From 0b96a84ca1c5168363ac8ce7a500bf5850870ad2 Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Wed, 13 Jul 2011 21:53:49 +0000 Subject: Remove unused SkGpuDevice functions, add GrRenderTarget handle getters Code Review: http://codereview.appspot.com/4718041/ git-svn-id: http://skia.googlecode.com/svn/trunk@1854 2bbb7eff-a529-9590-31e7-b0007b416f81 --- include/gpu/SkGpuDevice.h | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'include') diff --git a/include/gpu/SkGpuDevice.h b/include/gpu/SkGpuDevice.h index afb14594bb..2bea0bf28c 100644 --- a/include/gpu/SkGpuDevice.h +++ b/include/gpu/SkGpuDevice.h @@ -67,18 +67,6 @@ public: GrContext* context() const { return fContext; } - /** - * If this device was built for rendering as a layer (i.e. offscreen), - * then this will return the platform-specific handle to that GPU resource. - * For example, in OpenGL, this will return the FBO's texture ID. - * If this device was not built for rendering as a layer, then 0 - * is returned. - */ - intptr_t getLayerTextureHandle() const; - - // call to set the clip to the specified rect - void scissor(const SkIRect&); - /** * Override from SkGpuDevice, so we can set our FBO to be the render target * The canvas parameter must be a SkGpuCanvas -- cgit v1.2.3