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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-13 13:33:08 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-13 13:33:08 +0000
commite295313f019d36be5303673dd0c58c751e516fdb (patch)
tree6b897489326972a4231112894a1a7c6b23e7edcb /include/utils
parent1ba7137fc0dcace0c1be1367fe977202c63746ba (diff)
move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files
Review URL: http://codereview.appspot.com/5242056/ git-svn-id: http://skia.googlecode.com/svn/trunk@2474 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'include/utils')
-rw-r--r--include/utils/SkEGLContext.h58
1 files changed, 0 insertions, 58 deletions
diff --git a/include/utils/SkEGLContext.h b/include/utils/SkEGLContext.h
deleted file mode 100644
index 7188ffb043..0000000000
--- a/include/utils/SkEGLContext.h
+++ /dev/null
@@ -1,58 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkEGLContext_DEFINED
-#define SkEGLContext_DEFINED
-
-#if defined(SK_MESA)
- #include "GL/osmesa.h"
-#elif defined(SK_BUILD_FOR_MAC)
- #include <AGL/agl.h>
-#elif defined(SK_BUILD_FOR_UNIX)
- #include <X11/Xlib.h>
- #include <GL/glx.h>
-#elif defined(SK_BUILD_FOR_WIN32)
- #include <Windows.h>
- #include <GL/GL.h>
-#else
-
-#endif
-
-/**
- * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
- */
-class SkEGLContext {
-public:
- SkEGLContext();
- ~SkEGLContext();
-
- bool init(const int width, const int height);
-
- int getFBOID() const { return fFBO; }
-
-private:
- GLuint fFBO;
-#if defined(SK_MESA)
- OSMesaContext context;
- GLfloat *image;
-#elif defined(SK_BUILD_FOR_MAC)
- AGLContext context;
-#elif defined(SK_BUILD_FOR_UNIX)
- GLXContext context;
- Display *display;
- Pixmap pixmap;
- GLXPixmap glxPixmap;
-#elif defined(SK_BUILD_FOR_WIN32)
- HWND fWindow;
- HDC fDeviceContext;
- HGLRC fGlRenderContext;
-#else
-
-#endif
-};
-
-#endif