions.fUniform2i || + !fFunctions.fUniform2fv || + !fFunctions.fUniform2iv || + !fFunctions.fUniform3f || + !fFunctions.fUniform3i || + !fFunctions.fUniform3fv || + !fFunctions.fUniform3iv || + !fFunctions.fUniform4f || + !fFunctions.fUniform4i || + !fFunctions.fUniform4fv || + !fFunctions.fUniform4iv || + !fFunctions.fUniformMatrix2fv || + !fFunctions.fUniformMatrix3fv || + !fFunctions.fUniformMatrix4fv || + !fFunctions.fUseProgram || + !fFunctions.fVertexAttrib1f || + !fFunctions.fVertexAttrib2fv || + !fFunctions.fVertexAttrib3fv || + !fFunctions.fVertexAttrib4fv || + !fFunctions.fVertexAttribPointer || + !fFunctions.fViewport || + !fFunctions.fBindFramebuffer || + !fFunctions.fBindRenderbuffer || + !fFunctions.fCheckFramebufferStatus || + !fFunctions.fDeleteFramebuffers || + !fFunctions.fDeleteRenderbuffers || + !fFunctions.fFinish || + !fFunctions.fFlush || + !fFunctions.fFramebufferRenderbuffer || + !fFunctions.fFramebufferTexture2D || + !fFunctions.fGetFramebufferAttachmentParameteriv || + !fFunctions.fGetRenderbufferParameteriv || + !fFunctions.fGenFramebuffers || + !fFunctions.fGenRenderbuffers || + !fFunctions.fRenderbufferStorage) { RETURN_FALSE_INTERFACE } @@ -182,20 +182,20 @@ bool GrGLInterface::validate() const { // On the desktop we assume they are available if the extension // is present or GL version is high enough. if (kGL_GrGLStandard == fStandard) { - if (glVer >= GR_GL_VER(3,0) && nullptr == fFunctions.fBindFragDataLocation) { + if (glVer >= GR_GL_VER(3,0) && !fFunctions.fBindFragDataLocation) { RETURN_FALSE_INTERFACE } if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_timer_query") || fExtensions.has("GL_EXT_timer_query")) { - if (nullptr == fFunctions.fGetQueryObjecti64v || - nullptr == fFunctions.fGetQueryObjectui64v) { + if (!fFunctions.fGetQueryObjecti64v || + !fFunctions.fGetQueryObjectui64v) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_timer_query")) { - if (nullptr == fFunctions.fQueryCounter) { + if (!fFunctions.fQueryCounter) { RETURN_FALSE_INTERFACE } } @@ -203,27 +203,27 @@ bool GrGLInterface::validate() const { // part of desktop GL, but not ES if (kGL_GrGLStandard == fStandard && - (nullptr == fFunctions.fDrawBuffer || - nullptr == fFunctions.fPolygonMode)) { + (!fFunctions.fDrawBuffer || + !fFunctions.fPolygonMode)) { RETURN_FALSE_INTERFACE } // ES 3.0 (or ES 2.0 extended) has glDrawBuffers but not glDrawBuffer if (kGL_GrGLStandard == fStandard || glVer >= GR_GL_VER(3,0)) { - if (nullptr == fFunctions.fDrawBuffers) { + if (!fFunctions.fDrawBuffers) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard || glVer >= GR_GL_VER(3,0)) { - if (nullptr == fFunctions.fReadBuffer) { + if (!fFunctions.fReadBuffer) { RETURN_FALSE_INTERFACE } } // glGetTexLevelParameteriv was added to ES in 3.1. if (kGL_GrGLStandard == fStandard || glVer >= GR_GL_VER(3,1)) { - if (nullptr == fFunctions.fGetTexLevelParameteriv) { + if (!fFunctions.fGetTexLevelParameteriv) { RETURN_FALSE_INTERFACE } } @@ -234,12 +234,12 @@ bool GrGLInterface::validate() const { if (glVer >= GR_GL_VER(4,2) || fExtensions.has("GL_ARB_texture_storage") || fExtensions.has("GL_EXT_texture_storage")) { - if (nullptr == fFunctions.fTexStorage2D) { + if (!fFunctions.fTexStorage2D) { RETURN_FALSE_INTERFACE } } } else if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_texture_storage")) { - if (nullptr == fFunctions.fTexStorage2D) { + if (!fFunctions.fTexStorage2D) { RETURN_FALSE_INTERFACE } } @@ -249,25 +249,25 @@ bool GrGLInterface::validate() const { if (glVer >= GR_GL_VER(4,5) || fExtensions.has("GL_ARB_texture_barrier") || fExtensions.has("GL_NV_texture_barrier")) { - if (nullptr == fFunctions.fTextureBarrier) { + if (!fFunctions.fTextureBarrier) { RETURN_FALSE_INTERFACE } } } else if (fExtensions.has("GL_NV_texture_barrier")) { - if (nullptr == fFunctions.fTextureBarrier) { + if (!fFunctions.fTextureBarrier) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_KHR_blend_equation_advanced") || fExtensions.has("GL_NV_blend_equation_advanced")) { - if (nullptr == fFunctions.fBlendBarrier) { + if (!fFunctions.fBlendBarrier) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_EXT_discard_framebuffer")) { - if (nullptr == fFunctions.fDiscardFramebuffer) { + if (!fFunctions.fDiscardFramebuffer) { RETURN_FALSE_INTERFACE } } @@ -276,18 +276,18 @@ bool GrGLInterface::validate() const { if (kGL_GrGLStandard == fStandard || glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_occlusion_query_boolean")) { #if 0 // Not yet added to chrome's bindings. - if (nullptr == fFunctions.fGenQueries || - nullptr == fFunctions.fDeleteQueries || - nullptr == fFunctions.fBeginQuery || - nullptr == fFunctions.fEndQuery || - nullptr == fFunctions.fGetQueryiv || - nullptr == fFunctions.fGetQueryObjectuiv) { + if (!fFunctions.fGenQueries || + !fFunctions.fDeleteQueries || + !fFunctions.fBeginQuery || + !fFunctions.fEndQuery || + !fFunctions.fGetQueryiv || + !fFunctions.fGetQueryObjectuiv) { RETURN_FALSE_INTERFACE } #endif } // glGetQueryObjectiv doesn't exist in ES. - if (kGL_GrGLStandard == fStandard && nullptr == fFunctions.fGetQueryObjectiv) { + if (kGL_GrGLStandard == fStandard && !fFunctions.fGetQueryObjectiv) { RETURN_FALSE_INTERFACE } @@ -295,46 +295,46 @@ bool GrGLInterface::validate() const { if (kGL_GrGLStandard == fStandard) { // GL 3.0 and the ARB extension have multisample + blit if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_ARB_framebuffer_object")) { - if (nullptr == fFunctions.fRenderbufferStorageMultisample || - nullptr == fFunctions.fBlitFramebuffer) { + if (!fFunctions.fRenderbufferStorageMultisample || + !fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } } else { if (fExtensions.has("GL_EXT_framebuffer_blit") && - nullptr == fFunctions.fBlitFramebuffer) { + !fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } if (fExtensions.has("GL_EXT_framebuffer_multisample") && - nullptr == fFunctions.fRenderbufferStorageMultisample) { + !fFunctions.fRenderbufferStorageMultisample) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_CHROMIUM_framebuffer_multisample")) { - if (nullptr == fFunctions.fRenderbufferStorageMultisample || - nullptr == fFunctions.fBlitFramebuffer) { + if (!fFunctions.fRenderbufferStorageMultisample || + !fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } } else { if (fExtensions.has("GL_ANGLE_framebuffer_multisample") && - nullptr == fFunctions.fRenderbufferStorageMultisample) { + !fFunctions.fRenderbufferStorageMultisample) { RETURN_FALSE_INTERFACE } if (fExtensions.has("GL_ANGLE_framebuffer_blit") && - nullptr == fFunctions.fBlitFramebuffer) { + !fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_APPLE_framebuffer_multisample")) { - if (nullptr == fFunctions.fRenderbufferStorageMultisampleES2APPLE || - nullptr == fFunctions.fResolveMultisampleFramebuffer) { + if (!fFunctions.fRenderbufferStorageMultisampleES2APPLE || + !fFunctions.fResolveMultisampleFramebuffer) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_IMG_multisampled_render_to_texture") || fExtensions.has("GL_EXT_multisampled_render_to_texture")) { - if (nullptr == fFunctions.fRenderbufferStorageMultisampleES2EXT || - nullptr == fFunctions.fFramebufferTexture2DMultisample) { + if (!fFunctions.fRenderbufferStorageMultisampleES2EXT || + !fFunctions.fFramebufferTexture2DMultisample) { RETURN_FALSE_INTERFACE } } @@ -344,8 +344,8 @@ bool GrGLInterface::validate() const { // buffer mapping was part of original VBO extension // which we require. if (kGL_GrGLStandard == fStandard || fExtensions.has("GL_OES_mapbuffer")) { - if (nullptr == fFunctions.fMapBuffer || - nullptr == fFunctions.fUnmapBuffer) { + if (!fFunctions.fMapBuffer || + !fFunctions.fUnmapBuffer) { RETURN_FALSE_INTERFACE } } @@ -353,14 +353,14 @@ bool GrGLInterface::validate() const { // Dual source blending if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_blend_func_extended")) { - if (nullptr == fFunctions.fBindFragDataLocationIndexed) { + if (!fFunctions.fBindFragDataLocationIndexed) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) && fExtensions.has("GL_EXT_blend_func_extended")) { - if (nullptr == fFunctions.fBindFragDataLocation || - nullptr == fFunctions.fBindFragDataLocationIndexed) { + if (!fFunctions.fBindFragDataLocation || + !fFunctions.fBindFragDataLocationIndexed) { RETURN_FALSE_INTERFACE } } @@ -369,34 +369,34 @@ bool GrGLInterface::validate() const { // glGetStringi was added in version 3.0 of both desktop and ES. if (glVer >= GR_GL_VER(3, 0)) { - if (nullptr == fFunctions.fGetStringi) { + if (!fFunctions.fGetStringi) { RETURN_FALSE_INTERFACE } } // glVertexAttribIPointer was added in version 3.0 of both desktop and ES. if (glVer >= GR_GL_VER(3, 0)) { - if (NULL == fFunctions.fVertexAttribIPointer) { + if (!fFunctions.fVertexAttribIPointer) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,1)) { - if (nullptr == fFunctions.fTexBuffer) { + if (!fFunctions.fTexBuffer) { RETURN_FALSE_INTERFACE; } } if (glVer >= GR_GL_VER(4,3)) { - if (nullptr == fFunctions.fTexBufferRange) { + if (!fFunctions.fTexBufferRange) { RETURN_FALSE_INTERFACE; } } } else { if (glVer >= GR_GL_VER(3,2) || fExtensions.has("GL_OES_texture_buffer") || fExtensions.has("GL_EXT_texture_buffer")) { - if (nullptr == fFunctions.fTexBuffer || - nullptr == fFunctions.fTexBufferRange) { + if (!fFunctions.fTexBuffer || + !fFunctions.fTexBufferRange) { RETURN_FALSE_INTERFACE; } } @@ -404,53 +404,53 @@ bool GrGLInterface::validate() const { if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3, 0) || fExtensions.has("GL_ARB_vertex_array_object")) { - if (nullptr == fFunctions.fBindVertexArray || - nullptr == fFunctions.fDeleteVertexArrays || - nullptr == fFunctions.fGenVertexArrays) { + if (!fFunctions.fBindVertexArray || + !fFunctions.fDeleteVertexArrays || + !fFunctions.fGenVertexArrays) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_OES_vertex_array_object")) { - if (nullptr == fFunctions.fBindVertexArray || - nullptr == fFunctions.fDeleteVertexArrays || - nullptr == fFunctions.fGenVertexArrays) { + if (!fFunctions.fBindVertexArray || + !fFunctions.fDeleteVertexArrays || + !fFunctions.fGenVertexArrays) { RETURN_FALSE_INTERFACE } } } if (fExtensions.has("GL_EXT_debug_marker")) { - if (nullptr == fFunctions.fInsertEventMarker || - nullptr == fFunctions.fPushGroupMarker || - nullptr == fFunctions.fPopGroupMarker) { + if (!fFunctions.fInsertEventMarker || + !fFunctions.fPushGroupMarker || + !fFunctions.fPopGroupMarker) { RETURN_FALSE_INTERFACE } } if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) || fExtensions.has("GL_ARB_invalidate_subdata")) { - if (nullptr == fFunctions.fInvalidateBufferData || - nullptr == fFunctions.fInvalidateBufferSubData || - nullptr == fFunctions.fInvalidateFramebuffer || - nullptr == fFunctions.fInvalidateSubFramebuffer || - nullptr == fFunctions.fInvalidateTexImage || - nullptr == fFunctions.fInvalidateTexSubImage) { + if (!fFunctions.fInvalidateBufferData || + !fFunctions.fInvalidateBufferSubData || + !fFunctions.fInvalidateFramebuffer || + !fFunctions.fInvalidateSubFramebuffer || + !fFunctions.fInvalidateTexImage || + !fFunctions.fInvalidateTexSubImage) { RETURN_FALSE_INTERFACE; } } else if (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) { // ES 3.0 adds the framebuffer functions but not the others. - if (nullptr == fFunctions.fInvalidateFramebuffer || - nullptr == fFunctions.fInvalidateSubFramebuffer) { + if (!fFunctions.fInvalidateFramebuffer || + !fFunctions.fInvalidateSubFramebuffer) { RETURN_FALSE_INTERFACE; } } if (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_CHROMIUM_map_sub")) { - if (nullptr == fFunctions.fMapBufferSubData || - nullptr == fFunctions.fMapTexSubImage2D || - nullptr == fFunctions.fUnmapBufferSubData || - nullptr == fFunctions.fUnmapTexSubImage2D) { + if (!fFunctions.fMapBufferSubData || + !fFunctions.fMapTexSubImage2D || + !fFunctions.fUnmapBufferSubData || + !fFunctions.fUnmapTexSubImage2D) { RETURN_FALSE_INTERFACE; } } @@ -459,8 +459,8 @@ bool GrGLInterface::validate() const { if (glVer >= GR_GL_VER(3,0) || (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_EXT_map_buffer_range")) || (kGL_GrGLStandard == fStandard && fExtensions.has("GL_ARB_map_buffer_range"))) { - if (nullptr == fFunctions.fMapBufferRange || - nullptr == fFunctions.fFlushMappedBufferRange) { + if (!fFunctions.fMapBufferRange || + !fFunctions.fFlushMappedBufferRange) { RETURN_FALSE_INTERFACE; } } @@ -468,7 +468,7 @@ bool GrGLInterface::validate() const { if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(3,2) || fExtensions.has("GL_ARB_texture_multisample"))) || (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) { - if (NULL == fFunctions.fGetMultisamplefv) { + if (!fFunctions.fGetMultisamplefv) { RETURN_FALSE_INTERFACE } } @@ -476,66 +476,66 @@ bool GrGLInterface::validate() const { if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) || (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) { - if (nullptr == fFunctions.fGetProgramResourceLocation) { + if (!fFunctions.fGetProgramResourceLocation) { RETURN_FALSE_INTERFACE } } if (kGLES_GrGLStandard == fStandard || glVer >= GR_GL_VER(4,1) || fExtensions.has("GL_ARB_ES2_compatibility")) { - if (nullptr == fFunctions.fGetShaderPrecisionFormat) { + if (!fFunctions.fGetShaderPrecisionFormat) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_NV_path_rendering") || fExtensions.has("GL_CHROMIUM_path_rendering")) { - if (nullptr == fFunctions.fMatrixLoadf || - nullptr == fFunctions.fMatrixLoadIdentity || - nullptr == fFunctions.fPathCommands || - nullptr == fFunctions.fPathParameteri || - nullptr == fFunctions.fPathParameterf || - nullptr == fFunctions.fGenPaths || - nullptr == fFunctions.fDeletePaths || - nullptr == fFunctions.fIsPath || - nullptr == fFunctions.fPathStencilFunc || - nullptr == fFunctions.fStencilFillPath || - nullptr == fFunctions.fStencilStrokePath || - nullptr == fFunctions.fStencilFillPathInstanced || - nullptr == fFunctions.fStencilStrokePathInstanced || - nullptr == fFunctions.fCoverFillPath || - nullptr == fFunctions.fCoverStrokePath || - nullptr == fFunctions.fCoverFillPathInstanced || - nullptr == fFunctions.fCoverStrokePathInstanced + if (!fFunctions.fMatrixLoadf || + !fFunctions.fMatrixLoadIdentity || + !fFunctions.fPathCommands || + !fFunctions.fPathParameteri || + !fFunctions.fPathParameterf || + !fFunctions.fGenPaths || + !fFunctions.fDeletePaths || + !fFunctions.fIsPath || + !fFunctions.fPathStencilFunc || + !fFunctions.fStencilFillPath || + !fFunctions.fStencilStrokePath || + !fFunctions.fStencilFillPathInstanced || + !fFunctions.fStencilStrokePathInstanced || + !fFunctions.fCoverFillPath || + !fFunctions.fCoverStrokePath || + !fFunctions.fCoverFillPathInstanced || + !fFunctions.fCoverStrokePathInstanced #if 0 // List of functions that Skia uses, but which have been added since the initial release // of NV_path_rendering driver. We do not want to fail interface validation due to // missing features, we will just not use the extension. // Update this list -> update GrGLCaps::hasPathRenderingSupport too. - || nullptr == fFunctions.fStencilThenCoverFillPath || - nullptr == fFunctions.fStencilThenCoverStrokePath || - nullptr == fFunctions.fStencilThenCoverFillPathInstanced || - nullptr == fFunctions.fStencilThenCoverStrokePathInstanced || - nullptr == fFunctions.fProgramPathFragmentInputGen + || !fFunctions.fStencilThenCoverFillPath || + !fFunctions.fStencilThenCoverStrokePath || + !fFunctions.fStencilThenCoverFillPathInstanced || + !fFunctions.fStencilThenCoverStrokePathInstanced || + !fFunctions.fProgramPathFragmentInputGen #endif ) { RETURN_FALSE_INTERFACE } if (fExtensions.has("GL_CHROMIUM_path_rendering")) { - if (nullptr == fFunctions.fBindFragmentInputLocation) { + if (!fFunctions.fBindFragmentInputLocation) { RETURN_FALSE_INTERFACE } } } if (fExtensions.has("GL_EXT_raster_multisample")) { - if (nullptr == fFunctions.fRasterSamples) { + if (!fFunctions.fRasterSamples) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_NV_framebuffer_mixed_samples") || fExtensions.has("GL_CHROMIUM_framebuffer_mixed_samples")) { - if (nullptr == fFunctions.fCoverageModulation) { + if (!fFunctions.fCoverageModulation) { RETURN_FALSE_INTERFACE } } @@ -543,15 +543,15 @@ bool GrGLInterface::validate() const { if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,1) || fExtensions.has("GL_EXT_draw_instanced") || fExtensions.has("GL_ARB_draw_instanced")) { - if (nullptr == fFunctions.fDrawArraysInstanced || - nullptr == fFunctions.fDrawElementsInstanced) { + if (!fFunctions.fDrawArraysInstanced || + !fFunctions.fDrawElementsInstanced) { RETURN_FALSE_INTERFACE } } } else if (kGLES_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_draw_instanced")) { - if (nullptr == fFunctions.fDrawArraysInstanced || - nullptr == fFunctions.fDrawElementsInstanced) { + if (!fFunctions.fDrawArraysInstanced || + !fFunctions.fDrawElementsInstanced) { RETURN_FALSE_INTERFACE } } @@ -559,13 +559,13 @@ bool GrGLInterface::validate() const { if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,2) || fExtensions.has("GL_ARB_instanced_arrays")) { - if (nullptr == fFunctions.fVertexAttribDivisor) { + if (!fFunctions.fVertexAttribDivisor) { RETURN_FALSE_INTERFACE } } } else if (kGLES_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_instanced_arrays")) { - if (nullptr == fFunctions.fVertexAttribDivisor) { + if (!fFunctions.fVertexAttribDivisor) { RETURN_FALSE_INTERFACE } } @@ -574,8 +574,8 @@ bool GrGLInterface::validate() const { if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(4,0) || fExtensions.has("GL_ARB_draw_indirect"))) || (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) { - if (NULL == fFunctions.fDrawArraysIndirect || - NULL == fFunctions.fDrawElementsIndirect) { + if (!fFunctions.fDrawArraysIndirect || + !fFunctions.fDrawElementsIndirect) { RETURN_FALSE_INTERFACE } } @@ -583,142 +583,142 @@ bool GrGLInterface::validate() const { if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_multi_draw_indirect"))) || (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_EXT_multi_draw_indirect"))) { - if (NULL == fFunctions.fMultiDrawArraysIndirect || - NULL == fFunctions.fMultiDrawElementsIndirect) { + if (!fFunctions.fMultiDrawArraysIndirect || + !fFunctions.fMultiDrawElementsIndirect) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_NV_bindless_texture")) { - if (nullptr == fFunctions.fGetTextureHandle || - nullptr == fFunctions.fGetTextureSamplerHandle || - nullptr == fFunctions.fMakeTextureHandleResident || - nullptr == fFunctions.fMakeTextureHandleNonResident || - nullptr == fFunctions.fGetImageHandle || - nullptr == fFunctions.fMakeImageHandleResident || - nullptr == fFunctions.fMakeImageHandleNonResident || - nullptr == fFunctions.fIsTextureHandleResident || - nullptr == fFunctions.fIsImageHandleResident || - nullptr == fFunctions.fUniformHandleui64 || - nullptr == fFunctions.fUniformHandleui64v || - nullptr == fFunctions.fProgramUniformHandleui64 || - nullptr == fFunctions.fProgramUniformHandleui64v) { + if (!fFunctions.fGetTextureHandle || + !fFunctions.fGetTextureSamplerHandle || + !fFunctions.fMakeTextureHandleResident || + !fFunctions.fMakeTextureHandleNonResident || + !fFunctions.fGetImageHandle || + !fFunctions.fMakeImageHandleResident || + !fFunctions.fMakeImageHandleNonResident || + !fFunctions.fIsTextureHandleResident || + !fFunctions.fIsImageHandleResident || + !fFunctions.fUniformHandleui64 || + !fFunctions.fUniformHandleui64v || + !fFunctions.fProgramUniformHandleui64 || + !fFunctions.fProgramUniformHandleui64v) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) { - if (nullptr == fFunctions.fTextureParameteri || - nullptr == fFunctions.fTextureParameteriv || - nullptr == fFunctions.fTextureParameterf || - nullptr == fFunctions.fTextureParameterfv || - nullptr == fFunctions.fTextureImage1D || - nullptr == fFunctions.fTextureImage2D || - nullptr == fFunctions.fTextureSubImage1D || - nullptr == fFunctions.fTextureSubImage2D || - nullptr == fFunctions.fCopyTextureImage1D || - nullptr == fFunctions.fCopyTextureImage2D || - nullptr == fFunctions.fCopyTextureSubImage1D || - nullptr == fFunctions.fCopyTextureSubImage2D || - nullptr == fFunctions.fGetNamedBufferParameteriv || - nullptr == fFunctions.fGetNamedBufferPointerv || - nullptr == fFunctions.fGetNamedBufferSubData || - nullptr == fFunctions.fGetTextureImage || - nullptr == fFunctions.fGetTextureParameterfv || - nullptr == fFunctions.fGetTextureParameteriv || - nullptr == fFunctions.fGetTextureLevelParameterfv || - nullptr == fFunctions.fGetTextureLevelParameteriv || - nullptr == fFunctions.fMapNamedBuffer || - nullptr == fFunctions.fNamedBufferData || - nullptr == fFunctions.fNamedBufferSubData || - nullptr == fFunctions.fProgramUniform1f || - nullptr == fFunctions.fProgramUniform2f || - nullptr == fFunctions.fProgramUniform3f || - nullptr == fFunctions.fProgramUniform4f || - nullptr == fFunctions.fProgramUniform1i || - nullptr == fFunctions.fProgramUniform2i || - nullptr == fFunctions.fProgramUniform3i || - nullptr == fFunctions.fProgramUniform4i || - nullptr == fFunctions.fProgramUniform1fv || - nullptr == fFunctions.fProgramUniform2fv || - nullptr == fFunctions.fProgramUniform3fv || - nullptr == fFunctions.fProgramUniform4fv || - nullptr == fFunctions.fProgramUniform1iv || - nullptr == fFunctions.fProgramUniform2iv || - nullptr == fFunctions.fProgramUniform3iv || - nullptr == fFunctions.fProgramUniform4iv || - nullptr == fFunctions.fProgramUniformMatrix2fv || - nullptr == fFunctions.fProgramUniformMatrix3fv || - nullptr == fFunctions.fProgramUniformMatrix4fv || - nullptr == fFunctions.fUnmapNamedBuffer) { + if (!fFunctions.fTextureParameteri || + !fFunctions.fTextureParameteriv || + !fFunctions.fTextureParameterf || + !fFunctions.fTextureParameterfv || + !fFunctions.fTextureImage1D || + !fFunctions.fTextureImage2D || + !fFunctions.fTextureSubImage1D || + !fFunctions.fTextureSubImage2D || + !fFunctions.fCopyTextureImage1D || + !fFunctions.fCopyTextureImage2D || + !fFunctions.fCopyTextureSubImage1D || + !fFunctions.fCopyTextureSubImage2D || + !fFunctions.fGetNamedBufferParameteriv || + !fFunctions.fGetNamedBufferPointerv || + !fFunctions.fGetNamedBufferSubData || + !fFunctions.fGetTextureImage || + !fFunctions.fGetTextureParameterfv || + !fFunctions.fGetTextureParameteriv || + !fFunctions.fGetTextureLevelParameterfv || + !fFunctions.fGetTextureLevelParameteriv || + !fFunctions.fMapNamedBuffer || + !fFunctions.fNamedBufferData || + !fFunctions.fNamedBufferSubData || + !fFunctions.fProgramUniform1f || + !fFunctions.fProgramUniform2f || + !fFunctions.fProgramUniform3f || + !fFunctions.fProgramUniform4f || + !fFunctions.fProgramUniform1i || + !fFunctions.fProgramUniform2i || + !fFunctions.fProgramUniform3i || + !fFunctions.fProgramUniform4i || + !fFunctions.fProgramUniform1fv || + !fFunctions.fProgramUniform2fv || + !fFunctions.fProgramUniform3fv || + !fFunctions.fProgramUniform4fv || + !fFunctions.fProgramUniform1iv || + !fFunctions.fProgramUniform2iv || + !fFunctions.fProgramUniform3iv || + !fFunctions.fProgramUniform4iv || + !fFunctions.fProgramUniformMatrix2fv || + !fFunctions.fProgramUniformMatrix3fv || + !fFunctions.fProgramUniformMatrix4fv || + !fFunctions.fUnmapNamedBuffer) { RETURN_FALSE_INTERFACE } if (glVer >= GR_GL_VER(1,2)) { - if (nullptr == fFunctions.fTextureImage3D || - nullptr == fFunctions.fTextureSubImage3D || - nullptr == fFunctions.fCopyTextureSubImage3D || - nullptr == fFunctions.fCompressedTextureImage3D || - nullptr == fFunctions.fCompressedTextureImage2D || - nullptr == fFunctions.fCompressedTextureImage1D || - nullptr == fFunctions.fCompressedTextureSubImage3D || - nullptr == fFunctions.fCompressedTextureSubImage2D || - nullptr == fFunctions.fCompressedTextureSubImage1D || - nullptr == fFunctions.fGetCompressedTextureImage) { + if (!fFunctions.fTextureImage3D || + !fFunctions.fTextureSubImage3D || + !fFunctions.fCopyTextureSubImage3D || + !fFunctions.fCompressedTextureImage3D || + !fFunctions.fCompressedTextureImage2D || + !fFunctions.fCompressedTextureImage1D || + !fFunctions.fCompressedTextureSubImage3D || + !fFunctions.fCompressedTextureSubImage2D || + !fFunctions.fCompressedTextureSubImage1D || + !fFunctions.fGetCompressedTextureImage) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(2,1)) { - if (nullptr == fFunctions.fProgramUniformMatrix2x3fv || - nullptr == fFunctions.fProgramUniformMatrix3x2fv || - nullptr == fFunctions.fProgramUniformMatrix2x4fv || - nullptr == fFunctions.fProgramUniformMatrix4x2fv || - nullptr == fFunctions.fProgramUniformMatrix3x4fv || - nullptr == fFunctions.fProgramUniformMatrix4x3fv) { + if (!fFunctions.fProgramUniformMatrix2x3fv || + !fFunctions.fProgramUniformMatrix3x2fv || + !fFunctions.fProgramUniformMatrix2x4fv || + !fFunctions.fProgramUniformMatrix4x2fv || + !fFunctions.fProgramUniformMatrix3x4fv || + !fFunctions.fProgramUniformMatrix4x3fv) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,0)) { - if (nullptr == fFunctions.fNamedRenderbufferStorage || - nullptr == fFunctions.fGetNamedRenderbufferParameteriv || - nullptr == fFunctions.fNamedRenderbufferStorageMultisample || - nullptr == fFunctions.fCheckNamedFramebufferStatus || - nullptr == fFunctions.fNamedFramebufferTexture1D || - nullptr == fFunctions.fNamedFramebufferTexture2D || - nullptr == fFunctions.fNamedFramebufferTexture3D || - nullptr == fFunctions.fNamedFramebufferRenderbuffer || - nullptr == fFunctions.fGetNamedFramebufferAttachmentParameteriv || - nullptr == fFunctions.fGenerateTextureMipmap || - nullptr == fFunctions.fFramebufferDrawBuffer || - nullptr == fFunctions.fFramebufferDrawBuffers || - nullptr == fFunctions.fFramebufferReadBuffer || - nullptr == fFunctions.fGetFramebufferParameteriv || - nullptr == fFunctions.fNamedCopyBufferSubData || - nullptr == fFunctions.fVertexArrayVertexOffset || - nullptr == fFunctions.fVertexArrayColorOffset || - nullptr == fFunctions.fVertexArrayEdgeFlagOffset || - nullptr == fFunctions.fVertexArrayIndexOffset || - nullptr == fFunctions.fVertexArrayNormalOffset || - nullptr == fFunctions.fVertexArrayTexCoordOffset || - nullptr == fFunctions.fVertexArrayMultiTexCoordOffset || - nullptr == fFunctions.fVertexArrayFogCoordOffset || - nullptr == fFunctions.fVertexArraySecondaryColorOffset || - nullptr == fFunctions.fVertexArrayVertexAttribOffset || - nullptr == fFunctions.fVertexArrayVertexAttribIOffset || - nullptr == fFunctions.fEnableVertexArray || - nullptr == fFunctions.fDisableVertexArray || - nullptr == fFunctions.fEnableVertexArrayAttrib || - nullptr == fFunctions.fDisableVertexArrayAttrib || - nullptr == fFunctions.fGetVertexArrayIntegerv || - nullptr == fFunctions.fGetVertexArrayPointerv || - nullptr == fFunctions.fGetVertexArrayIntegeri_v || - nullptr == fFunctions.fGetVertexArrayPointeri_v || - nullptr == fFunctions.fMapNamedBufferRange || - nullptr == fFunctions.fFlushMappedNamedBufferRange) { + if (!fFunctions.fNamedRenderbufferStorage || + !fFunctions.fGetNamedRenderbufferParameteriv || + !fFunctions.fNamedRenderbufferStorageMultisample || + !fFunctions.fCheckNamedFramebufferStatus || + !fFunctions.fNamedFramebufferTexture1D || + !fFunctions.fNamedFramebufferTexture2D || + !fFunctions.fNamedFramebufferTexture3D || + !fFunctions.fNamedFramebufferRenderbuffer || + !fFunctions.fGetNamedFramebufferAttachmentParameteriv || + !fFunctions.fGenerateTextureMipmap || + !fFunctions.fFramebufferDrawBuffer || + !fFunctions.fFramebufferDrawBuffers || + !fFunctions.fFramebufferReadBuffer || + !fFunctions.fGetFramebufferParameteriv || + !fFunctions.fNamedCopyBufferSubData || + !fFunctions.fVertexArrayVertexOffset || + !fFunctions.fVertexArrayColorOffset || + !fFunctions.fVertexArrayEdgeFlagOffset || + !fFunctions.fVertexArrayIndexOffset || + !fFunctions.fVertexArrayNormalOffset || + !fFunctions.fVertexArrayTexCoordOffset || + !fFunctions.fVertexArrayMultiTexCoordOffset || + !fFunctions.fVertexArrayFogCoordOffset || + !fFunctions.fVertexArraySecondaryColorOffset || + !fFunctions.fVertexArrayVertexAttribOffset || + !fFunctions.fVertexArrayVertexAttribIOffset || + !fFunctions.fEnableVertexArray || + !fFunctions.fDisableVertexArray || + !fFunctions.fEnableVertexArrayAttrib || + !fFunctions.fDisableVertexArrayAttrib || + !fFunctions.fGetVertexArrayIntegerv || + !fFunctions.fGetVertexArrayPointerv || + !fFunctions.fGetVertexArrayIntegeri_v || + !fFunctions.fGetVertexArrayPointeri_v || + !fFunctions.fMapNamedBufferRange || + !fFunctions.fFlushMappedNamedBufferRange) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,1)) { - if (nullptr == fFunctions.fTextureBuffer) { + if (!fFunctions.fTextureBuffer) { RETURN_FALSE_INTERFACE; } } @@ -726,88 +726,88 @@ bool GrGLInterface::validate() const { if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) || fExtensions.has("GL_KHR_debug")) { - if (nullptr == fFunctions.fDebugMessageControl || - nullptr == fFunctions.fDebugMessageInsert || - nullptr == fFunctions.fDebugMessageCallback || - nullptr == fFunctions.fGetDebugMessageLog || - nullptr == fFunctions.fPushDebugGroup || - nullptr == fFunctions.fPopDebugGroup || - nullptr == fFunctions.fObjectLabel) { + if (!fFunctions.fDebugMessageControl || + !fFunctions.fDebugMessageInsert || + !fFunctions.fDebugMessageCallback || + !fFunctions.fGetDebugMessageLog || + !fFunctions.fPushDebugGroup || + !fFunctions.fPopDebugGroup || + !fFunctions.fObjectLabel) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_EXT_window_rectangles")) { - if (nullptr == fFunctions.fWindowRectangles) { + if (!fFunctions.fWindowRectangles) { RETURN_FALSE_INTERFACE } } if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,0)) || fExtensions.has("GL_ARB_sample_shading")) { - if (nullptr == fFunctions.fMinSampleShading) { + if (!fFunctions.fMinSampleShading) { RETURN_FALSE_INTERFACE } } else if (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_OES_sample_shading")) { - if (nullptr == fFunctions.fMinSampleShading) { + if (!fFunctions.fMinSampleShading) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3, 2) || fExtensions.has("GL_ARB_sync")) { - if (nullptr == fFunctions.fFenceSync || + if (!fFunctions.fFenceSync || // Is sync needs to be added to chrome before uncommenting - // nullptr == fFunctions.fIsSync || - nullptr == fFunctions.fClientWaitSync || - nullptr == fFunctions.fWaitSync || - nullptr == fFunctions.fDeleteSync) { + // !fFunctions.fIsSync || + !fFunctions.fClientWaitSync || + !fFunctions.fWaitSync || + !fFunctions.fDeleteSync) { RETURN_FALSE_INTERFACE } } } else if (kGLES_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3, 0) || fExtensions.has("GL_APPLE_sync")) { - if (nullptr == fFunctions.fFenceSync || + if (!fFunctions.fFenceSync || // Is sync needs to be added to chrome before uncommenting - // nullptr == fFunctions.fIsSync || - nullptr == fFunctions.fClientWaitSync || - nullptr == fFunctions.fWaitSync || - nullptr == fFunctions.fDeleteSync) { + // !fFunctions.fIsSync || + !fFunctions.fClientWaitSync || + !fFunctions.fWaitSync || + !fFunctions.fDeleteSync) { RETURN_FALSE_INTERFACE } } } if (fExtensions.has("EGL_KHR_image") || fExtensions.has("EGL_KHR_image_base")) { - if (nullptr == fFunctions.fEGLCreateImage || - nullptr == fFunctions.fEGLDestroyImage) { + if (!fFunctions.fEGLCreateImage || + !fFunctions.fEGLDestroyImage) { RETURN_FALSE_INTERFACE } } // glDrawRangeElements was added to ES in 3.0. if (kGL_GrGLStandard == fStandard || glVer >= GR_GL_VER(3,0)) { - if (nullptr == fFunctions.fDrawRangeElements) { + if (!fFunctions.fDrawRangeElements) { RETURN_FALSE_INTERFACE; } } if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(4,2) || fExtensions.has("GL_ARB_shader_image_load_store")) { - if (nullptr == fFunctions.fBindImageTexture || - nullptr == fFunctions.fMemoryBarrier) { + if (!fFunctions.fBindImageTexture || + !fFunctions.fMemoryBarrier) { RETURN_FALSE_INTERFACE; } } if (glVer >= GR_GL_VER(4,5) || fExtensions.has("GL_ARB_ES3_1_compatibility")) { - if (nullptr == fFunctions.fMemoryBarrierByRegion) { + if (!fFunctions.fMemoryBarrierByRegion) { RETURN_FALSE_INTERFACE; } } } else if (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1)) { - if (nullptr == fFunctions.fBindImageTexture || - nullptr == fFunctions.fMemoryBarrier || - nullptr == fFunctions.fMemoryBarrierByRegion) { + if (!fFunctions.fBindImageTexture || + !fFunctions.fMemoryBarrier || + !fFunctions.fMemoryBarrierByRegion) { RETURN_FALSE_INTERFACE; } } @@ -816,7 +816,7 @@ bool GrGLInterface::validate() const { if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(4,2) || fExtensions.has("GL_ARB_internalformat_query"))) || (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0))) { - if (nullptr == fFunctions.fGetInternalformativ) { + if (!fFunctions.fGetInternalformativ) { // RETURN_FALSE_INTERFACE; } } diff --git a/src/gpu/gl/GrGLPathRendering.cpp b/src/gpu/gl/GrGLPathRendering.cpp index a0845e35ba..fa3393f6d5 100644 --- a/src/gpu/gl/GrGLPathRendering.cpp +++ b/src/gpu/gl/GrGLPathRendering.cpp @@ -81,8 +81,7 @@ GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) : GrPathRendering(gpu) , fPreallocatedPathCount(0) { const GrGLInterface* glInterface = gpu->glInterface(); - fCaps.bindFragmentInputSupport = - nullptr != glInterface->fFunctions.fBindFragmentInputLocation; + fCaps.bindFragmentInputSupport = (bool)glInterface->fFunctions.fBindFragmentInputLocation; } GrGLPathRendering::~GrGLPathRendering() { diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp index 45482e0066..d95fd09120 100644 --- a/src/gpu/gl/GrGLTestInterface.cpp +++ b/src/gpu/gl/GrGLTestInterface.cpp @@ -5,14 +5,14 @@ * found in the LICENSE file. */ -#include <functional> #include "GrGLTestInterface.h" namespace { -template<typename R, typename... A> -std::function<R(A...)> bind_to_member(GrGLTestInterface* interface, R (GrGLTestInterface::*member)(A...)) { - return [interface, member] (A... a) -> R { return (interface->*member)(a...); }; -} + template<typename R, typename... A> + GrGLFunction<R(*)(A...)> bind_to_member(GrGLTestInterface* interface, + R (GrGLTestInterface::*member)(A...)) { + return [interface, member] (A... a) -> R { return (interface->*member)(a...); }; + } } // anonymous namespace GrGLTestInterface::GrGLTestInterface() { |