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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-07-13 21:53:49 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-07-13 21:53:49 +0000
commit0b96a84ca1c5168363ac8ce7a500bf5850870ad2 (patch)
tree19cb9cd3f8ca66e3caf91dbdeb5ea3369da52dff /include
parent0fb212581440a63edcc695a34302e96605989a11 (diff)
Remove unused SkGpuDevice functions, add GrRenderTarget handle getters
Code Review: http://codereview.appspot.com/4718041/ git-svn-id: http://skia.googlecode.com/svn/trunk@1854 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include')
-rw-r--r--include/gpu/SkGpuDevice.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h
index afb14594bb..2bea0bf28c 100644
--- a/include/gpu/SkGpuDevice.h
+++ b/include/gpu/SkGpuDevice.h
@@ -68,18 +68,6 @@ public:
GrContext* context() const { return fContext; }
/**
- * If this device was built for rendering as a layer (i.e. offscreen),
- * then this will return the platform-specific handle to that GPU resource.
- * For example, in OpenGL, this will return the FBO's texture ID.
- * If this device was not built for rendering as a layer, then 0
- * is returned.
- */
- intptr_t getLayerTextureHandle() const;
-
- // call to set the clip to the specified rect
- void scissor(const SkIRect&);
-
- /**
* Override from SkGpuDevice, so we can set our FBO to be the render target
* The canvas parameter must be a SkGpuCanvas
*/